This review is for the 10th Anniversary remake of Q.U.B.E., which is a ground-up remake of the Director's Cut of the game.
When QUBE was originally released, it was eclipsed by the presence of Portal, which it takes inspiration from. Even I assumed it to be a derivative of Portal as I started my playthrough, but that opinion changed the …
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This review is for the 10th Anniversary remake of Q.U.B.E., which is a ground-up remake of the Director's Cut of the game.
When QUBE was originally released, it was eclipsed by the presence of Portal, which it takes inspiration from. Even I assumed it to be a derivative of Portal as I started my playthrough, but that opinion changed the more I played.
QUBE's core puzzle mechanic involves cubes of multiple colors, each having a slightly different ability. Red cubes offer simple platforms, Blue cubes bounce objects off, Green cubes generate weighted cubes for you to move around, and so forth. The game's design amazed me with the way each cube is introduced without any prompts or text-based tutorials. Instead, each cube gets a simple puzzle room to showcase its ability. Once you've figured what one specific cube does, it's time to introduce the next one. Once you know a few types of cubes, it's time to introduce puzzles that combine their abilities to lead to a solution.
QUBE takes this visual learning approach and does it so well that puzzles keep mounting in difficulty and increasing in complexity all the way to the end. If the main game's puzzles leave you wanting more, the 10th anniversary edition includes an area named sector 8, which features puzzles so complex that it's almost the same length as the entire main game.
QUBE's main campaign also involves a story. It's the kind of the story that's best experienced with little to no information beforehand, so I won't get into it here. I did find it engaging within the minimal context of the game.
The 10th anniversary also includes some extras within the game, such as developer commentary and an essay by the creator of the original game. The essay offers some amazing perspective on the game's story; I recommend reading it after you've completed the game.
To anyone considering a playthrough of this game, but thinking that it's too similar to Portal - please disregard that assumption and dive in. I think you'll find it pleasantly surprising.
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