Scooby-Doo! Night of 100 Frights (2002)

Heavy Iron Studios

Nintendo GameCube · PlayStation 2 · Xbox

3.29 from 142 ratings

303 members have it in their collection · 1 playing now · 43 backlogged · 43 wish listed

How long? Main story 6h · with extras 8h · 100% 4h (from 5 logged playthroughs)

Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video … Read more
Scooby-Doo! Night of 100 Frights is a third person platform game with action elements that was developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube and Xbox consoles. The game was first released on May 20, 2002 in North America and was released later that year in PAL regions. It is the first Scooby-Doo! video game title to come to sixth generation consoles. The game became a Greatest Hits title in 2003.[1] The game had a follow up titled Scooby Doo: Mystery Mayhem. The game puts players in the control of Scooby-Doo in a story that revolves around him searching for the rest of the gang around a haunted mansion after they're kidnapped by an eccentric villain. The game has twelve areas, ranging from graveyards and secret labs to fishing villages and haunted mazes. The game received mixed reviews from critics, mainly criticizing the game's simplicity, although its massive environments staying true to the Scooby-Doo! universe was praised by critics and fans alike. Fans of the original show loved the game, feeling it was compensation for the N64 game released in 2000. The game also marks the first and only time Don Knotts did voice work for a video game, though he did do previous voice work in the Scooby-Doo universe.[2] Read less
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Details

Developers
Heavy Iron Studios
Publishers
THQ
Genres
Adventure, Platform
Themes
Action
Franchises
Scooby-Doo
Series
Scooby-Doo

Release dates

  • May 20, 2002 (Worldwide) PlayStation 2
  • Sep 16, 2002 (Worldwide) Nintendo GameCube
  • Aug 27, 2003 (Worldwide) Xbox
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Featured in lists

PlayStation 2 by KiingShady · 213 games · 0
02 - B Tier by imklubb · 56 games · 0
Platinum/100% by imklubb · 65 games · 0

Rating distribution

5 stars
15
4 stars
38
3 stars
65
2 stars
21
1 star
3
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Community All Reviews Statuses

Dewdropmon

Review Dewdropmon 4/5 · Feb 24, 2017

This is a fun game. The plot is a pretty solid Scooby-Doo mystery, the boss battle music is awesome, especially for the Green Ghost and Black Knight (my first and second favorites respectively), and the voice acting is decent. Some of the dialogue is kinda cheesy but that's often the case with tie-in games and it doesn't hurt the story …

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This is a fun game. The plot is a pretty solid Scooby-Doo mystery, the boss battle music is awesome, especially for the Green Ghost and Black Knight (my first and second favorites respectively), and the voice acting is decent. Some of the dialogue is kinda cheesy but that's often the case with tie-in games and it doesn't hurt the story any.

That being said, I do have a couple problems with this game. (1) The camera angles in this game do some very unkind things to the depth perception making grabbing snacks in the air and jumping from chandelier to chandelier difficult and there's no way to change the camera angle. (2) What is with the random laugh tracks during gameplay? Laugh tracks at funny moments during cutscenes I can get on board with but during gameplay? Seriously? Very distracting.

Despite those flaws I would definitely recommend this game to others, especially if they are die-hard Scooby-Doo fans and I will certainly play this game again later.

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