.Hack//G.U. Vol. 2: Reminisce box art

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.Hack//G.U. Vol. 2: Reminisce

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.Hack//G.U. Vol. 2: Reminisce

Sep 28, 2006

Main game

3.93 average rating based on 80 ratings

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.Hack//G.U. Vol. 2: Reminisce is the second entry in the .hack//G.U. series containing: Vol. 1: Rebirth, .hack//G.U. Vol. 2: Reminisce and .hack//G.U. Vol. 3: Redemption. As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online role-playing game as the player controls a character who starts playing it. Players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional … More
.Hack//G.U. Vol. 2: Reminisce is the second entry in the .hack//G.U. series containing: Vol. 1: Rebirth, .hack//G.U. Vol. 2: Reminisce and .hack//G.U. Vol. 3: Redemption. As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online role-playing game as the player controls a character who starts playing it. Players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen player character, Haseo, from a third-person person perspective (with optional first-person mode). The player may control the camera using the game controller's right analog stick. Within the fictional game, players explore monster-infested fields and dungeons as well as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a computer desktop interface which includes in-game e-mail, news, and message boards, as well as desktop and background music customization options. In Reminisce, an optional card game called "Crimson VS" becomes available. The player may save the game to a memory card both from the desktop and within The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player character and party members to the next game in the series. This can also be applied to previous games if the player first finished the Reminsce or Redemption. Players can attack monsters in real time. However, the action pauses whenever the menu is opened in order to select magic to cast, items to use, or skills to perform. The player only directly controls Haseo, while the other characters are controlled by artificial intelligence. The player may either provide guidelines ("Free Will", "Rage", "Life", etc.) or issue direct commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player being spotted, a wall erects around the combat area to prevent escape. Weapons give the player access to the Skill Trigger feature which allows them to perform a powerful attack at the cost of losing SPs. As an adept rogue character, Haseo can wield multiple weapons for close combat. Although Haseo can only use one weapon per battle, during Reminisce the player can change weapons in the middle of Skill Triggers. Under certain conditions, the player may execute an enhanced type of Skill Trigger called "Rengeki". These attacks deal greater damage and fill a Morale gauge, which allows the player and his team members to use a combination attack. Certain plot-related fights, called "Avatar battles", use a different interface which incorporates shoot 'em up gameplay elements. After depleting the opponent's health, players must charge up a "Data Drain" to end the battle. Root Towns are non-combat areas in The World. The player may restock on items, buy equipment, or chat and trade with other "players" of The World. The player may also undertake optional quests and visit guilds. A key feature of all towns is the Chaos Gate. This blue portal is used to travel between towns (called "servers") as well as access the fields and dungeons where battles take place. A password system controls the characteristics of each area. Depending on the characteristics of each word in the three word phrase, the resulting area may have different attributes such as prevalence of monsters or items, among other features. Less
Developers
CyberConnect2
Publishers
Bandai, Namco Bandai Games
Franchises
.Hack
Series
.hack//G.U
Platforms
PlayStation 2
Genres
Role-playing (RPG)
Themes
Fantasy, Science fiction
Release Dates
Sep 28, 2006 (Japan)
PlayStation 2
May 08, 2007 (North_America)
PlayStation 2
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User Stats
259
In Collection
51
Wish Listed
5
Playing
92
Backlogged
How Long Is .Hack//G.U. Vol. 2: Reminisce?
Main story: 20.5 hours
Main + extras: 18.0 hours
Total completions: 2
Related Content
aitorfmg
aitorfmg gave Jul 29, 2020
aitorfmg gave Jul 29, 2020
Secuela innecesaria
This review is for the PlayStation 2 version

Si el primer juego ya me parecía malo, ¿qué decir de este? Coge absolutamente todas las mecánicas, assets, personajes y menús del anterior juego y engaña al jugador con la expresión "volumen 2", es decir, "segunda parte de una historia que debería durar solo un juego". En todo caso, este no solo empeora muchos elementos del anterior volumen (la falta de ritmo en la historia, los diálogos estúpidos, la insoportabilidad y predictibilidad de sus personajes e historia...), sino que además sufre un severo caso de secuelitis: a excepción de su primera y última hora, es un juego totalmente innecesario que no aporta nada realmente relevante a la trama.

Lo único que ha mejorado aquí con respecto al primer volumen es el sistema de combate, en que se añaden nuevas armas y algo más de chicha con la posibilidad de tunear la moto, equipar elementos a cada arma e ir cambiando a través de ataques especiales. Eso sí, lo tedioso y poco pulido del combate sigue ahí. La otra adición al combate es el sistema Crimson VS (aunque es antes un modo que un elemento esencial del juego), que, aunque está bien diseñado, no aporta demasiado más allá de …

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Si el primer juego ya me parecía malo, ¿qué decir de este? Coge absolutamente todas las mecánicas, assets, personajes y menús del anterior juego y engaña al jugador con la expresión "volumen 2", es decir, "segunda parte de una historia que debería durar solo un juego". En todo caso, este no solo empeora muchos elementos del anterior volumen (la falta de ritmo en la historia, los diálogos estúpidos, la insoportabilidad y predictibilidad de sus personajes e historia...), sino que además sufre un severo caso de secuelitis: a excepción de su primera y última hora, es un juego totalmente innecesario que no aporta nada realmente relevante a la trama.

Lo único que ha mejorado aquí con respecto al primer volumen es el sistema de combate, en que se añaden nuevas armas y algo más de chicha con la posibilidad de tunear la moto, equipar elementos a cada arma e ir cambiando a través de ataques especiales. Eso sí, lo tedioso y poco pulido del combate sigue ahí. La otra adición al combate es el sistema Crimson VS (aunque es antes un modo que un elemento esencial del juego), que, aunque está bien diseñado, no aporta demasiado más allá de una ligera capa de realismo al mundo de .hack. Es un gustazo pasearse por el menú y ver cuántas batallas se ha ganado para ir mejorando la baraja, no voy a negarlo. Los foros, además, ayudan al jugador a establecer su equipo perfecto, pero esos siguen el mismo elemento artificial de la anterior entrega: aparecen nuevos mensajes justamente relacionados con el siguiente tramo de la historia y hace que el juego termine siendo una repetitiva escena de "mirar mensajes-realizar misión-mirar mensajes".

En general, una entrega innecesaria que bien podría formar parte de la primera. Aunque mejore ciertos elementos mecánicos, sigue habiendo una falta total de pulido y la historia es aún peor que en la anterior.

2.5/10

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