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Cauldron

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Cauldron

Jun 14, 1985

Main game

3.00 average rating based on 4 ratings

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Cauldron is a two-dimensional (2D) shoot 'em up / platformer computer game developed and published by British developer Palace Software (Palace). Players navigate the witch protagonist through the 2D game world from a side-view perspective. Cauldron is divided into two modes of play: shooting while flying and jumping along platforms. Areas of the game world set on the surface feature the witch flying on a broom stick, while underground segments require the witch to run and jump in caverns. In the flying segments, players must search for four randomly scattered coloured keys to access underground areas that contain six ingredients. … More
Cauldron is a two-dimensional (2D) shoot 'em up / platformer computer game developed and published by British developer Palace Software (Palace). Players navigate the witch protagonist through the 2D game world from a side-view perspective. Cauldron is divided into two modes of play: shooting while flying and jumping along platforms. Areas of the game world set on the surface feature the witch flying on a broom stick, while underground segments require the witch to run and jump in caverns. In the flying segments, players must search for four randomly scattered coloured keys to access underground areas that contain six ingredients. The objective is to collect the ingredients and return them to the witch's cottage to complete a spell that can defeat the Pumpking. While traversing the game world, the witch encounters Halloween-themed enemies such as pumpkins, ghosts, skulls, and bats, as well as other creatures like sharks and seagulls. A collision with an enemy causes the witch's magic meter (which is also used to fire offensive projectiles at enemies) to decrease. The character dies once the meter is depleted. After dying, the character reappears on the screen and the meter is refilled. Players are given limited opportunities for this to occur, and the game ends once the number of lives reaches zero Less
Release Dates
Jun 14, 1985 Full Release (Europe)
ZX Spectrum
Nov 01, 1985 Full Release (Europe)
Amstrad CPC
1985 Full Release (Europe)
Commodore C64/128/MAX
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User Stats
22
In Collection
2
Wish Listed
0
Playing
8
Backlogged
How Long Is Cauldron?
No playthrough data yet
scoopings
scoopings updated their status May 16, 2023
scoopings updated their status May 16, 2023

Preliminary: I thought this was gonna be a silly, passable action game. But I was immediately impressed by the Look--the colors, the sprites (as simple and C64-y as they are), the atmosphere it all creates. And the horror-vibe/Halloween-y Sound. The controls seem responsive and tight enough, but I was a bit frustrated with the gameplay on initial playtest. I will have to give it an earnest try because apparently there is a set ending; it has a special Look and Sound and Feel that will probly get me to push through it; it seems beloved (tho infamous for its difficulty, which my prove to be what disengages me from it...); and the gameplay quirks I wasn't understanding seem to be solvable. I will delve deeper tomorrow!

This was in the system as an adventure and action-adventure game. But it decidedly (and intentionally) was a platformer/shoot em up hybrid... Tho you are retrieving items for the concoction, I don't see it as adventure (and arguably even action-adventure) since you aren't really solving adventure game puzzles or managing inventory to a significant degree. It's more like collecting items to finish an action level.

Welp, the gameplay quirks were definitely not manageable for …

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Preliminary: I thought this was gonna be a silly, passable action game. But I was immediately impressed by the Look--the colors, the sprites (as simple and C64-y as they are), the atmosphere it all creates. And the horror-vibe/Halloween-y Sound. The controls seem responsive and tight enough, but I was a bit frustrated with the gameplay on initial playtest. I will have to give it an earnest try because apparently there is a set ending; it has a special Look and Sound and Feel that will probly get me to push through it; it seems beloved (tho infamous for its difficulty, which my prove to be what disengages me from it...); and the gameplay quirks I wasn't understanding seem to be solvable. I will delve deeper tomorrow!

This was in the system as an adventure and action-adventure game. But it decidedly (and intentionally) was a platformer/shoot em up hybrid... Tho you are retrieving items for the concoction, I don't see it as adventure (and arguably even action-adventure) since you aren't really solving adventure game puzzles or managing inventory to a significant degree. It's more like collecting items to finish an action level.

Welp, the gameplay quirks were definitely not manageable for me. And the pride in difficulty was a huge determent for me, after all. Still, a very interesting game!

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