Review Kenchiin 2/5 · Jul 3, 2026
Trails beyond the RANTING
Hello, welcome to my RANTING.
Usually, I write short reviews adding some positive and negative comments and a conclusion, but this game reaaaaaaally triggered my ranting, so here I go.
Full spoilers ahead.
So, this is like game number 13th in the whole Trails subseries of The Legend of Heroes. Up to now, I have accepted that some of the …
Hello, welcome to my RANTING.
Usually, I write short reviews adding some positive and negative comments and a conclusion, but this game reaaaaaaally triggered my ranting, so here I go.
Full spoilers ahead.
So, this is like game number 13th in the whole Trails subseries of The Legend of Heroes. Up to now, I have accepted that some of the games are better than others, and of course, my favorites are the original In the Sky and Cold Steel 1 & 2.
Since this new “saga” started, I was very on board with the setting and characters. Truth be told, I do not particularly care about some of them (like Risette or Judith), but I am soooooooo into Van, Agnes, Quatre, and Elaine that I could easily not care about anything else.
The story in the first game was very good, like, it had good pacing, which is something Nihon Falcom sometimes struggles with. And then, we had the second game, which was really… special? What to say... the game really looked like a DLC to the original game rather than its own thing, with minimal big plot revelations and mostly just revisiting (or expanding) the backstories of most of the cast. Beyond the Horizon does everything right from a gameplay perspective, but fails horribly at storytelling pace. It is so incredible to see how the gameplay has evolved from the very beginning of In the Sky. We now have orbments, secret skills, crafts, combined attacks. We even have a good “action” part tied into battles with several powers like the ZOC system or the transformations. I think Falcom has really raised the bar for themselves once again; when you think nothing else could top what they did, they go back to it and do it better. The game is just truly fun to play, nothing can beat that. Nevertheless, this has come to the detriment of what originally piqued my interest in this series. What originally made me love this series was the little details and the story. The little details are still there, because you can see most of the NPCs have dialogue, a story, a place where they belong, and probably relate to a sidequest at some point. Many of those have their own continuity across games, sometimes even across multiple sagas!
But the pace of the story… man, this was a mess.
First of all, dividing the story into episodes made no sense, because Kevin’s story is super short and runs out of fuel very fast.
And then Rean’s story was VERY GOOD. I guess they did not want to risk having their favorite character go down in the charts, but it could have easily been placed as intermissions rather than an actual route.
Van's story is SO badly paced. The first part has around 12 hours of sidequests that advance literally nothing in the plot. The worst part of this is not the sidequest content, but the fact that you are constantly told by other characters that they all know more-or-less what is going on regarding
Then, you have Kevin’s story arc, man. So, I love Kevin, probably a top 3 character from the whole series. He has nothing to do here. He has no relationship with these guys he has been paired up with, and the chemistry just does not work. At the beginning, I played along, but when you reach Kevin Route 3, I was shocked by how cheap and stupidly paced the whole thing was. Special mention to the nonsensical fight with
Rean's story was very good. It was nice to see some of the original Cold Steel guys back, and it really played the nostalgia aspect well. Rean's story also had a good reason to continue, and maybe it was not thaaaaat connected to what was happening, but I appreciated the effort. I did think the party roster was a little bit disconnected, especially for some battles, but I took that as a challenge and went with it.
And then, the central plot. For an 80+ hour game, I completely expected like… an explanation? Or two?
I think what really harmed the experience is that by now, we kind of know what is happening. It is not a surprise; it is just a surprise for the characters. So, maybe it did surprise some people, but
So, did I cry at the ending? Well, yes, I did. The truth is I am very committed to Van, Agnes, and the guys. I just wish Falcom would learn how to write a well-paced game like they used to. It feels like they lost their touch when it comes to storytelling, even though they have developed an incredibly fast-paced, innovative way of handling gameplay. This contradiction can be seen in almost every minute of the game and this time it reallly drove me insane at some points.
That's it; I let it out.