Main game
2.00 average rating based on 2 ratings
I'm going to do this review a little differently, cuz well, I'm concussed heh. The usual ratings are in the latter half, don't have the mental energy to organize all this heh
I love love love the "7URP" soda can looking things in this, the concept in general (apparently when you finally escape the "weird world" it was just the programmer's head heh), and the story of this being made when he was just 16, which then intrigued software companies to recruit him. Plus, from what I saw, it was a very free-form gravity type platformer, where you could fly and other cool features that seem advanced: instead of just, oh you stepped off the platform, you die.
The sheer size of the game is quite impressive, and it was awesome to me that someone made a map. Seemed like the perfect formula for me: fluid platformer that doesn't just kill you when you fall, and a map to slowly fill in as I collect the Puddings.
Once I started playing, though, the reality is--the collision masks are super clunky, as are the controls. And it was super hard to figure out what was going on: which enemies are …
I'm going to do this review a little differently, cuz well, I'm concussed heh. The usual ratings are in the latter half, don't have the mental energy to organize all this heh
I love love love the "7URP" soda can looking things in this, the concept in general (apparently when you finally escape the "weird world" it was just the programmer's head heh), and the story of this being made when he was just 16, which then intrigued software companies to recruit him. Plus, from what I saw, it was a very free-form gravity type platformer, where you could fly and other cool features that seem advanced: instead of just, oh you stepped off the platform, you die.
The sheer size of the game is quite impressive, and it was awesome to me that someone made a map. Seemed like the perfect formula for me: fluid platformer that doesn't just kill you when you fall, and a map to slowly fill in as I collect the Puddings.
Once I started playing, though, the reality is--the collision masks are super clunky, as are the controls. And it was super hard to figure out what was going on: which enemies are good to eat and which are bad? The instructions didn't specify... And what do these Puddings look like? The music was mostly annoying (tho mind you, I just had a concussion so maybe that's the issue here...) Luckily, I watched a video that helped me figure all this out. I was under the impression you just collect the 10 puddings, but that's for an extra life... According to the instructions, though, you do need all 10 puddings to be able to access the secret exit. After meandering the fan-made map for a bit, I did see a room labeled End Room. Wow, this is a big game... Probly not the right game when recovering from a concussion heh. I usually love filling in a huge map slowly over time, but it felt quite daunting with my headache and delirium
Look: 7/10 One issue is, the energy bar sometimes make it seems like there is a platform at the bottom of a screen, when you can actually venture there. Like I said above, though, I really wanted to love the look because of some of the cute features (well, really just the 7URP soda cans heh) and the ending graphic, but this barely even warranted a 7 in the end. (Keep in mind, this was programmed by a 16 year old... but so was Manic Miner so)
Sound: 6/10 Usual speccy vibe, nothing spectacular, and only occasionally annoying.
Play: 6/10 I still never did figure out how to discern good and bad enemies heh, which really causes an issue with gameplay since you have to eat good enemies to survive. I eventually caved, I suppose I will use my concussion as my excuse, and used an Infinite Lives Poke. It seems that's the norm in the speccy community anyway, due to the game's clunkiness and difficulty (tho really, imo, it wasn't so much difficult as it was hard to tell which enemies would restore my energy... a necessity... maybe I'm just missing something here heh..). Even tho there were enjoyable moments where I could just press and fly and let myself lower a bit then fly and repeat, which felt very advanced and reminded me of later flying features in platformers and action-adventures, I can't deny the controls were very clunky. Sometimes the flying worked great, and other times I had no idea how the game was interpreting my input heh.
Feel: 7/10 Unique, fun concept, and programmed by a 16 yo... One of those games you want to like... and you can tell hardcore speccy folks like this because "Joffa" became such an important programmer in the speccy world. But at this point, his first rudimentary game, the cool concepts like flying, not dying from falls, and a goofy funny adventure fall flat with the clunky controls, very poor collision masks, and nonspecific instructions.
Attachment: 7/10 As unenjoyable as this was, I oddly do wanna give it another chance someday. We'll see... Plus, it wont be quickly forgotten due to some of the graphics, especially the ending, and the fact I backlogged all of Joffa's later games earlier today haha.
Completion: 1 Pudding :( Playtime: ~ 45 mins