Wallace and Gromit in Project Zoo (2003)

Frontier Developments

Nintendo GameCube · PC (Microsoft Windows) · PlayStation 2 · Xbox

3.31 from 32 ratings

93 members have it in their collection · 1 playing now · 28 backlogged · 26 wish listed

Wallace & Gromit in Project Zoo is a platform video game developed by Frontier Developments and published by BAM! Entertainment (European distribution being handled by Acclaim Entertainment) for the PlayStation 2, GameCube, Xbox and Microsoft Windows. It is the first console game to feature Aardman Animations' characters Wallace & Gromit and also features the voice of Wallace, Peter Sallis reprising his role.
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Details

Developers
Frontier Developments
Publishers
BAM! Entertainment
Genres
Platform
Franchises
Wallace & Gromit

Release dates

  • Oct 03, 2003 (Europe) Nintendo GameCube, PlayStation 2, Xbox
  • Oct 07, 2003 (North_America) PlayStation 2
  • Oct 14, 2003 (North_America) Nintendo GameCube, Xbox
  • Oct 31, 2003 (Europe) PC (Microsoft Windows)
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Rating distribution

5 stars
5
4 stars
4
3 stars
19
2 stars
4
1 star
0
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Community All Reviews Statuses

DucksOnQuack

Status DucksOnQuack Jan 7, 2025

Started this after watching both The Wrong Trousers & Vengeance Most Fowl (and Furiosa right afterwards but thats not related). It's got a somewhat schmovementy moveset with some clunky game feel to it (the jump out of the roll does not feel right), but one move makes me have a lot of fun with it. The high jump. It functions …

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Started this after watching both The Wrong Trousers & Vengeance Most Fowl (and Furiosa right afterwards but thats not related). It's got a somewhat schmovementy moveset with some clunky game feel to it (the jump out of the roll does not feel right), but one move makes me have a lot of fun with it. The high jump. It functions like Mario's side flip where you jump once you hit the opposite direction but with the snappiness of the spin jump from Mario Sunshine. There's no visual feedback to it, but it feels so snappy that I just have fun doing this jump. The vertical level design at the start made this jump stand out a lot as I kept doing little skips, even if the levels weren't designed around speedrunning and skips.

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