Orguss box art

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Orguss

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Orguss

Feb 1, 1984

Main game

2.50 average rating based on 2 ratings

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Orguss is a shoot-'em-up game developed and published by Sega for the SG-1000. In the game, the player takes control of a robot which can transform into a starship. It is based on the science fiction anime series Super Dimension Century Orguss. The player can swap between robot and starship modes freely, though both come with their own set advantages and disadvantages. In robot mode, you are able to destroy ground targets and have greater freedom across the screen at the expense of being a bigger target for enemies. You can shoot rapidfire, but move slower. In starship mode you … More
Orguss is a shoot-'em-up game developed and published by Sega for the SG-1000. In the game, the player takes control of a robot which can transform into a starship. It is based on the science fiction anime series Super Dimension Century Orguss. The player can swap between robot and starship modes freely, though both come with their own set advantages and disadvantages. In robot mode, you are able to destroy ground targets and have greater freedom across the screen at the expense of being a bigger target for enemies. You can shoot rapidfire, but move slower. In starship mode you cannot destroy ground targets, but are less likely to be destroyed thanks to the smaller surface area of the ship. You can move faster, but cannot shoot rapidfire. 1 switches between the two forms and 2 shoots. Orguss had a spiritual sequel in the form of TransBot, released for the Sega Master System in 1985. Less
Developers
Publishers
Platforms
SG-1000
Genres
Shooter
Themes
Science fiction
Release Dates
Feb 01, 1984 (Worldwide)
SG-1000
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User Stats
8
In Collection
3
Wish Listed
0
Playing
4
Backlogged
How Long Is Orguss?
No playthrough data yet
scoopings
scoopings gave Jul 16, 2022
scoopings gave Jul 16, 2022
One Of The Best Early Microcomputer Shoot Em Ups

Look: 8/10 Love the colors and particularly the background. It had an ahead-of-its-time-for-microcomputer Look, giving me the NES-era and beyond feel (as well as the contemporaneous arcade feel) enter image description here

Technically the character and enemy sprites are just meh, but the background and the colors in general made it stand out amidst the million other shoot em ups from this era. enter image description here

Sound: 6/10 Essentially just annoying, but not super bad.

Play: 7/10 Great, tight, responsive controls. Cool addition of having 2 forms, otherwise just another shoot em up so it was nice they added that (when you are the robot, you go slower which can screw you with the time limit, but can shoot faster/nonstop; when you are the ship, you move faster but slower shooting). Very well-made for a microcomputer shoot em up: even if it's not a genre I seek out regularly, this is among the better ones. I'm glad Sega SG-1000 is so readily emulated.

Feel: 7/10 Shoot em ups definitely aren't a favorite genre, and they really need to stand out in the crowd. Parts of this helped--the 2 different modes you can switch between, the background, the tight controls--but the game as a whole still felt quite …

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Look: 8/10 Love the colors and particularly the background. It had an ahead-of-its-time-for-microcomputer Look, giving me the NES-era and beyond feel (as well as the contemporaneous arcade feel) enter image description here

Technically the character and enemy sprites are just meh, but the background and the colors in general made it stand out amidst the million other shoot em ups from this era. enter image description here

Sound: 6/10 Essentially just annoying, but not super bad.

Play: 7/10 Great, tight, responsive controls. Cool addition of having 2 forms, otherwise just another shoot em up so it was nice they added that (when you are the robot, you go slower which can screw you with the time limit, but can shoot faster/nonstop; when you are the ship, you move faster but slower shooting). Very well-made for a microcomputer shoot em up: even if it's not a genre I seek out regularly, this is among the better ones. I'm glad Sega SG-1000 is so readily emulated.

Feel: 7/10 Shoot em ups definitely aren't a favorite genre, and they really need to stand out in the crowd. Parts of this helped--the 2 different modes you can switch between, the background, the tight controls--but the game as a whole still felt quite redundant. That being said, I felt transported back to my arcade shoot em up days at the beginning of this project and felt quite hooked to finish a couple rounds and possibly even set a Score goal (been a while since I did that). I'm sure this could be a particularly striking/nostalgic game if I knew the show it's based on! Haha.

Attachment: 8/10 Once you get to the end of each Round, you will see the big machine. enter image description here (This was Paused, so that's why the colors are dimmer.) You will be forced into Robot mode. Shoot the machine a couple times and you're done with the Round! As good as this was, amid the many shoot em ups, I only felt motivated to reach 10,000 Score and finish Round 1, which I did pretty quickly. The fact my husband got home and it's time to start out night probly contributed, but it's mostly just that it's another shoot em up. That being said, play this one out of all the ones I've come across so far in '84! Good Look, some nice features in the gameplay, and very responsive/tight controls. I felt accomplished for getting through it, and surprisingly eager to try Round 2 when I get more time! (Unfortunately, I am working the next day.) Despite being a straightforward shoot em up with just some cool features, I could see this as a pick-up-and-play game with others and probly my go-to non-arcade shoot em up for '84.

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