Beat the game. I got stuck in the very beginning because there were no cave graphics; how is anyone supposed to know that you can walk on a generic hill to enter a dungeon? I had to use a walkthrough to find out, and kept it handy to refer to since this game was not worth any time spent trying …
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Beat the game. I got stuck in the very beginning because there were no cave graphics; how is anyone supposed to know that you can walk on a generic hill to enter a dungeon? I had to use a walkthrough to find out, and kept it handy to refer to since this game was not worth any time spent trying to figure out what to do next. I leveled up both groups and did the Kustera dungeons as I found them, though when I found out I had to use them in the final dungeon I was dismayed because they were vastly underleveled. Good thing running from battle is ridiculously easy.
I found the game to be reasonably enjoyable and somewhat difficult but the overall mechanics and feel of the game is like a NES title. The best part were the battle options menu to turn off animations and set how long messages stay on screen: no animations + 0 message speed = turbo mode for grinding. Combo attacks and 2 separate parties could have been done much better while the most annoying aspect of the game is a lack of world map.
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