Main game
3.46 average rating based on 2757 ratings
I had to scrap this review so many times because I don't how to write this but with the latest news that we are going to be stuck in Sims 4 hell 4-ever (ah ah, thanks LGR for the pun), it's a good time as any to do a small retrospective on the DECADE long journey this mess of a game has gone through.
The Sims 4 was as anticipated as any other main title of The Sims's franchise: the series is beloved and has had many games in its portfolio, ranging from PC to Nintendo DS and Playstation - all of them containing different gimmicks to do the most with the constraints of using another platform.
Suffice to say, the newest Sims entry in the main line of the series had the potential to be groundbreaking considering The Sims 2 and The Sims 3's accomplished release series yet... it wasn't.
It released to lukewarm reception: as per usual, the game starter with a blank slate, setting itself up for a re-release of the more famous DLCs we came to expect (seasons, super natural, owning a business, apartments... so on and so forth) but what caught everyone by surprise …
I had to scrap this review so many times because I don't how to write this but with the latest news that we are going to be stuck in Sims 4 hell 4-ever (ah ah, thanks LGR for the pun), it's a good time as any to do a small retrospective on the DECADE long journey this mess of a game has gone through.
The Sims 4 was as anticipated as any other main title of The Sims's franchise: the series is beloved and has had many games in its portfolio, ranging from PC to Nintendo DS and Playstation - all of them containing different gimmicks to do the most with the constraints of using another platform.
Suffice to say, the newest Sims entry in the main line of the series had the potential to be groundbreaking considering The Sims 2 and The Sims 3's accomplished release series yet... it wasn't.
It released to lukewarm reception: as per usual, the game starter with a blank slate, setting itself up for a re-release of the more famous DLCs we came to expect (seasons, super natural, owning a business, apartments... so on and so forth) but what caught everyone by surprise is how it was missing crucial things from the past games.
Pools, toddlers, basements, genealogies, family trees and much more was completely absent from the game (tinfoil hat but it was clearly because they wished to release pools with the SPA/Pool dedicated pack and toddlers with their Generations pack, for example) as well as the game looking... already old.
The Sims' looks were unappealing and the CAS looked lackluster considering we went from having sliders (and mods to add onto them) in The Sims 2 and The Sims 3 to using drag&pull mechanics to adjust a Sims' face. It took time getting used to it and even then, the results were... okay but not exciting.
Create-a-style, perhaps The Sims 3's most praised feature was completely gone, limiting clothing choices to 3 to 4 swatches of extremely upsetting colors and patterns.
The game itself was a cold milk on a winter's day: aside from being buggy in all of its interactions, the game felt empty. The neighborhood choices were two, both of them with fixed lot sizes and no way to either increase the number of lot present, change their size or do much but bulldoze and re-build them; the screen itself was pitiful, bearing a flat 2D 'corporate art' look to the housing choices.
The gameplay was linear but somehow it lacked the challenge of past games: whereas in The Sims 2 or The Sims 3 furniture made a difference (such as making the room more pleasant and increasing your needs), now it only made a difference if you had the specific snob trait. Cheap mattress? No problem, your sim will still get more than enough sleep to make the work day a walk in the park. Cheap toilet? repairing it isn't that much of an issue if you flag that your Sim likes to repair to stuff but even without it, it still is very unlikely that you will fail. Needs decay is slow, painfully so, and the game is resistant to making your Sims die, money isn't particularly an issue and with ever rising amount of DLCs it has become increasingly clear that there are way too many ways to do a Rags to Riches challenge without fluffing it with unnecessary micro-management and money spending.
With the excuse of "cleaning up for a neat release" we have had to put up with incessant bugs, simulation lag and stutter and every DLC adds upon it in a way different than the one that came before, adding more bugs, more stutter and more processing lag, leaving your Sims to stare at a wall for a minute before phasing through it.
With the recent revelation that this is what we're stuck with, this retrospective is not going to get more gracious with time. While the modding choice is okay (the community rivals only FFXIV's modding scene, infested with drama-mongers, some modders loading their mods with malware and doxxing people that give them money and the catalogue being rife with paid options), every mod adds to the payload this engine already struggles to deliver - yet, they are the only thing that makes the game worth playing for more than an hour at a time.
I'll probably review this at some point. My thoughts are a bit scattered on this and I need time to collect it but I wanted to put this out while I had it in my pocket.
(This review is at the risk of sounding like a crotchety old person) I've been playing since The Sims 1. The franchise has turned into an absolute joke. By this time, the base game is the bare minimum required, and requires needlessly expensive DLC to be fun and enjoyable. Even still, the amount of dialogue and depth is far exceeded by The Sims 2 and 3. The Sims 4 build mode is a lot of fun and easy to use, but the lack of the color wheel/other means of customization leaves more to be desired (and the fact that this, among other things, were present in PRIOR iterations of the game and not this one is asinine). As a Sims fan, it is worth it to an extent, but as a gamer and consumer, I beg you to not give EA any money. As a longtime fan of the series, The Sims 4 is where I end, since I hear 5 will be free to play with paid DLC. Sadly how it works, but until EA stops getting money, they won't stop milking the game. Like I said, it's fun enough, but your money is well-spent elsewhere :(
This is really tricky to rate, because everything is brought down by the inherent predatory nature of EA's microtransactions and pricing tactics.
The base game itself is hollow, soulless, and corporate. Basic content that was always available in earlier games is now parceled out in sectioned DLC and 'kits' that cost extortionate amounts of money and will only give you a piece of each previously-complete category of content - for instance, Sims 3 gave you Pets (which included cats, dogs, horses, foxes, small animals like hamsters, all of the furniture and items for pets, etc). In comparison, Sims 4 gives you Cats & Dogs, then a separate DLC for Horses, THEN a separate Stuff Pack for My First Pets Stuff for furniture and items. They sell a DLC for their fucking DLC.
If you download a ton of custom content, creating Sims is as fun as ever. The graphics are a step up, and it makes it (unfortunately) difficult to return to older Sims games after getting accustomed to this one, but everything else is a huge step back.
Once you've created your Sim, it's pretty much just empty repetition. You have to make your own fun via legacy challenges, …
This is really tricky to rate, because everything is brought down by the inherent predatory nature of EA's microtransactions and pricing tactics.
The base game itself is hollow, soulless, and corporate. Basic content that was always available in earlier games is now parceled out in sectioned DLC and 'kits' that cost extortionate amounts of money and will only give you a piece of each previously-complete category of content - for instance, Sims 3 gave you Pets (which included cats, dogs, horses, foxes, small animals like hamsters, all of the furniture and items for pets, etc). In comparison, Sims 4 gives you Cats & Dogs, then a separate DLC for Horses, THEN a separate Stuff Pack for My First Pets Stuff for furniture and items. They sell a DLC for their fucking DLC.
If you download a ton of custom content, creating Sims is as fun as ever. The graphics are a step up, and it makes it (unfortunately) difficult to return to older Sims games after getting accustomed to this one, but everything else is a huge step back.
Once you've created your Sim, it's pretty much just empty repetition. You have to make your own fun via legacy challenges, mods, etcetera.
So: my rating is not for what the game can be with your own additions and downloaded custom content, because then it's what you make of it. I am rating it as it is vanilla, which is, frankly, barely anything at all.
Pirate it. Genuinely. At this point, pirating EA games is almost less ethically questionable than funding them and allowing their practices to be worth continuing. If they don't get their shit together, I can absolutely see the Sims franchise being run into the ground, which would be a sincere shame.
Another love/hate relationship with this game. I've played Sims since the very first Sims 1 back-in-the-day. I've loved that it's basically like playing virtual dolls and making up your own storylines for your characters. With each Sims release, I used to buy every single expansion pack but with each new Sim game, I've lessened the packs I've bought. I seriously hate that this game has turned into just a huge money-grab for EA. Back with Sims 1&2 there were expansion packs, then with Sims 3 they added stuff packs, I think. Now with Sims 4, there are seriously 4 different kinds of packs and EA will suck as much money out of you as they possibly can. I would suggest some research via YouTube before purchasing any packs; some of the stuff packs and expansion packs are very similar so buying both is kind of a waste of money. I currently have these: Get to Work, City Living, Discover University, Cats & Dogs, Eco Lifestyle, Cottage Living; Jungle Adventure, Realm of Magic; Luxury Party Stuff, My First Pet. I would have to say my favorites of the bunch are Cats & Dogs and Get to Work. Once you buy an …
Read MoreAnother love/hate relationship with this game. I've played Sims since the very first Sims 1 back-in-the-day. I've loved that it's basically like playing virtual dolls and making up your own storylines for your characters. With each Sims release, I used to buy every single expansion pack but with each new Sim game, I've lessened the packs I've bought. I seriously hate that this game has turned into just a huge money-grab for EA. Back with Sims 1&2 there were expansion packs, then with Sims 3 they added stuff packs, I think. Now with Sims 4, there are seriously 4 different kinds of packs and EA will suck as much money out of you as they possibly can. I would suggest some research via YouTube before purchasing any packs; some of the stuff packs and expansion packs are very similar so buying both is kind of a waste of money. I currently have these: Get to Work, City Living, Discover University, Cats & Dogs, Eco Lifestyle, Cottage Living; Jungle Adventure, Realm of Magic; Luxury Party Stuff, My First Pet. I would have to say my favorites of the bunch are Cats & Dogs and Get to Work. Once you buy an expansion pack or stuff pack or whatever, you can't return it - so it's your's if you end up liking it or not.
Read LessNow, I know. I KNOW. The millions of expansions. The obvious cashgrabs. The Sims 4 invites understandable frustration from the people trying to break their way into the system. EA is, of course, a hellish corporation. We are on the same side.
Let's take a step back. The Sims 4 was released in September of 2014. Since that date, the very same game has recieved 10 years worth of updates alongside 10 years of expansions. When I first played TS4 in 2014, it felt barren, empty and strangely polished. Nobody was certain where this venture was headed, and many returned to the highly developed TS3 instead. For those of us who waited, we hankered for the thing which would eventually invite the game's most damning criticism: the expansion pack.
Fast forward to March 2025. TS4 has four different types of purchasable content: expansions, game packs, kits and stuff packs. Expansions introduce new worlds and central mechanics which change the way the game is played, in addition to new content. Game packs are similar, but considerably smaller in scope, and the same can be said for kits. Stuff packs only introduce game items.
Are these additions overpriced? Absolutely. Yet are they …
Now, I know. I KNOW. The millions of expansions. The obvious cashgrabs. The Sims 4 invites understandable frustration from the people trying to break their way into the system. EA is, of course, a hellish corporation. We are on the same side.
Let's take a step back. The Sims 4 was released in September of 2014. Since that date, the very same game has recieved 10 years worth of updates alongside 10 years of expansions. When I first played TS4 in 2014, it felt barren, empty and strangely polished. Nobody was certain where this venture was headed, and many returned to the highly developed TS3 instead. For those of us who waited, we hankered for the thing which would eventually invite the game's most damning criticism: the expansion pack.
Fast forward to March 2025. TS4 has four different types of purchasable content: expansions, game packs, kits and stuff packs. Expansions introduce new worlds and central mechanics which change the way the game is played, in addition to new content. Game packs are similar, but considerably smaller in scope, and the same can be said for kits. Stuff packs only introduce game items.
Are these additions overpriced? Absolutely. Yet are they also nigh impossible to compare to other in-game purchases? Absolutely. With each new game-changing expansion, each add-on interact seamlessly with every other possible combination of game mechanics one might have. Adding livestock to the game isn't just a question of how sims might interact with them, but a question of how they interact with dogs, cats, seasons and rentals. With all the expansions considered, the game reaches a level of complexity that I have never seen any other game come close to. What's more, with the base game often popping up for free, the expansions are the product, and they are best enjoyed one by one.
Now comes the time for full transparency. I own all of the Sims 4 content, save for 5 game packs which I find annoying, 3 stuff packs and almost all of the kits (I have never paid full price for any of these). I also have 1,400 hours in this game. The decade that I have spent playing TS4 has been bumpy, frustrating, and genuinely fulfilling. This game is its own artform, in a way, honing visual creativity and narrative storytelling, and I can say with complete honesty that there remain many, many things I am yet to have experienced. What's more, I am glad about the expansion packs.
"Glad about the expansions? The microtransactions?! Are you crazy? And you call yourself a communist?" Well, to start with, I don't agree with the 'microtransactions' label on TS4 - there is no way to pay for limited or temporary resources. Everything you buy, you own. At the end of the day, I can sell my EA account for quite a sum if I were to decide to give TS4 up for good. Additionally, the truth is that, within our capitalist hell, these expansions enable genuinely passionate creators to continue working on the game, long after its release. There is no MMO, nor pay to win in TS4, and within TS4 social communities, creating builds and sims with limited packs is unique, appealing and interesting content. The target audience for extortionate prices are hobbyists with disposible income, not socially dependent addicted players.
This game has indeed been growing alongside players for ten whole years. Trans sims, polyamorous sims and two whole new life stages are all now part of the base game. On the ten year anniversary, the team finally patched in a way to label sinks, so that sims would stop going to wash up plates in the bathroom. It's a small example of the kind of perpetual improvement this game would not have were it not financially lucrative.
I love The Sims 4. I love creating stories. I love creating legacy games, and watching adult sims move through the world while I remember when they said their first words. I love building places for my sims to live, and I love when things go wrong. My save file is a personally constructed exercise in understanding how people's lives can turn out so differently.
So, should you go grab all of the expansions right now? No, of course not. But if you wait for a sale, and free up some hard drive space, you might find yourself taking a first step into a genuinely incredible world. Ah, wait - still no cloud saves? Fuck it. 1 star.
I love this game. But it's not the game itself I love it for. This game is only playable with the 10 GB of mods I have installed. I love Sims for it's community, for it's modders, for the creativity. Rating this game is like rating a blank sheet of paper instead of the art on it
Overall, The Sims 4 has reached similar levels in terms of creative freedom that the previous games had, and surpassed them in many ways. It's also the only mainline Sims game that doesn't perform like crap on a technical level, most of the time.
Sure, it's lacking in some ways compared to the previous entries; you can't really modify your sims' cities or buy a car and drive it around the open world, but the amount of things you can do is really broad IF you own all the expansion packs. And this is where it gets complicated; because I did not pay for the Sims 4. I use a cracked version with an integrated updater because I don't want to spend hundreds of dollars for a business model that targets people that pretty much exclusively play The Sims 4.
Sail the high seas for that one and don't feel bad about it.
As a complete and ever expanding service, it absolutely allows you to unleash your creativity and invites you to create the most unique and goofy stories that can play out in literally infinite ways.
I almost gave it two stars, but considering I have over 300 hours of playing in this thing it seemed... Too little. Still, I think this isn't a good game overall. I still think that this game works as a virtual dollhouse. The graphics are nice, mostly, I use a lot of custom content made by the community, but still, they are nice, but this game works in the long run (for me) as long as I'm thinking of stories and imagining things are happening. Or I'm finding challenges that give me a set of things to do. You'd think that in a life simulation, things would have impact, but they do not. Nothing that happens really matters, nothing has any importance. Emotions are meaningless. They have very recently made some improvements to make sims different, but frankly, I find them that they kinda behave all the same. This game is just, baffling to me in so many ways and none of them are good.
The "emotion" system makes every sim behave/wish similarly, with little regard to their underlying traits. Combine that with the closed world and the absence of CASt, it's fun for the first 20hrs or so, but very boring thereafter, even with Get to Work, Spa Day, and Outdoor Retreat installed. That's too bad, because the graphics are nice, if plastic-like, and the searchable catalog is great. Multi-tasking is also a good feature--when it works...
I've gone back to Sims 3, and will revisit Sims 4 in a couple of years, once more expansions/patches/mods have been released.
minha vida seria 30% melhor caso isso nunca tivesse acontecido
tengo 4000 horas en el juego pero eso no siignifica nada e
Not really the game for me. I need some more motivation for these characters, especially since I know ultimately they're all gonna die, and idk what to do after that.

Eu não tenho muito o que comentar, eu só joguei para platinar mesmo. The sims é um jogo que eu gosto, mas impossível de jogar em console, o controle é extremamente horrível, jogo trava e reinicia toda hora.
Só voltaria a jogar no computador mesmo.
Por falar em platina, estava sem nenhuma vontade de jogar, então eu só abri a galeria de personagens da comunidade e peguei um personagem pronto, onde peguei cerca de 90% dos troféus de uma vez só, e os que faltaram, fiz em menos de um dia.

I was given The Sims as a gift around 2001 and I've been obsessed with the series since. I was completely addicted to The Sims 2 for years, didn't get into Sims 3 but now my Sims 2 game is so buggy that it's kind of unplayable. The UI and building and getting around is also pretty clunky compared to the updates. So, basically, I'm left with Sims 4 being my only option for Simming.
I have all the expansions and DLC because I'm a slave, and still the game feels like it might as well be vanilla. The emotions system is nice, but ultimately the Sims lack uniqueness so the traits and emotions never really come together that nicely. Everything is too easy and clean, it's really hard to accidentally kill a Sim or for everything to start going terribly wrong. What I love about the Sims games are the family dynamics, the genetic systems, growing and raising a Sim/family from rags to riches. I like a slow grind, but unfortunately this is not what these games really provide; especially The Sims 4.
The graphics are nice and a marked improvement over the other games. The genetics blend together …
I was given The Sims as a gift around 2001 and I've been obsessed with the series since. I was completely addicted to The Sims 2 for years, didn't get into Sims 3 but now my Sims 2 game is so buggy that it's kind of unplayable. The UI and building and getting around is also pretty clunky compared to the updates. So, basically, I'm left with Sims 4 being my only option for Simming.
I have all the expansions and DLC because I'm a slave, and still the game feels like it might as well be vanilla. The emotions system is nice, but ultimately the Sims lack uniqueness so the traits and emotions never really come together that nicely. Everything is too easy and clean, it's really hard to accidentally kill a Sim or for everything to start going terribly wrong. What I love about the Sims games are the family dynamics, the genetic systems, growing and raising a Sim/family from rags to riches. I like a slow grind, but unfortunately this is not what these games really provide; especially The Sims 4.
The graphics are nice and a marked improvement over the other games. The genetics blend together a little too well, so all the Sims are just too pretty and plain compared to Sims 2, but I hated the pudding face Sims of Sims 3 which is why I never played it. The UI is beautiful and clean. Building feels great, I never liked building or decorating in the previous games but it's really nice. It sucks not having a lot of customised options and too often it feels like nothing really matches. I have to use a lot of CC and mods to make my game feel a little more dynamic, but even then there's still something missing.
It might seem like I'm being overly negative for a game I've rated 4 stars but it has a lot of frustrating problems despite still being enjoyable and the game I easily play the most (with 1100 hours racked up so far, Sims 2 probably beats it out but I haven't played it in years due to game breaking bugs). As much as I can complain about all it's lacking, I still keep coming back to it. It's fun and relaxing and feels good to play. I love building and creating houses for my Sims, and I like the management elements (though again, lacks complexity and difficulty).
The Sims 4 Limited Edition, a new generation of The Sims after version 1, 2 and 3 is out there! It promises better graphics, cool new elements and so much more, so let me evaluate it critically. It is a single-player video game, developed by Maxis and The Sims Studio. The Limited Edition was released on September 2nd, 2014. You can make your own character(s), families, can go to parties, to the fitness, you can find a partner, build a large family and more.
To begin with, I find The Sims creator more creative to work with because you can add more details versus the previous Sims. For instance, very often you get free new clothes and accessories. Secondly, the quality of the graphics, the music and the image quality have improved very much. For example, in The Sims 3 the image was constantly bad while in The Sims 4 I never irritations from this.
My feeling is that there are not enough new elements in the play modus of the basic game. For instance, if you want to play with pets, you need to buy the expansion pack Cats & Dogs, which makes the total game totally expensive. Additionally, …
The Sims 4 Limited Edition, a new generation of The Sims after version 1, 2 and 3 is out there! It promises better graphics, cool new elements and so much more, so let me evaluate it critically. It is a single-player video game, developed by Maxis and The Sims Studio. The Limited Edition was released on September 2nd, 2014. You can make your own character(s), families, can go to parties, to the fitness, you can find a partner, build a large family and more.
To begin with, I find The Sims creator more creative to work with because you can add more details versus the previous Sims. For instance, very often you get free new clothes and accessories. Secondly, the quality of the graphics, the music and the image quality have improved very much. For example, in The Sims 3 the image was constantly bad while in The Sims 4 I never irritations from this.
My feeling is that there are not enough new elements in the play modus of the basic game. For instance, if you want to play with pets, you need to buy the expansion pack Cats & Dogs, which makes the total game totally expensive. Additionally, you need a computer with a strong processor and computer cooling to keep on playing for several hours. When I played enthusiastically more than half an hour, my computer shut down and my cooling was making strange noises. And then game progress were lost because I did not save the game.
My idea is The Sims 4 Limited Edition made lots of progress in terms of music, graphics and image. In my opinion The Sims creator is more fun and very extensive. However, the play modus is too much the same as previous Sims versions. I believe, the game in total is too expensive and you need a very strong computer. Overall, the game deserves three stars on a rating scale of five.
If The Sims 4 had two stars when I started doing my retrospective, now I wish I could give it les than one because a premium currency marketplace on top of the ungodly amount of paywalled and Early Access creator content is silly.
Not to mention that if a creator posts their stuff on the official marketplace and it has a silly price tag (like more than $10 bucks for one bed mesh), they can't resell it to their own Patreon or Payhip or whichever store they use because they signed an 'exclusivity' contract when posting the content to the marketplace.
And if you're thinking "well, at least the creators will profit from it", from a $1 purchase, they get .30c.
Coming back to Sims 4, which I guess I always do around holidays. My goal is to get the platinum trophy and then maybe do more creative or exploratory stuff when the mood hits.
So, this week I had a character experience all emotions within 24 hours (easy to do, tricky to prep for); survive five different spouses (she married Elders and then they swam themselves to death ☠️); now I'm playing a household that has to go 26 generations. The first offspring has just become a child after a few days, so this feels like it will take forever.
After that, I think most of the trophies have to do with ghost stuff?
This Time on Keeping Up With The BirdieSims... Romance! Drama! Ghosts?!
Lia, the eldest daughter of my current matriarch, was continuing to run her nonprofit UNTIL a beautiful sim entered the business... So now she has an employee. Much to my own dissapointment, this employee did pretty much nothing she was asked to do on either of her shifts. Despite this setback, Lia has continued to overachieve. The community learning center is reaching more people than ever, and lia is now at the top of the political career!
As I played her household more, I realised that it just doesn't feel like Lia's story is going to include parenting. Pets are an inevitability, and maybe she'll get married, but I just don't think she wants to have a kid. 'So what?' you ask. 'WELL,' I reply; Lia is part of a legacy save, which means gameplay gets passed down through generations. So, Lia not having kids means she won't be in the main household I play in the coming generation. No, it's okay! Don't cry! She'll be there as a fun and incredibly powerful auntie (her reward traits nearly fill the screen...).
So, realising that the buck is going to …
This Time on Keeping Up With The BirdieSims... Romance! Drama! Ghosts?!
Lia, the eldest daughter of my current matriarch, was continuing to run her nonprofit UNTIL a beautiful sim entered the business... So now she has an employee. Much to my own dissapointment, this employee did pretty much nothing she was asked to do on either of her shifts. Despite this setback, Lia has continued to overachieve. The community learning center is reaching more people than ever, and lia is now at the top of the political career!
As I played her household more, I realised that it just doesn't feel like Lia's story is going to include parenting. Pets are an inevitability, and maybe she'll get married, but I just don't think she wants to have a kid. 'So what?' you ask. 'WELL,' I reply; Lia is part of a legacy save, which means gameplay gets passed down through generations. So, Lia not having kids means she won't be in the main household I play in the coming generation. No, it's okay! Don't cry! She'll be there as a fun and incredibly powerful auntie (her reward traits nearly fill the screen...).
So, realising that the buck is going to be passed to one of her siblings, I played a little of the eight-sim (well, 6 sims, a robot and a dog) household where four of those siblings live. And goddamn. Two parents with full time jobs and one stay-at-home servo bot are juuust about enough to look after a child, an infant and two newborns. I managed about three in-game days before I gave up.
I took a bit of respite in the form of my throuple household. I absolutely love this household - it's three sims: Nico, Soomin and Conrad. Aka: beautiful tattooed goth lady and her two boyfriends who are also in love. Oh! And a couple of little ones, of course. One infant and one newborn. Lucy, the eldest, just started learning how to crawl! This household is the ultimate feel-good family comedy for me. It's all just three people who love eachother and the kids they're doing their best to raise. Their biggest struggles are money and relationship satisfaction, but they are getting by!
I then got a little distracted by the sims devil on my shoulder who points out the vacant starter homes and suggests I make new households. So, now, Zachary exists! He's a macabre, proper, socially awkward man whose communication style so closely matches my own it's a little scary. Although, unlike myself, Zachary is obsessed with ghosts. He's finding it markedly hard to befriend them, however, on account of his social awkwardness. I really like the socially awkward trait - it's difficult to play with but so very worth it; it makes the social relationships that so succeed feel incredibly rewarding!
One such relationship Zachary found was with Alexandria Mallroy, a sim I've played since she was a runaway teen looking after her two younger siblings. Her and Zachary's friendship got a little bit flirtatious, but wholesomely so, up until Alexandria called to let him know that her and her long term partner were getting engaged. Still, they have been fairly unable to keep away from each other, with Zachary being asked to be Alexandria's man of honour. He accepted, of course. He's not going to squander a friendship that he worked so hard to find. Still, his feelings remain, and so do Alexandria's, it seems... I wonder what the future has in store for them?!
PSA: please ignore my sims ramblings if have an interest in ever thinking I'm cool ever
GAH!!! I need nasty sims because there's a whole dimension to the game which I constantly fail to explore by being Overachieving and Being Nice to Everyone All The Time. I don't hate playing nasty sims. It's fun! I just like them to have concrete non-superficial motivations and well... being a legacy file player... it feels like the only way to do this is to play them from birth. Confidence and character value traits are so important after all and give such dimension to interactions, so I resolve to raise some Absolute Assholes. I make some piece of shit parents, or mildly negligent parents, or fine but absent parents, or dead parents and I'm like sick, fantastic, this works. So, I managed to get two evil sims to have quadruplets. Fab. If I brace myself, I can deal with the seeing the children in a bad situation! I can wince and play the game (even though the baby crying noises absolutely kill me).
What it turns out I absolutely CANNOT do is look at any of these digital children and go 'you're going to …
PSA: please ignore my sims ramblings if have an interest in ever thinking I'm cool ever
GAH!!! I need nasty sims because there's a whole dimension to the game which I constantly fail to explore by being Overachieving and Being Nice to Everyone All The Time. I don't hate playing nasty sims. It's fun! I just like them to have concrete non-superficial motivations and well... being a legacy file player... it feels like the only way to do this is to play them from birth. Confidence and character value traits are so important after all and give such dimension to interactions, so I resolve to raise some Absolute Assholes. I make some piece of shit parents, or mildly negligent parents, or fine but absent parents, or dead parents and I'm like sick, fantastic, this works. So, I managed to get two evil sims to have quadruplets. Fab. If I brace myself, I can deal with the seeing the children in a bad situation! I can wince and play the game (even though the baby crying noises absolutely kill me).
What it turns out I absolutely CANNOT do is look at any of these digital children and go 'you're going to be a piece of shit.' Realistically, a lot of them would turn out as pieces of shit. A lot of people do, even if they have all the good circumstances in the world. It's just, I'm a teacher. It's my job to believe in children. And, well, it turns out that when you're playing god in a world where you believe in all the children, your hand slips and the children turn out okay.
So, three dimensional POS sims may be a long way off for me. But we all have our quirks when playing. One of those kids is gonna be a cool tattoo artist. Yeah :) It's alright :)
In other news, I am really proud of the eldest daughter of my legacy family! She's running a small business not for profit with free facilities for use, funded by her high flying political career :] We've come such a long way from her scout badges! I love playing sims with large families, especially when the 'think about family member' action comes up, and when her teen brothers call for a chat. Her romantic life is kind of on hold, because she still has a crush on her dead high school best friend. This is a glitch I could very easily fix, but I like the aspect of her story.
I'm also loving the mentor/mentee interactions so far. Her mother (who I do adore) just suggested she go her own way as a mentee (she was learning to program from her) and it fit perfectly with their sliiightly distant relationship. I'm switching between playing my matriarch household (two wives, a servo, a dog, a child, an infant and two newborns), the eldest daughter household (young adult! no pets but we're working on it) and the various wayward young'uns I am trying to stomach raising poorly. If you are wondering where her teen brothers are, they're with her dad in San Myshuno. He annoys me (I saw this squeamish man freak out over nappies one too many times) and so I shamefully neglect my boys, but I've been meaning to play that household more. Anyway, I really like getting to switch between households and playstyles based on my mood, and it's always nice to take from gameplay and work on one of my in-progress builds (don't worry they're out the way in newcrest). Ahhh I will play this stupid game forever <3
It's a sims 4 day~ I have 1400 hours in this game~ I have a little broke throuple raising 1 baby, soon to be 2. Eventually this baby will go to high school with the youngest daughter of the matriarch family yippee. I love being insane. I need to remember to back up my save to Gdrive manually because this game STILL doesn't have any kind of cloudsave. Anyway. I love to put them in little outfits
No, don't worry, I won't do a single review of each of the stuff packs and kits.
I somehow both hate myself enough to review every major DLC but not enough to go over the affront that are the stuff packs and kits.
Most of them can be summed as either:
I think the worst offenders to both are:
No, don't worry, I won't do a single review of each of the stuff packs and kits.
I somehow both hate myself enough to review every major DLC but not enough to go over the affront that are the stuff packs and kits.
Most of them can be summed as either:
I think the worst offenders to both are:
Now, the major DLCs I mentioned in the list above are lackluster, add nothing to the overall gameplay unless you're actively playing a lot themed around the expansion pack whilst in The Sims 2 and The Sims 3 the additional character creation choices were all contained in extremely beefy packs, some that added cars, nightlife, outings, dates and entire new mechanics that seamlessly weaved with your gameplay. Yes, you might have paid for the pack roughly $34.99 at the time of their initial release (last updated price for The Sims 2 I have are my physical releases which are priced at EUR19.98 while for The Sims 3 you can still purchase them at the price of $19.99 each) but that release came with a lot of additional mechanics that worked and didn't require to theme a whole gameplay around the expansion pack to make it worth your money.
And no, we are NOT talking about the The Sims 3: Katy Perry's Sweet Treats DLC. >:(
In poor words: Stuff Packs and Kits are your generic way to shell out the minimum amount of content and the maximum price you can gauge it, with Stuff Packs pricing at $9.99 each and Kits pricing at $4.99. They're emblematic to understand why EA is moving forward with wishing to make The Sims 4-ever a reality.
Last info on The Sims 5 and The Sims 4.
the main reason behind this decision to not publish a fifth edition of the game was the concern that players (there are more than 80 million worldwide, per EA) would have to start all over again after a decade’s worth of gameplay in the existing “Sims 4.”
I can't overstate how out of touch this take from EA's Vice President and GM of 'The Sims' franchise Kate Gorman is: The Sims 4 suffers awfully from it being absolutely and understating-ly boring. The majority of users will log, do their challenge if they set themselves to do one, or make a Sim, build their house and then close the game.
The Sims used to be a game where you could have one family for generations upon generations and have absolute freedom of how to handle them or change families as easily as you'd change your clothes. The next installment used to be a moment of joy because you simply didn't know where they were going to take the franchise next, what DLCs could come up and starting over was never a big point of contention because you could simply remake …
Last info on The Sims 5 and The Sims 4.
the main reason behind this decision to not publish a fifth edition of the game was the concern that players (there are more than 80 million worldwide, per EA) would have to start all over again after a decade’s worth of gameplay in the existing “Sims 4.”
I can't overstate how out of touch this take from EA's Vice President and GM of 'The Sims' franchise Kate Gorman is: The Sims 4 suffers awfully from it being absolutely and understating-ly boring. The majority of users will log, do their challenge if they set themselves to do one, or make a Sim, build their house and then close the game.
The Sims used to be a game where you could have one family for generations upon generations and have absolute freedom of how to handle them or change families as easily as you'd change your clothes. The next installment used to be a moment of joy because you simply didn't know where they were going to take the franchise next, what DLCs could come up and starting over was never a big point of contention because you could simply remake the family from the old game to the new one, improved, with more stuff to do. To say they don't want to release a 5th installment due to fear that people "would have to start over" in a life simulation game where you handle multiple families in multiple saves doesn't strike me as someone who's ever been in touch with what the franchise is.
“The way to think about it is, historically, ‘The Sims’ franchise started with ‘Sims 1’ and then ‘Sims 2,’ ‘3’ and ‘4.’ And they were seen as replacements for the previous products,”
They could be but people kept playing the old ones because the community around them is dedicated. The Sims, The Sims 2 and The Sims 3 co-exist because of the community that still dearly loves them, all the franchise is played - albeit less than the Free To Play installment, of course - and if you don't want to move on The Sims 4, you simply don't have to.
[...] We’re only going to be adding to our universe. With that, you’ll see there are more ways to experience ‘The Sims’ on different platforms, different ways to play, transmedia, and lots of great offerings within this universe. So absolutely, we’re still continuing to support ‘TS4’ more than ever. Still continue to deliver expansion packs and updates and fixes. But what this is to say is, the way we’re going to do things going forward is a little different. And it’s really exciting and it’s really the most expansive iteration of ‘The Sims’ yet.
No, it's setting out to be the most expensive iteration of The Sims yet. The Sims 4 sorely suffers from boredom: your Sims do not struggle, your Sims do not 'advance' organically (you can change traits by doing one action multiple times, like cleaning, or letting your Sims free will squats for two in-game minutes...). A lot of long-time players have complained that they will open the game, make a Sim, make them a house and close the game and I am one of them. Every so often I'll re-install The Sims 4 and play for something like 30 minutes before growing bored and going to do something else. A lot of the stuff that comes from packs is overpriced for what it does, sometimes you only get some 2D modelled clothes that are almost taken from older iterations of the game (like the Goth Stuff pack) and slap a $5.00 price tag on it, sometimes they will add something cool that functionally your Sims never do (like nectars, fizzy drinks, making gnomes, crafts and etc...) because they just add nothing more to the game but it's something like a $40.00 price tag for maybe 5 more lots, all of which you can't choose in size and are firmly planted in one spot, and something more to use or buy that you usually don't ever bother with.
Lovestruck has been such a huge disappointment as well! In The Sims 3, your Sims used to cuddle automatically during the night if they had high affection or were married with high affection, now you have to click on the Sim, select the bed, get into the bed through the option "Cuddle with..." and then re-click on the Sim and select "Go to sleep cuddling". anyway, that's a review I'll be doing soon, as well as every DLC I had the (dis)pleasure to p(l)ay.
It's just sad that now EA sees everything as a "you need to play this title forever!" as an engagement tactic rather than simply moving forward and releasing a new title. It's becoming truly tiring.
I've been playing a Rags to Riches challenge on The Sims 4... it just lacks the challenge to it. It's simply a 'way to play' that doesn't involve picking a household from your bins and I guess the easiness of a challenge I have found averagely difficult in The Sims 2 and The Sims 3 left me a bit dour and unhappy.
The challenge is rife with 'necessary' bloat that makes the game not inherently harder but definitely much longer and more tedious such as:
These are all bloat: what they do is make you spend more unnecessary time being 'homeless' or getting a reliable way to get money so that the challenge can last longer. …
I've been playing a Rags to Riches challenge on The Sims 4... it just lacks the challenge to it. It's simply a 'way to play' that doesn't involve picking a household from your bins and I guess the easiness of a challenge I have found averagely difficult in The Sims 2 and The Sims 3 left me a bit dour and unhappy.
The challenge is rife with 'necessary' bloat that makes the game not inherently harder but definitely much longer and more tedious such as:
These are all bloat: what they do is make you spend more unnecessary time being 'homeless' or getting a reliable way to get money so that the challenge can last longer. As a matter of fact, I applied the rules above and found out you literally don't need anything but:
As far as community lots:
In The Sims 2 you were following easier digestible rules that weren't all based on gaining an ungodly amount of money to pad the challenge's runtime. It was hard to keep your Sims' health and mood up and events such as the Social Bunny or The Shrink for low social motives or aspiration crises were almost at the order of the day since your sim had wants and fears - something The Sims 4 does not have.
All in all, even challenges appear pale in comparison to the older game of the series... EA really fumbled the bag hard and this game is supposed to run for some more years, making it the most milked and longest running game of the franchise. Too bad it just makes me want to play The Sims 2 and The Sims 3.
Haven't touched The Sims in a long time due to their lack of quality of life updates and egregious DLC splitting / pricing. I'm still waiting for Para Lives to release on steam actually!
Sims have got quite a big sale on at the moment though and I've got an urge to recreate some Skyrim buildings so I've given my money to the devil and picked up the 'Cottage Living' and 'Get Together' expansions. They've got some pretty nice ye' olde looking building items so I'm excited to have a play when I get back to my PC on the weekend!
Free Sims 4 bundle on Epic: https://store.epicgames.com/de/p/the-sims-4--the-daring-lifestyle-bundle
Well, it seems EA dropped all the pretence and made The Sims 4 free to play, which is only fair, since the franchise has long been a platform to sell DLCs on top of an under-featured base game.
The Sims gets a lot wrong, but you know what, I like the animal content. The cottage living pack does a good job, the foxes are adorable.
I've also been enjoying the dream home decorator stuff, largely because it provides actual objective based gameplay and lets me flex some creative muscles.
I finally finished the million simoleons "scenario". I decided to do this with an eight person household. For whatever reason, it took FOREVER. One of the characters quickly became the stay at home and cook and clean person (but also garden and write books for royalties and become a five star celebrity too?) It took 70 in game days. I had the idea to make everyone a kleptomaniac to be able to steal, but you need high mischief to steal anything of value so I just wound up with seven people frustrated they haven't stolen stuff all the time, and one theiving celebrity stealing computers from libraries at night.
Okay, onto the rest of my list that I likely won't finish over break now...
The worst The Sims game. There's nothing to do and the cities are TINY