Hot Dogs, Horseshoes & Hand Grenades box art

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Hot Dogs, Horseshoes & Hand Grenades

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Hot Dogs, Horseshoes & Hand Grenades

Apr 5, 2016

Main game

4.03 average rating based on 30 ratings

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Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.
Release Dates
Apr 05, 2016 Early Access (Worldwide)
SteamVR
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User Stats
284
In Collection
11
Wish Listed
3
Playing
70
Backlogged
How Long Is Hot Dogs, Horseshoes & Hand Grenades?
Main story: 1.0 hours
Total completions: 1
GigaDeathNullGolem
GigaDeathNullGolem gave Dec 11, 2016
GigaDeathNullGolem gave Dec 11, 2016
If you like guns and play with them while watching TV this is worth looking at.

I only played this for about 15 minutes. Looking at the page on steam i can see there is quite a bit more to this if i put some time into it. So far, it seems somewhat unique.

First, it's advertising itself as a gun range simulator. You can reload magazines manually (this is a really interesting idea) put on sights other accessories. And to some extent operate parts of a gun, such as the slide. Different calibers/firearms have different bull drop, and probably 'spread' (again only played 15 minutes) other people attest to 'physics'

That's kind of neat because it really does carry with it a nice immersion factor. However... there are some glaring problems, and some of us will notice them real fast.

First, the UI in this game is atrociously bad and non inutiive. I rezzed several 'settings' tablets/ipads to access menus to spawn a few bullets of .44 magnum ammo, dropping the tablets to the floor. (you rezz in game interactables through weird little rezzable menus i guess, you can do it in different ways as well ithink) Maybe its just a matter of getting used to and once you learn it you are set, but …

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I only played this for about 15 minutes. Looking at the page on steam i can see there is quite a bit more to this if i put some time into it. So far, it seems somewhat unique.

First, it's advertising itself as a gun range simulator. You can reload magazines manually (this is a really interesting idea) put on sights other accessories. And to some extent operate parts of a gun, such as the slide. Different calibers/firearms have different bull drop, and probably 'spread' (again only played 15 minutes) other people attest to 'physics'

That's kind of neat because it really does carry with it a nice immersion factor. However... there are some glaring problems, and some of us will notice them real fast.

First, the UI in this game is atrociously bad and non inutiive. I rezzed several 'settings' tablets/ipads to access menus to spawn a few bullets of .44 magnum ammo, dropping the tablets to the floor. (you rezz in game interactables through weird little rezzable menus i guess, you can do it in different ways as well ithink) Maybe its just a matter of getting used to and once you learn it you are set, but i found this to be a deal breaker in how bad it breaks immersion becuase it directly goes against what the game is bringing to the table that is so nice.

Second, a lot of the interaction with the gun is wonky and also non intuitive. For some things things will just feel right. The way you must depress the trigger slowly to hear the click, signalling a trigger reset?That's awesome. And they totally got it right! The way you might struggle to get your magazine in, seeing no progress then it suddenly shoots into the magwell ready to go? That's not so awesome. Also the controls can break things up too and just feel weird. You will 'handle things' like the slide and the magazines and the trigger, in a realistic way for some things but you do wand controls for other things like clip release, which is a weird mix of real and unreal... which brings me to the next point

Third, some things are done right and will appeal to people who are somewhat familiar with handling guns, some things are not done right at all. And the people who this sort of thing appeals to are going to probably be in the former and will notice some of this stuff like i did. Lol I kept trying to drag my wand over to the mag release button. nope. so, you have to learn what you can and can't do in this game i guess. Some things may not be practical or translate well in natural fluid motions. Some things just may not be done yet or implemented. Tough for me to judge.

And some things are in this weird mixed state of half done right and half done wrong: like the way slide works. Basically you can play with the slide cycling unspent cartridges. That's right. you can do that. However on some firearms you can do this where they dont actually let it be done. lol. And then if you really want to get into it you can baby feed a slide to chamber cartridges on certain models that are notoriously bad about such feeding. (For some of us this will actually be a fun feature :P) Some of us will want a mode of play that simulates jams when you do stuff like this. Lol.

This very much is still in development and it's worth looking at but i liked it enough to buy it when i get my own headset. I love games where you can play with guns like this, Receiver and World of Guns If you are intersted in anything like this its probably a must have for you, It looks very promising and I can only imagine it will get a lot better in time. I also don't quite know of anything like it with the same intent this game has. It's really cool, but not completely done. It's still worth the asking price (for me personally)

I've only played a handful of VR games over at a friends house who has access to a VIVE (he shares it with group of friends so when it's 'his turn' we played it ever few months) but it seems these games are getting better and more fledged out but still a lot of things about this stuff just annoy the hell out of me and its frustrating. This game exemplies a lot of the 'general problems' I've noticed.

- Mix of natural movements and jankiness. Clipping. hand meets wall. Controller meets controller.
-Generally Natural Control and mix of arbitrary by this designer type choices. Especially with UI (every game has its own weird UI) sometimes you push buttons sometimes you tap them, sometimes you have to slide or pull things, ugh. It makes yo uwonder how this will ever get sorted out. (If you have any trouble with a mobile phone like taps or long pres, or generally feel lost on a phone you have NO CHANCE here in the world of VR)

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