Main game
3.03 average rating based on 38 ratings
Beat in 30 frames slow motion. I did not get far in the 1st stage before I found normal speed too much. The enemy shot patterns were just too much to handle at that speed. This was a very generic shoot em up that felt about on par with SNES games of the genre. I have not played many for the NES yet but I expect there will be many shoot em ups like this. I tried out the different weapons and stuck with the big ring shot for the later game because it had a wider effect than the laser for seemingly little difference in damage. The 2 spread shots were good early on but were obsolete once I got missiles powered up to homing. The 4 rotating shield things were good because they destroyed both enemies and their projectiles. Seemed like there was a limit on how much they could absorb but they did last quite a while. The other face button controlled their radius though I only found that out after reading a walkthrough upon completing the game. I think there was also a temporary invincibility powerup when the ship had rainbow glow. I am not a …
Beat in 30 frames slow motion. I did not get far in the 1st stage before I found normal speed too much. The enemy shot patterns were just too much to handle at that speed. This was a very generic shoot em up that felt about on par with SNES games of the genre. I have not played many for the NES yet but I expect there will be many shoot em ups like this. I tried out the different weapons and stuck with the big ring shot for the later game because it had a wider effect than the laser for seemingly little difference in damage. The 2 spread shots were good early on but were obsolete once I got missiles powered up to homing. The 4 rotating shield things were good because they destroyed both enemies and their projectiles. Seemed like there was a limit on how much they could absorb but they did last quite a while. The other face button controlled their radius though I only found that out after reading a walkthrough upon completing the game. I think there was also a temporary invincibility powerup when the ship had rainbow glow. I am not a big fan of taking a vehicle with mandatory forward momentum inside places with obstacles, doors, beams and other crap in the way. After beating the final boss there was a runner style stage where it was all about going fast and not crashing into stuff. It was very easy in slow motion. The bosses died surprisingly fast from the laser and ring shot but I can see how they would be a huge pain without maxed powerups. The stages alternated between horizontal and vertical scrolling but that had no functional difference for gameplay. The toughest part for me was the final stage with beams and a crusher severely restricting safe movement, and those brains that disabled shooting. I actually had to go back to a previous save state and deliberately avoid attacking the brains so they would not clog up my gun. The final boss took a couple tries due to the sheer amount of stuff to dodge, but it died very quickly once I ignored that stuff and went all out offense.
Reasonably fun game, if generic, with nothing particularly wrong or special about it.
7.0/10
Bought for $6 at an antique mall, but playing via emulation for now.