Assassin's Creed Nexus VR box art

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Assassin's Creed Nexus VR

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Assassin's Creed Nexus VR

Nov 16, 2023

Main game

3.80 average rating based on 15 ratings

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Play a pivotal role in history in this new story built only for VR. Thrust your blade in visceral combat as you climb and parkour anywhere throughout the open maps. Stealthily blend into a crowd, interact with civilians, and feel the rush of air assassinations. Abstergo Industries has found a way to retrieve powerful lost artifacts that can be used to manipulate people's beliefs. To sabotage their plan, you’ll uncover all-new stories and accomplish new missions as legendary Assassins.
Release Dates
Nov 16, 2023 Full Release (Worldwide)
Meta Quest 2, Meta Quest 3
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User Stats
53
In Collection
33
Wish Listed
4
Playing
16
Backlogged
How Long Is Assassin's Creed Nexus VR?
Main story: 15.1 hours
Main + extras: 14.0 hours
Total completions: 2
Trost
Trost gave Nov 6, 2025
Trost gave Nov 6, 2025
So mediocre, made me sad. But then, that's Ubi

I'd expect more from a big corporation like Ubisoft.

Fighting mechanics are extremely arcare-ish. Zero weapon physics. But even in arcade fighting style "Until you fall" does it way better than this.

Parkour is mostly automated: you just hold A + left stick forward. It worked on consoles, yes, but in VR I want to actually move. There is a cool proof-of-concept parkour game "Stride" and while it has little content running there feels great. There you swing hands to run, can grab ledges flawlessly and just go with the flow. In AC:Nexus, you just stand there most of the time, and only move your hands when you need to go vertical. And even then, the grabbing often fails, if you try to lunge up.

Finally, the tutorials and story. It's infuriating. They just block you in a small zone or completely still and talk, talk, talk. Then you play for 10 minutes and the cycle repeats. Goddamit, let me learn via playing. I feel treated like a 6 y.o.

All in all, I'd rather recommend you try:

  • For realistic physics of melee fighting: Bonelab or Blade and Sorcery
  • For stealth: Budget Cuts
  • For parkour: Stride
  • For arcade sword action, …
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I'd expect more from a big corporation like Ubisoft.

Fighting mechanics are extremely arcare-ish. Zero weapon physics. But even in arcade fighting style "Until you fall" does it way better than this.

Parkour is mostly automated: you just hold A + left stick forward. It worked on consoles, yes, but in VR I want to actually move. There is a cool proof-of-concept parkour game "Stride" and while it has little content running there feels great. There you swing hands to run, can grab ledges flawlessly and just go with the flow. In AC:Nexus, you just stand there most of the time, and only move your hands when you need to go vertical. And even then, the grabbing often fails, if you try to lunge up.

Finally, the tutorials and story. It's infuriating. They just block you in a small zone or completely still and talk, talk, talk. Then you play for 10 minutes and the cycle repeats. Goddamit, let me learn via playing. I feel treated like a 6 y.o.

All in all, I'd rather recommend you try:

  • For realistic physics of melee fighting: Bonelab or Blade and Sorcery
  • For stealth: Budget Cuts
  • For parkour: Stride
  • For arcade sword action, and a good workout: Until you fall

I don't know how can this impress those who played more than 2 VR games before. It's just very sloppy and I'm surprised with so many good reviews about it.

Refunded.

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Eerp
Eerp gave Dec 31, 2023
Eerp gave Dec 31, 2023
Classic AC in VR, no more, no less

It took me a while to finally finish it. I kept thinking I was almost done but it kept going. (16 "missions", by the by)

I was really into it at first because it felt like a classic experience but really smartly translated. I think it cooled on it as it dragged on and I was not into their ending choice.

I feel like the development followed my enthusiasm. The cutscenes seem to get lazier and the transitions worse as the game went on. As if they were rushed or out of time.

DragosSilion
DragosSilion updated their status Feb 10, 2024
DragosSilion updated their status Feb 10, 2024

VR-wise I think it's got a few things right. It doesn't try to get fancy with new mechanics. It adapts what we are used to, but brings them into XR which I think is the correct way to start all this. The story is actually good, there were no boring moments for me.

Pro: Parkour is fun The environments are great, especially for a mobile game. I especially recommend the Greece levels. Interactive world, some side-missions Finally a VR game with enough hours of gameplay

Cons: Sometimes climbing is flawless, but sometimes it simply won't work. Fighting is basic

+All the things you'd like or not at an average AC game.

All in all, I'll still give this a 5/5 because it's a good start, and because it was a very fun experience showing high-quality games can be made in VR with no problems.

Eerp
Eerp updated their status Nov 19, 2023
Eerp updated their status Nov 19, 2023

I am not finished yet but I will say this is SO GOOD! On Quest 3 and it looks REALLY nice! I was plugged into the wall so I ended up playing for over 4 hours straight!

I have never been in VR for that long. But I am a fan of the old AC games and this just realized it so well. I never usually have problems with getting nauseous but after hours and hours I was totally fine. Between all the options I will say they translated pretty much everything from classic AC. I am shocked!

The only issue is when I am climbing I will sometimes fall into the world and twice it happened where I had to exit the memory and enter again because the respawn was borked. Quick saves are enough that it was only kinda annoying but nothing game breaking and I assume it will get patched out in future updates.

peter
peter updated their status Nov 16, 2023
peter updated their status Nov 16, 2023

I know that no one cares too much about VR, but I am generally curious about this game. I've only heard vague mentions of it. The only reviews on the Meta Quest store are all spam that say it's a must have and here's a link to 25% off. Not sure I want to drop $40 just yet.