Status Chovus Apr 20, 2023
Beat. The first thing I had to do was butcher the controls in the playstation emulator to make it function like Rogue Spear. There were no key binding options at all, and the game did not even show the controls; I had to look them up online. I used the suppressed mp5 for the first level and for a later …
Beat. The first thing I had to do was butcher the controls in the playstation emulator to make it function like Rogue Spear. There were no key binding options at all, and the game did not even show the controls; I had to look them up online. I used the suppressed mp5 for the first level and for a later hostage mission. The rest of the time I used the carbine. I never noticed any difference between the guns other than damage, so I guess every enemy was deaf as well as braindead. I used flashbang once for the hostage and grenades to clear a few rooms in the final level. Extra ammo seemed pointless and I never needed a pistol. The worst thing that happened was after throwing a flashbang through the window, the guy guarding the hostage moved in front of the door and I could not open it to finish the level! Stupid. The game was about sneaking around in crouch with slow movements to keep the reticle from expanding too much; single shots all the way except full auto indoors. Doors took an annoyingly long time to open and the enemies had inconsistent detection ability. It was best to try to flank or snipe them, and fall back if detected. Once while crawling behind a fountain I stood up to kill a guy when he reloaded, so there was a little bit of tactics in this game. I did like the kit selection, choice of insertion points, and fire modes on the guns. The rest of the game was shoddy shovelware made abundantly clear by how ridiculously short the game was. Jesus, it was less than 1 hr. Some of the individual levels in the other Rainbow Six games had more content than this "game"; more like a demo or bonus mode than a game really.
The idea behind the game was ok, but they needed way more levels to make this even remotely passable. Improving the enemy AI, view clipping and level design would be needed too.
4.0/10
Update: I tried out the sniper rifle and shotgun on the last level. The sniper could not be fired at all without pressing the aim button to zoom in, and there was no auto aim, but it did always kill with 1 bullet. It was effective but a pistol was needed for close quarters. The shotgun killed with 2 shots regardless of range and had a slow rate of fire. It was one of the worst game shotguns I have ever seen and not worth using over the other guns.