Witch & Hero 2 box art

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Witch & Hero 2

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Witch & Hero 2

Mar 24, 2016

Main game

3.33 average rating based on 3 ratings

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Witch and Hero 2 is an action game that controls both little witch and little hero at the same time. To save the lost witch and hero from the demon lord, the little witch and little hero get to fight again! Witch and Hero 2 is an action game that controls both little witch and little hero at the same time. The little hero is physically strong and stands up forever no matter how many times he's beaten. The little witch is weak physically so when the game is over when she's down. When the little hero covers the little … More
Witch and Hero 2 is an action game that controls both little witch and little hero at the same time. To save the lost witch and hero from the demon lord, the little witch and little hero get to fight again! Witch and Hero 2 is an action game that controls both little witch and little hero at the same time. The little hero is physically strong and stands up forever no matter how many times he's beaten. The little witch is weak physically so when the game is over when she's down. When the little hero covers the little witch and fights, they can collect monster's blood from defeated enemies. When the little witch's magic gauge is full, she can use magic to fight back the dangerous enemy. Clear the stage by defeating the boss at certain times in the stage, aim to revenge the demon lord at last. Less
Developers
Flyhigh Works, Norsfell
Publishers
CIRCLE Entertainment
Series
Witch & Hero
Platforms
Nintendo 3DS, Nintendo Switch
Genres
Adventure
Themes
Action
Release Dates
Mar 24, 2016 (North_America)
Nintendo 3DS
Apr 07, 2016 (Europe)
Nintendo 3DS
Jan 15, 2020 (Europe)
Nintendo Switch
Jan 16, 2020 (Worldwide)
Nintendo Switch
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User Stats
13
In Collection
3
Wish Listed
0
Playing
5
Backlogged
How Long Is Witch & Hero 2?
No playthrough data yet
Taffer
Taffer gave Oct 19, 2023
Taffer gave Oct 19, 2023
Taffer's review of Witch & Hero 2
This review is for the Nintendo 3DS eShop version

Long story short, it's better than the first one. You can now move the witch around, she's fairly sluggish but can still outrun any non-projectile handily. She also rezzes the hero faster if they're next to each other which is nice. This alone makes the game paradigm far more skill-based and less grindy than in the first game. Accordingly, there are now 30 levels instead of the first game's 20 and some bonus modes at the end. My gripe with how protracted the first game's final boss was and how unfair it was at the end is largely addressed, except maybe for one little detail, once again with the very final phase of the final boss where it looks like you're meant to have put a few levels into the speed stat (which I never did) to actually deal the final blow. Fortunately you can circumvent that by taking a risk and having the witch facetank some of the projectiles you have to get through to reach the boss in the end. That probably would've been a problem if not for the fact that you can also buy some time during this final phase to let the witch heal. Quite …

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Long story short, it's better than the first one. You can now move the witch around, she's fairly sluggish but can still outrun any non-projectile handily. She also rezzes the hero faster if they're next to each other which is nice. This alone makes the game paradigm far more skill-based and less grindy than in the first game. Accordingly, there are now 30 levels instead of the first game's 20 and some bonus modes at the end. My gripe with how protracted the first game's final boss was and how unfair it was at the end is largely addressed, except maybe for one little detail, once again with the very final phase of the final boss where it looks like you're meant to have put a few levels into the speed stat (which I never did) to actually deal the final blow. Fortunately you can circumvent that by taking a risk and having the witch facetank some of the projectiles you have to get through to reach the boss in the end. That probably would've been a problem if not for the fact that you can also buy some time during this final phase to let the witch heal. Quite a difference going from the first game's "unbeatable" to "beaten on the first try, with some puzzlement".

Speaking of the first game's final boss, the dev clearly knew what a problem it was because if you have that save data when you start this one it starts you off talking about how you couldn't beat it and makes you redo that battle. It plays the same way so I still couldn't beat it, but at least now it rezzes you if you die and lets you get the remaining 20 or so hits in that I never managed to with vanilla settings and now it's over and done with forever. I concur.

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