Bahamut Lagoon (1996)

Square, Square Enix, Square Product Development Division 6

Super Famicom · Wii · Wii U

3.66 from 58 ratings

238 members have it in their collection · 3 playing now · 105 backlogged · 72 wish listed

How long? · with extras 70h (from 1 logged playthrough)

Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no … Read more
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will. Read less
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Release dates

  • Feb 09, 1996 (Full Release) (Japan) Super Famicom
  • Sep 29, 2009 (Full Release) (Japan) Wii
  • Feb 04, 2014 (Full Release) (Japan) Wii U
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Rating distribution

5 stars
9
4 stars
23
3 stars
23
2 stars
3
1 star
0
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Community All Reviews Statuses

WardCove

Status WardCove Apr 17, 2022

Been making decent progress through this. Having a lot of fun. I just enjoy dragons in stories and having them be a big part of it is great. The story is a lot of fun so far too.

internpepper

Status internpepper Nov 19, 2020

You get to collect a bunch of dragons for your army. That's uh...that's about all I can say about this one. It's okay.

Chovus

Status Chovus Dec 10, 2018

Completed entire game, including all side quests (even the Hard dungeon). Did not do new game+. I used highly specialized parties rather than spreading characters out, and completely missed out on the best dragon forms. I only fed the dragons whatever I found as loot, and only started to buy items in the late game to improve life stat for …

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Completed entire game, including all side quests (even the Hard dungeon). Did not do new game+. I used highly specialized parties rather than spreading characters out, and completely missed out on the best dragon forms. I only fed the dragons whatever I found as loot, and only started to buy items in the late game to improve life stat for the healers. Missed some of the nuances of dragon raising, and thought black dragon was the ultimate dark form and grand dragon was the ultimate holy form; all those fail attacks were very annoying. I also missed one secret character. My teams:

  1. Cross knight X2, Knight X2 with the fire dragon (as a black dragon)

  2. Royal guard, heavy armor X3 with the holy dragon (as a black dragon)

  3. Light armor X2, assassin X2 with the thunder dragon (as a black dragon)

  4. Summoner X2, lancer X2 with the hydra (as a normal dragon)

  5. Wizard X4 with the cyclops dragon (as a normal dragon)

  6. Priest X4 with the ice dragon (as a normal dragon)

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