Rocket Power: Beach Bandits box art

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Rocket Power: Beach Bandits

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Rocket Power: Beach Bandits

Sep 20, 2002

Main game

3.00 average rating based on 38 ratings

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It's summer time at Ocean Shores, but the sand at the beach has magically disappeared. Otto, Reggie, Twister and Sam from Rocket Power are surprised by the sands disappearance, and now want to get the sand back. You have to help them by by going around Ocean Shores to get answers about the places the sand could have been taken, getting help from other residents of Ocean Shores. Use your Hockey Stick to fight robots and destroy the robot panels and collect items like smoke bombs, by riding your skateboard and grinding rails as well.
Developers
Evolution Games
Publishers
THQ
Franchises
Nickelodeon, Rocket Power
Series
Rocket Power
Platforms
Nintendo GameCube, PlayStation 2
Genres
Adventure, Sport, Strategy
Themes
Action, Kids
Release Dates
Sep 20, 2002 (Worldwide)
PlayStation 2
Sep 24, 2002 (Worldwide)
Nintendo GameCube
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User Stats
97
In Collection
19
Wish Listed
1
Playing
16
Backlogged
How Long Is Rocket Power: Beach Bandits?
No playthrough data yet
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HolyField gave Apr 18, 2022
HolyField gave Apr 18, 2022
Childish Priorities
This review is for the Nintendo GameCube version

I've sat on this game in various stages of half-playthroughs for almost 20 years and I extracted 99% of the enjoyment in the first 35 minutes. The game puts a very strong foot forward for a budget, Nickelodeon licensed title, but that leg stands entirely alone like something out of everyone's favorite holiday movie.

In absence of experience with, in hindsight, several competing x-games classics like Tony Hawk and SSX, this game delivered a beyond-expectation street skating experience. The Ocean Shores hub world is tiny, but a complete treat to return to between levels and Mad World lives up to its source material by being an encompassing playground to push your skate skills. That said, that damned leg stands there alone on the stage. The game barely pushes you to engage with the skating and doesn't even consider challenging you.

In short, 85% of the game and 99% of your time is spent on faulty (and wheeless) platformer combat and forgiving, but alarmingly mundane collectables and mini-games. Sports action, when you account for what the game actually demands of you, is essentially never used to progress. Outside of a random bumper-car tournament, there's not any sense of opposition. It's like …

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I've sat on this game in various stages of half-playthroughs for almost 20 years and I extracted 99% of the enjoyment in the first 35 minutes. The game puts a very strong foot forward for a budget, Nickelodeon licensed title, but that leg stands entirely alone like something out of everyone's favorite holiday movie.

In absence of experience with, in hindsight, several competing x-games classics like Tony Hawk and SSX, this game delivered a beyond-expectation street skating experience. The Ocean Shores hub world is tiny, but a complete treat to return to between levels and Mad World lives up to its source material by being an encompassing playground to push your skate skills. That said, that damned leg stands there alone on the stage. The game barely pushes you to engage with the skating and doesn't even consider challenging you.

In short, 85% of the game and 99% of your time is spent on faulty (and wheeless) platformer combat and forgiving, but alarmingly mundane collectables and mini-games. Sports action, when you account for what the game actually demands of you, is essentially never used to progress. Outside of a random bumper-car tournament, there's not any sense of opposition. It's like someone built a hand-crafted grocery cart for use exclusively in North-East regional Olive Gardens.

Ultimately this is just one of those few Gamecube games you'll actually find for sale in a game shop these days, next to stacks of Madden '02. The characters are one note and undeserving of memes or 30-year-old-goth cosplayers. No one's going to come rescue its missing movie decades later and there are no concert acapella covers of its theme song. The game is bad, but I don't want the time back, I want the years. I want to take back the fight I had with my Dad when I had him try it and I couldn't explain the controls outside of 'Hold R', I want someone's face to light up when I say 'woogedy' or mention the ancient Hawaiians, I want the genuine, kind and punkish sports stars of our past to have the same enduring legacy as the ones that turned out to be shitty people.

But I would have settled for more hoverboard levels.

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