Main game
3.66 average rating based on 58 ratings
Bahamut Lagoon, for SNES
Rating: 7.8/10; Good
Recommended for all kinds of RPG fans, unless you really dislike strategy RPGs
Bahamut Lagoon is a strategy RPG which is similar to a mix between Fire Emblem and Ogre Battle. The game world is unusual in that it is an expanse of air with isolated floating islands of rock, and there is no reference made to any kind of planetary surface. The game does not feature generic characters, but rather a large caste of named characters with distinctive personalities and classes (similar to Fire Emblem), though there is no permadeath. These characters are one of the best aspects of the game because they all have well defined personalities, motivations, back stories and little story arcs. It is very amusing to see what new thing each character has to say or do after each new mission. The story itself is good, though the little character interactions certainly take the spotlight.
The game is divided into story sequences (where you can move around your base or town and talk to npcs) and battle missions. Each battle mission is separated by a story sequence. Battle missions take place on relatively large maps, which …
Bahamut Lagoon, for SNES
Rating: 7.8/10; Good
Recommended for all kinds of RPG fans, unless you really dislike strategy RPGs
Bahamut Lagoon is a strategy RPG which is similar to a mix between Fire Emblem and Ogre Battle. The game world is unusual in that it is an expanse of air with isolated floating islands of rock, and there is no reference made to any kind of planetary surface. The game does not feature generic characters, but rather a large caste of named characters with distinctive personalities and classes (similar to Fire Emblem), though there is no permadeath. These characters are one of the best aspects of the game because they all have well defined personalities, motivations, back stories and little story arcs. It is very amusing to see what new thing each character has to say or do after each new mission. The story itself is good, though the little character interactions certainly take the spotlight.
The game is divided into story sequences (where you can move around your base or town and talk to npcs) and battle missions. Each battle mission is separated by a story sequence. Battle missions take place on relatively large maps, which feature things like mountains, forests, rivers, lakes, and castles. Sometimes they are indoors or underground. A great aspect of the game is that you can use magic to affect terrain. Fire can burn down forests (causing damage to nearby units), ice can freeze water (allowing it to be crossed), thunder and earth can destroy some structures (such as walls), and healing/poison can purify or corrupt water.
In battle, units take turns moving around on a grid, though there is no advantage to attacking from the flank. Each of your units consists of a dragon + 4 humanoids, though the dragon is a separate unit on the map. On its turn a unit can freely change equipment and use restorative items, and can do either a move + action, or just an action. Attacking will start a side screen battle similar to any JRPG, where each character selects an action from a list, and each character gets only a single action before the combat ends. Sometimes the dragon will help out during battle. The other possible action is casting a spell. Spells can be used both in battles and from the field, however in the field all characters in the unit who can use that spell will contribute to it to make it more powerful. Some classes have passive abilities that work in the same way, so the game does slightly encourage putting the same classes in one group.
Also on its turn, the unit can give an order to the dragon, which will use its turn immediately after the unit. Dragons are AI controlled, and the possible commands are very limited. Dragons will make better choices with a higher mind stat, but are generally dumb. I found that they would often do the following bad things: move far away to attack something you did not want to and getting themselves surrounded, fail to target area attacks to hit multiple enemies, blow mana unnecessarily when basic attacks could finish the enemy, use attacks that heal or do no damage to certain enemies (even repeatedly), and trigger hazards that could have been avoided. Enemy AI is even worse, completely failing to use area attacks on multiple units and simply attacking the closest target most of the time.
By far the best part of the game is raising the dragons. Outside of battles, dragons can be fed items to raise stats. This is a very simple system where each item raises specific stats a specific amount (or decreases). For example, feeding weapons increases physical attack, while feeding fire items improves fire breath. The dragon’s stats affect the abilities of the humanoids in its unit; both power level and unlocking new abilities. For example, the dragon’s fire stat affects the power of a wizards fire spell. This is a very interesting system which allows you to raise your dragons to complement and specialize your other characters. Each dragon has its own unique graphics, and it will change form depending on its stats. There are many different forms, with each dragon having its own unique graphics and sprite for each form; that is a significant amount of detail! It is also great that you cannot screw up the dragons. There is no incorrect way to build them, and you can use items that subtract stats to change something that you do not like (though you cannot decrease most stats, like elemental and physical power). It does get a bit annoying when a dragon uses a low ranking attack instead of its high abilities, though I believe this might be due to the dragon having a low mind stat. The one problem with this is that 2 special types of dragons disable all other abilities and replace them with one single attack. So this means your priests lose their white magic, and your wizards can no longer affect terrain.
Overall Bahamut Lagoon is a game consisting of multiple great parts that combine to be a little less than the sum of the parts. Particularly, I found the battles to be somewhat boring and tedious, though it is still a very good game.
Pro
Con
You get to collect a bunch of dragons for your army. That's uh...that's about all I can say about this one. It's okay.
Completed entire game, including all side quests (even the Hard dungeon). Did not do new game+. I used highly specialized parties rather than spreading characters out, and completely missed out on the best dragon forms. I only fed the dragons whatever I found as loot, and only started to buy items in the late game to improve life stat for the healers. Missed some of the nuances of dragon raising, and thought black dragon was the ultimate dark form and grand dragon was the ultimate holy form; all those fail attacks were very annoying. I also missed one secret character. My teams:
Cross knight X2, Knight X2 with the fire dragon (as a black dragon)
Royal guard, heavy armor X3 with the holy dragon (as a black dragon)
Light armor X2, assassin X2 with the thunder dragon (as a black dragon)
Summoner X2, lancer X2 with the hydra (as a normal dragon)
Wizard X4 with the cyclops dragon (as a normal dragon)
Priest X4 with the ice dragon (as a normal dragon)