Team Innocent: The Point of No Return box art

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Team Innocent: The Point of No Return

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Team Innocent: The Point of No Return

Dec 23, 1994

Main game

3.33 average rating based on 3 ratings

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Team Innocent: The Point of No Return is an adventure game with action elements. The game consists of three missions. The player controls Saki most of the time, but other girls temporarily become available as playable characters as well. The heroine must explore a large location, collecting items and solving a few puzzles on the way. The young women can also find and equip various weapons, from pistols to axes. The player can choose one of the four action modes: punching, kicking, shooting, and (in specific instances only) jumping. The girls are navigated from third-person perspective on pre-rendered backgrounds with … More
Team Innocent: The Point of No Return is an adventure game with action elements. The game consists of three missions. The player controls Saki most of the time, but other girls temporarily become available as playable characters as well. The heroine must explore a large location, collecting items and solving a few puzzles on the way. The young women can also find and equip various weapons, from pistols to axes. The player can choose one of the four action modes: punching, kicking, shooting, and (in specific instances only) jumping. The girls are navigated from third-person perspective on pre-rendered backgrounds with constantly changing camera angles, similarly to Alone in the Dark games, except for the protagonists being sprites and not 3D models. The game has a few anime-style cutscenes and voice-overs for dialogues. Less
Developers
Publishers
Hudson Soft
Platforms
PC-FX
Genres
Adventure
Themes
Action, Science fiction
Release Dates
Dec 23, 1994 (Japan)
PC-FX
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User Stats
10
In Collection
3
Wish Listed
0
Playing
2
Backlogged
How Long Is Team Innocent: The Point of No Return?
No playthrough data yet
scoopings
scoopings gave Dec 18, 2025
scoopings gave Dec 18, 2025
Standout Of The Pre-Resident Evil Games
This review is for the PC-FX version

Preliminary: Boooo that there's no official English translation. And the fan translation is still in beta, being worked on it seems since Dec 2024. So a relatively recent development. I was going to keep this just as a wishlist but since they have subtitled FMVs available and they translated the rest of the game (and it has a unique graphics system and an horror action-adventure a la RE), it seems worth at least a playtest.

What amazing music. And I love the PC FX loading screen. And I love the anime over 3d-ish backgrounds.

Wow I am floored by this music at the beginning and the dim moody Look and the graphics, as silly as they are and I chuckled with your sprite just becoming larger as you move with the beautifully advanced backgrounds, I really do like them .

Yesss to the kick. It is very Alone in the Dark-esque obviously (changing Action in menu, slow walk. but hey the kick is fast at least! compared to that slow attack of AitD lol) and will probly not warrant a full palythrough due to the tedium but still. Wow. And the menu is giving RPG vibes.

Something liminal and beautiful …

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Preliminary: Boooo that there's no official English translation. And the fan translation is still in beta, being worked on it seems since Dec 2024. So a relatively recent development. I was going to keep this just as a wishlist but since they have subtitled FMVs available and they translated the rest of the game (and it has a unique graphics system and an horror action-adventure a la RE), it seems worth at least a playtest.

What amazing music. And I love the PC FX loading screen. And I love the anime over 3d-ish backgrounds.

Wow I am floored by this music at the beginning and the dim moody Look and the graphics, as silly as they are and I chuckled with your sprite just becoming larger as you move with the beautifully advanced backgrounds, I really do like them .

Yesss to the kick. It is very Alone in the Dark-esque obviously (changing Action in menu, slow walk. but hey the kick is fast at least! compared to that slow attack of AitD lol) and will probly not warrant a full palythrough due to the tedium but still. Wow. And the menu is giving RPG vibes.

Something liminal and beautiful about this angle, (and RE-esque with the camera changes and angles, tho really AitD in that regard of course) oh wait... there must be something wrong with the TV I use a monitor... this screenshot on my laptop does not look like it does on the TV lol for some reason the "standard" setting is very odd enter image description here

(Luckily this motivated me to get f.lux. Highly recommended. Let's you have different settings on your monitors, so I was able to not have Night Light/Blue Light Filter on my gaming TV now. Nice. I can't stand blue light while typing/on my main screen.)

Day 1

Yesss I purposefully died by opening the airlock and it did not disappoint. Great Game Over tune.

Lol! Not the scariest enemy. Oh nice there's a run. Never a fan of double pressing direction for run but nice. Lol why do I feel like I just kicked a cute timid mouse thing to death.

As frustrating as the tank controls, camera changes, adn controls are in general, it's still leagues ahead of Alone in the Dark in that regard. And I am curious how RE will hold up after years of not playing it. And the good music (tho repeated a lot at this point) neat Look, neat setting (Extermination and Phantasy Star both have come to mind), and utterly unique situation all around (why is this barely clothed 2d anime character in this cutesy survival horror I'm so confused what is happening and the Sailor Moon/anime-style conversations with the other women) get me to keep playing anyway. (Evidence of the Sailor Moon vibes below) enter image description here

It's also got that action-adventure hook that I always get where I can reference a guide but also wander around and look at the in-game map and just get to know the place. It's also (so far) quite low stakes so it's been nice to explore but also nice to check off a walkthrough basically. As I explore these peculiar settings and jam to this tune. I could see myself playing through this tonight but probly best I take a braek and do my movie time.

Saved at the ship, not even having to use savestates is a nice feeling, and wrapping up for the night. Loving this so far despite its obvious faults, this is really pulling it off well, and though it does not seem to know what it's target audience/goal was (is this a cute anime vibe or a serious scifi survival horror?), it oddly works. and is addicting.

Day 2

I like that inventory management is a non issue (so far) in this and I am just collecting items and wandering around this absurd polygonal world. When the enemies do "pop out" the music changes so I can prepare and the combat is very easy (very dull, btu better than Alone in teh Dark's combat).

Although I am very impressed by this and liking it, I did burn out while searching for the ITS Card. I think this would've been avoided had I used the guide through, but after exploring a while and then trying to match it with the guide, I got frustrated and burned out. And the bad movement controls were slowing things down. Still, a standout of the early RE style games.

Look: 8.5/10 Silly in some ways, but I was impressed and enthralled.

Sound: 9/10

Play: 8/10 If the controls were more solid... but they also are considerably better than its predecessors and contemporaries of this style so

Feel: 8/10 The enemies could've been creepier for sure, but otherwise the Feel was spot on

Attachment: 8/10

Overall: 8.3/10

Completion: Got Crystal Card and Blue Key and whatnot, but couldn't figure out how to get ITS Card and/or unlock the computers' deeper functions.

Playtime: 1h 13m

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