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Frankenstein's Monster

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Frankenstein's Monster

Dec 31, 1983

Main game

2.00 average rating based on 4 ratings

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In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation. Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around the monster before he has accumulated enough energy to come alive. You start at the top floor of the castle and must make your way to the dungeon to get a stone to wall in the monster, all the while avoiding ghosts, giant tarantulas, trapdoors, spiders and a pool of acid. Once … More
In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation. Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around the monster before he has accumulated enough energy to come alive. You start at the top floor of the castle and must make your way to the dungeon to get a stone to wall in the monster, all the while avoiding ghosts, giant tarantulas, trapdoors, spiders and a pool of acid. Once you have the stone, you must make your way back to the top, again avoiding these obstacles. When you get near the monster, you switch to a new screen where you must make your way past bats to place the stone. You must do this four times and each time gets harder, with more ghosts, more and bigger tarantulas, and a harder to cross acid pool. You have three lives and falling into the acid pool will lose you one. You are also timed (see Difficulty settings) and you are trying to get and not lose points Less
Developers
Data Age
Publishers
Data Age
Platforms
Atari 2600
Genres
Arcade, Platform
Themes
Action, Horror
Release Dates
1983 Full Release (North_America)
Atari 2600
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User Stats
21
In Collection
2
Wish Listed
0
Playing
6
Backlogged
How Long Is Frankenstein's Monster?
No playthrough data yet
scoopings
scoopings gave Feb 28, 2022
scoopings gave Feb 28, 2022
One Of The Better Of The Simple Atari Action Platformers

Look: 7/10 Basic, but functional. The sprites translate well to the gameplay, even the dodge-em/feels-like-vertical-scrolling-shoot-em-up second screen parts. enter image description here

I love the little animation dance thing the Monster does when you run out of lives/the Monster is fully energized, giant and flashing colors lol enter image description here

Sound: 6/10 Functional but nothing special.

Play: 8/10 I found the jump mechanic surprisingly smooth, and indeed most the controls quite well-done for its era and platform. Even the controls during the sorta dodge-em thingy parts, which I found quite fun. You know I always like when I can figure out a game intuitively without the manual, and luckily the concept of getting to the red square and then back up made sense; and then dodging the enemies to get to the top eventually made sense (took me a minute heh). Surprisingly fun, tho once I returned back to the same basic format with just different platforms etc, it already started to feel a bit repetitive and dull. This got a slight boost for how well-done the controls are, plus that wont affect the final rating anyway.

Feel: 7/10 Fun, simple action game. I like that there feels like 2 different types of gameplay between the …

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Look: 7/10 Basic, but functional. The sprites translate well to the gameplay, even the dodge-em/feels-like-vertical-scrolling-shoot-em-up second screen parts. enter image description here

I love the little animation dance thing the Monster does when you run out of lives/the Monster is fully energized, giant and flashing colors lol enter image description here

Sound: 6/10 Functional but nothing special.

Play: 8/10 I found the jump mechanic surprisingly smooth, and indeed most the controls quite well-done for its era and platform. Even the controls during the sorta dodge-em thingy parts, which I found quite fun. You know I always like when I can figure out a game intuitively without the manual, and luckily the concept of getting to the red square and then back up made sense; and then dodging the enemies to get to the top eventually made sense (took me a minute heh). Surprisingly fun, tho once I returned back to the same basic format with just different platforms etc, it already started to feel a bit repetitive and dull. This got a slight boost for how well-done the controls are, plus that wont affect the final rating anyway.

Feel: 7/10 Fun, simple action game. I like that there feels like 2 different types of gameplay between the 2 screens. Not that it's among the best of the Atari action games, but when I want to show some of the average Atari action games to my brothers after I've run out of the best of the best, this one stands out among the sea of games--mostly due to the tight controls, but also due to the 2 different styles of gameplay and the setting/concept/look.

Attachment: 7/10 The fact I returned to it after a good 15 minutes of playtime (which is reasonable enough for these small Atari 2600 games) says a lot. Still, the repetitive nature (sure things get faster and some changes, but same basic structure) and the huge jump in difficulty in the later stages render it a game I wont regularly return to. Surprisingly good for a basic Atari action game, tho!

Completion: 3 stages Playtime: 25 minutes

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