Helen's Mysterious Castle box art

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Helen's Mysterious Castle

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Helen's Mysterious Castle

Nov 1, 2011

Main game

3.33 average rating based on 18 ratings

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A young girl with a hidden past sets off on an epic and mysterious journey in hope of learning more about her own origins in this beautifully rendered, classic-style RPG adventure.
Developers
Satsu
Publishers
PLAYISM
Platforms
PC (Microsoft Windows)
Genres
Adventure, Indie, Role-playing (RPG)
Themes
Fantasy
Steam
View on Steam
Release Dates
Nov 01, 2011 (Japan)
PC (Microsoft Windows)
Mar 18, 2016 (Worldwide)
PC (Microsoft Windows)
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User Stats
164
In Collection
13
Wish Listed
4
Playing
100
Backlogged
How Long Is Helen's Mysterious Castle?
100% completion: 9.5 hours
Total completions: 1
Sergeant_Arcade
Sergeant_Arcade gave Mar 22, 2018
Sergeant_Arcade gave Mar 22, 2018
An original story with a unique spin on turn based combat

Helen's Mysterious Castle follows the trek of a young girl trapped on a floating island, longing to see the outside world. For a game that seems to be made in RPGMaker (or one of those other, similar tools), it looks and sounds gorgeous, calling to mind the 16-bit role playing games of the SNES era.

The combat is one of the highlights, as it uses a unique timer based system. Every weapon or spell takes time, and so do your opponent's moves. If, for example, a slime takes 10 counters to attack, you could use a sword that takes 6 counters and then switch to a shield, thus damaging the slime and blocking its attack. It's an interesting take that I wish was implemented in more games.

The premise and the deep story (won't spoil it here) I found refreshing, and as you go deeper into the island, you learn more about the world Helen lives in and why she's trapped here.

The sense of direction could be a bit better. If I hadn't spent three hours trying to find the last section of the game, I wouldn't have had to go online for answers. And I know this is …

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Helen's Mysterious Castle follows the trek of a young girl trapped on a floating island, longing to see the outside world. For a game that seems to be made in RPGMaker (or one of those other, similar tools), it looks and sounds gorgeous, calling to mind the 16-bit role playing games of the SNES era.

The combat is one of the highlights, as it uses a unique timer based system. Every weapon or spell takes time, and so do your opponent's moves. If, for example, a slime takes 10 counters to attack, you could use a sword that takes 6 counters and then switch to a shield, thus damaging the slime and blocking its attack. It's an interesting take that I wish was implemented in more games.

The premise and the deep story (won't spoil it here) I found refreshing, and as you go deeper into the island, you learn more about the world Helen lives in and why she's trapped here.

The sense of direction could be a bit better. If I hadn't spent three hours trying to find the last section of the game, I wouldn't have had to go online for answers. And I know this is a short game, but I grew real sick of backtracking back and forth through the castle when I didn't know where to go next.

Overall, it's an engaging little RPG that I would definitely recommend.

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