Yogi Bear's Gold Rush box art

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Yogi Bear's Gold Rush

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Yogi Bear's Gold Rush

Nov 1, 1994

Main game

3.00 average rating based on 2 ratings

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Yogi Bear's Goldrush is an Action game, developed by Entertainment Int and published by GameTek, which was released in 1994.
Developers
Publishers
Series
Yogi Bear
Platforms
Game Boy
Genres
Platform
Release Dates
Nov 01, 1994 (Worldwide)
Game Boy
Dec 31, 1994 (North_America)
Game Boy
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User Stats
10
In Collection
0
Wish Listed
0
Playing
2
Backlogged
How Long Is Yogi Bear's Gold Rush?
No playthrough data yet
scoopings
scoopings gave Nov 12, 2025
scoopings gave Nov 12, 2025
Saved By The Martin Walker C64-Style Music
This review is for the Game Boy version

Preliminary: Graet C64-esque tune, btu some of the most innocuous meaningless platforming gameplay I've experienced heh.However, I haven't put it down thanks to the good music and I liked the silhouette of trees as the first area's background.

Unfortunately it looks like that'll be the only tune for most if not all the game.. It seems short enoguh but meh. I like that there are collectibles and apparently secrets too, but it feels, again, just innocuous.

Welp I got through the first two stages. Graet musdic during the in-between-levels screen. Meh gameplay. The duck is sooo delayed. And now more and more the level design and enemy mechanics are getting annoying. This really should be a 2 star... I suppose I will leave it to the rating test.... smh at myself.

Day 1

I can't believe I've played this for as long as I have. 3 stages done... And that boss was so lame. There are only 3 more stages it seems according to the world map. I might as well finish it lol. At least it's warranted the likely 3 star it will get despite its utterly-bad-for-late-94 gameplay. I guess I'm just a sucker for non-annoying platformers.

The way …

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Preliminary: Graet C64-esque tune, btu some of the most innocuous meaningless platforming gameplay I've experienced heh.However, I haven't put it down thanks to the good music and I liked the silhouette of trees as the first area's background.

Unfortunately it looks like that'll be the only tune for most if not all the game.. It seems short enoguh but meh. I like that there are collectibles and apparently secrets too, but it feels, again, just innocuous.

Welp I got through the first two stages. Graet musdic during the in-between-levels screen. Meh gameplay. The duck is sooo delayed. And now more and more the level design and enemy mechanics are getting annoying. This really should be a 2 star... I suppose I will leave it to the rating test.... smh at myself.

Day 1

I can't believe I've played this for as long as I have. 3 stages done... And that boss was so lame. There are only 3 more stages it seems according to the world map. I might as well finish it lol. At least it's warranted the likely 3 star it will get despite its utterly-bad-for-late-94 gameplay. I guess I'm just a sucker for non-annoying platformers.

The way the world map tune just ends after a few seconds lol. So little love and commitment put into this game, it really doesn't deserve a 3 star or full playthrough... You could tell the composer put in their all for the tunes they did, but clearly was only allotted so many. (Ah, I looked up the composer. Seems it was Martin Walker. Which makes sense that I noticed a C64 sound... he was huge for the C64 from what I have read)

Yeahhh part way through this city-themed stage I decided over halfway was enough of the game.

Look: 7.5/10 Some great backgrounds and decent for Gameboy, but nothing spectacular.

Sound: 8/10 Great tunes, I even peeped the credits tune, tho very limited in how many tunes.

Play: 7/10 This really should've been a 6 or 6.5, particularly due to that bad slow duck feature, but I played quite a bit of the game and it undeniably had a platforming hook for me. Straightforward platforming almost-fun.

Feel: 6.5/10

Attachment: 6.5/10

Overall: 7.1/10

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