Atomfall (2025)

Rebellion Developments

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.16 from 73 ratings

185 members have it in their collection · 6 playing now · 53 backlogged · 121 wish listed

How long? Main story 15h · with extras 20h (from 16 logged playthroughs)

A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
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Release dates

  • Mar 24, 2025 (Advanced Access) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Mar 27, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Mar 27, 2025 (North_America) Xbox One, Xbox Series X|S

Also available on

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DLC

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Featured in lists

GOTY 2025 by LarsFrukt · 40 games · 0

Rating distribution

5 stars
1
4 stars
27
3 stars
31
2 stars
11
1 star
3
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Community All Reviews Statuses

JuicyPillow

Status JuicyPillow Jun 8, 2025

Hi! I've been lurking around this site for years now and figure its time to log my completions finally. So Atomfall..first of all comparing this to fallout is insane. They are nothing alike. I did like the world and few characters we interact with but there is nothing to really do outside of the main quests. Exploring is pointless because …

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Hi! I've been lurking around this site for years now and figure its time to log my completions finally. So Atomfall..first of all comparing this to fallout is insane. They are nothing alike. I did like the world and few characters we interact with but there is nothing to really do outside of the main quests. Exploring is pointless because of respawning enemies and nothing interesting to find other than crafting materials and ammo just about. there is so much potential for a world like this and i am hoping the DLC's start to fix this. This is also very short for a open world game (which is not always a bad thing) but i Completed every quest and escaped with every character in around 25 hours. There is talk of a sequel and i have hope that they will listen to feedback. I bought this the day it came out and now i wish i had at least waited for the DLC's to be released.

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ChefBoiRBlack

Status ChefBoiRBlack Apr 17, 2025

AtomFall is a narrative-driven game that revolves around a nuclear-level disaster that quarantines an area, leaving you to navigate its mysteries and uncover the truth. While the concept is intriguing and offers moments of enjoyment, the execution feels rushed, leaving a game that is worth trying but ultimately fails to leave a lasting impression. Currently available for free on Game …

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AtomFall is a narrative-driven game that revolves around a nuclear-level disaster that quarantines an area, leaving you to navigate its mysteries and uncover the truth. While the concept is intriguing and offers moments of enjoyment, the execution feels rushed, leaving a game that is worth trying but ultimately fails to leave a lasting impression. Currently available for free on Game Pass, AtomFall is worth exploring as a one-time experience but doesn’t justify a purchase.

Story and Narrative The story of AtomFall is one of its stronger aspects, offering a unique spin on a nuclear event and the consequences of quarantine. Your goal is to navigate the quarantined zone, uncover the truth about what happened, and ultimately find a way to escape.

Alternate Endings: The game features six different endings, which initially seems like a promising addition. Unfortunately, the alternate routes to escape the zone feel hollow. While each ending offers minor visual differences in the final cutscene, they all lead to the same overall conclusion, making the effort to explore all six paths feel pointless. For example, the game’s narrative begins with a mission to kill Oberon, which ends up being the easiest and simplest path. Other endings require you to destroy Oberon, but the resulting cutscene provides no additional details or meaningful resolutions, leading to disappointment.

Missed Potential: Completing all six endings offers no incentive outside of an achievement. This lack of payoff undermines what could have been a compelling reason to replay the game or dive deeper into its narrative.

Gameplay Mechanics The gameplay in AtomFall is serviceable but lacks polish and depth, with moments of both enjoyable design and frustrating flaws.

Inventory Management and Bartering: One of the standout features is the inventory management system, which includes a bartering mechanic. I appreciated how this forced me to prioritize what was important, adding a layer of strategy to the experience. However, the shops themselves became redundant since all purchasable items could also be found in the game world. Unique or exclusive shop items would have added much-needed variety.

Combat and Stealth Flaws: The game’s AI can feel inconsistent at times. For instance, after killing a lone guard in the village, every guard on the map attacked me due to an unseen trigger. This kind of design flaw undermines the stealth mechanics and creates an unnecessary sense of frustration. Visuals and Sound

Graphics: The graphics of AtomFall feel dated, resembling something from a 2018 release rather than a modern title. While this doesn’t ruin the experience, it doesn’t elevate it either. Playing the game via cloud gaming highlighted occasional connection issues, but even upon reviewing videos of the game, it’s clear the graphics remain underwhelming across platforms.

Sound Design: The music deserves credit for matching the atmosphere of the game’s environments. While it may not stand out as particularly memorable, it complements the overall tone effectively. Additionally, the sound design works in service of the environment but lacks any notable highlights.

Replayability and Longevity AtomFall suffers from a lack of replay value. While the alternate endings initially suggest replayability, the minimal differences between them and the lack of meaningful incentives make subsequent playthroughs feel unnecessary. Rushed Design: The game feels like a missed opportunity to create something truly engaging. The lack of depth in the alternate endings, combined with flawed mechanics, prevents the game from offering a compelling reason to revisit. DLC Potential: The game also doesn’t leave much room for future DLC, as its story and mechanics feel largely self-contained and uninspired. Even the addition of new endings wouldn’t address the core issues with the lack of narrative payoff.

Pros and Cons

Pros: Engaging story concept with

  1. a unique take on a nuclear disaster.
  2. Inventory management and bartering system provide strategic depth.
  3. Music effectively matches the game’s environments.

Cons:

  1. Alternate endings lack meaningful differences or incentives to explore.
  2. Combat and stealth mechanics are inconsistent and frustrating.
  3. Graphics feel dated and unimpressive for a modern game.
  4. Shops feel redundant due to the availability of purchasable items in the environment.
  5. Minimal replay value due to rushed design and lack of depth.

Personal Take I found AtomFall to be an interesting but flawed experience. As someone who values storytelling and gameplay that engages with the narrative, I was disappointed by the lack of payoff for the alternate endings and the rushed feel of the overall game. While the game does provide moments of enjoyment, especially in its inventory management and bartering system, it doesn’t do enough to stand out in a crowded market.

Conclusion Overall, I would rate AtomFall 3/5 stars. It’s a decent game to play as a break from more intense experiences, but it’s not worth purchasing. If you have Game Pass, I recommend giving it a shot while it’s free, as it’s worth exploring for its story concept and gameplay mechanics. However, for those looking for a more polished or replayable experience, AtomFall may fall short of expectations.

Recommendation: AtomFall may appeal to younger audiences or players looking for a light, straightforward experience. However, for those who enjoy deep storytelling or polished mechanics, this game may leave you disappointed.

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Gangreen

Status Gangreen Apr 7, 2025

I am not invested in playing this anymore. It has some interesting elements but the world is very mediocre. It is steeped in British culture but otherwise feels like a bland post apocalyptic game. The game is just overwhelmed with mysteries and quests but I feel no compelling need to go do them other than they are there. Doing the …

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I am not invested in playing this anymore. It has some interesting elements but the world is very mediocre. It is steeped in British culture but otherwise feels like a bland post apocalyptic game. The game is just overwhelmed with mysteries and quests but I feel no compelling need to go do them other than they are there. Doing the quests feels like filler instead of being intriguing as it reveals a bit more about the world. I am out in the middle of the forest seeking out some quest thing and just keep encountering hostile forces and I don't really know why I am bothering with them.

There are definitely elements of this crafting, survival game I like but I wonder if there are just better games out there in this genre.

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PyramidHeadcrab

Status PyramidHeadcrab Apr 6, 2025

This game has a lot of flaws as you did deeper into it, but at the end of the day, it has some really, really great dialogue options.

I was effectively able to convince an army captain I was willing to do his bidding, used that good will to gain access to a prison, released every single prisoner, and then …

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This game has a lot of flaws as you did deeper into it, but at the end of the day, it has some really, really great dialogue options.

I was effectively able to convince an army captain I was willing to do his bidding, used that good will to gain access to a prison, released every single prisoner, and then came back and convinced him it couldn't have possibly been me, because no one would be stupid enough to come back after having done such a thing.

More of this in games, please. I don't care about your 120 frames or meticulously telegraphed combat animations, I want more of this smart-mouthed bullshit.

And I've still managed to go the entire game without killing a single living human. Ran away from gunfire many times, yes. Maybe accidentally sparked a few conflicts where enemy factions shot each other. Maybe led a man into a hive of toxic bees.

BUT I AM A PACIFIST.

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PyramidHeadcrab

Status PyramidHeadcrab Mar 31, 2025

This is a really, really cool game.

I think people who are expecting "Fallout in England" are gonna be disappointed, because it's not that and not trying to be.

But what you do get here is a damned interesting narrative adventure where you have no waypoints, no clearly defined goal, and no linear story to follow. You learn by doing. …

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This is a really, really cool game.

I think people who are expecting "Fallout in England" are gonna be disappointed, because it's not that and not trying to be.

But what you do get here is a damned interesting narrative adventure where you have no waypoints, no clearly defined goal, and no linear story to follow. You learn by doing. The information you find will chart your course organically. You can, and will, miss information that could have affected another outcome.

I'm four hours in and I have not had a single scenario where I've had to attack, let alone kill, another human. This isn't Fallout, where the best way to negotiate with a raider is a shotgun. This is a game where you wander the British countryside and interact with people, and where backing off when told to get lost is legitimate strat.

I'm effectively playing as a character who deals in information, not in violence, and I'm continually surprised at how effective that strategy has become. Often, there are multiple ways of entering or exiting the same scenario, and the freedom the devs give you here to follow clues and chart your own course here is world class.

Really loving the structure, and I hope it continues to be interesting.

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Gangreen

Status Gangreen Mar 29, 2025

Jury's still out for me on this game.

I think the setup is weak. Silent, no-named protagonist wakes up with amnesia and is told to go to the mysterious place because of.... reasons. Not the worst in video games but seems like they could have done better.

Merchants want trades instead of money, which I think it is refreshing and …

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Jury's still out for me on this game.

I think the setup is weak. Silent, no-named protagonist wakes up with amnesia and is told to go to the mysterious place because of.... reasons. Not the worst in video games but seems like they could have done better.

Merchants want trades instead of money, which I think it is refreshing and thematically appropriate. Special locations use map coordinates rather than just auto-adding the point to your map, so you have to manually pick the right spot. Also refreshing. Metal detector to find hidden caches is good, and minor animal nuisances that will whittle away your precious health when they attack in groups. All work for me in terms of keeping the tension high and the resources tough to come by.

Stealth is challenging in a good way because most enemies are in groups of 3 and can spot you fairly easily. It makes it hard to just walk around a corner and take out the conga line of baddies. Combat has a reverse stamina meter (heart rate) that will mean you can't just continually keep fighting or even running. You need to hide. But I think it really needs a peek mechanic so you can poke your head out towards the enemy without immediately being spotted.

However, something isn't yet quite grabbing me with this game. After 1 hour in I have not yet collected enough upgrade points for any new skills, which is less fun. The world is harsh and threatening but nothing is making me want to risk going into dangerous areas. Why not just always take the long way around and just ignore the enemies?

Need to play some more.

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Atag

Status Atag Jan 12, 2025

I haven't been this excited for a game to release since the Fallout Franchise! Really hoping it comes out well, games set in my own country have always intrigued me!

Here's a 7 minute gameplay introduction Rebellion released recently.

Atag

Status Atag Aug 26, 2024

Haven't caught up with Gamescom stuff (I manage to miss it every year lol) but just seen Atomfall pop up from nowhere and it looks like a blend of Fallout, Outer Worlds, and Atomic Heart. I'm a sucker for apocalyptic games, especially survival and crafting ones. The fact it's set in a familiar place in the North of the UK …

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Haven't caught up with Gamescom stuff (I manage to miss it every year lol) but just seen Atomfall pop up from nowhere and it looks like a blend of Fallout, Outer Worlds, and Atomic Heart. I'm a sucker for apocalyptic games, especially survival and crafting ones. The fact it's set in a familiar place in the North of the UK makes it highly appealing to me too. Apparently it's based on real world events after the Windscale nuclear disaster in the UK in the 50's.

Really hoping it has a lot of British charm and humour to represent the character of the location. Looks like it's being made and published by Rebellion which is a studio I've always appreciated!

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