Big Sky Trooper (1995)

LucasArts

Super Nintendo Entertainment System

3.00 from 4 ratings

27 members have it in their collection · 8 backlogged · 4 wish listed

On day an alien race of slugs is out patrolling space, when they encounter the Lucasarts logo. The logo, as we all know looks like a statue of a person with his hands extending towards the sky. Seeing this logo, the slugs determine that ours is a race made up of BONES and of ADVERTISING, two things the slugs simply hate. So they attack.
Remove Ads with Grouvee Gold

Details

Developers
LucasArts
Publishers
JVC Musical Industries
Genres
Adventure
Themes
Action

Release dates

  • Nov 01, 1995 (Worldwide) Super Nintendo Entertainment System
Remove Ads with Grouvee Gold

Rating distribution

5 stars
1
4 stars
0
3 stars
1
2 stars
2
1 star
0
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Chovus

Status Chovus Dec 6, 2020

Beat despite absolutely hating the game. The premise is kind of interesting but the game is full of obnoxious game design. I had to check a walkthrough to find out how to get out of the ship; that airlock was not marked very well. The ship battles were annoying and ran poorly on my emulator for some reason, despite the …

Read more

Beat despite absolutely hating the game. The premise is kind of interesting but the game is full of obnoxious game design. I had to check a walkthrough to find out how to get out of the ship; that airlock was not marked very well. The ship battles were annoying and ran poorly on my emulator for some reason, despite the rest of the game running fine. I am not a fan of Asteroids. I mostly used the normal shot and found the larger ships easier to hit. I tended to shoot them at point blank range from a still position because moving around and trying to lead shots was awkward. I tried to conserve my hp in the beginning but later I realized you get fully healed when leveling up. So I would adventure until near death and then go level up my suit. The on foot combat was also annoying. The starting electricity weapon being such garbage and the lack of strafing or any kind of lock to prevent moving while aiming led me to give up trying in combat and just rush them and soak the hits. I would shoot big slugs from a distance until a small 1 broke off, then go rush into melee to kill it before it could merge back with the others, thereby taking lots of hits and contact damage. The bigger ones with the red shots, and especially the vehicles, needed stronger weapons. And the annoying robots who are bullet sponges that rush into melee. I used the bounce shot early on, which was not very good because projectiles can destroy it. Later I used the Powerball, which could 1 shot the robots. Near the end of the game though I gave up on using the better weapons because I did not want to do the sliding block puzzle for changing abilities; particularly in the final dungeon where camo was needed to get around. I ended up running past most enemies. Seriously whoever decided a sliding block puzzle was a good mechanic for switching abilities should be dragged out into the street and shot.

I failed the 1st boss because I did not bring enough fuel drums. I did not realize pickups respawned whenever you move between screens and that you were expected to know that and farm 3 or 4 times the amount present. Also I'm going to say whoever thought dropping bombs that can only be set off by shooting it with a short range shot as the only way to hurt a boss that moves faster than you and likes to do melee charges and knock backs, should be shot. I used a walkthrough to help with the dungeons and bosses until the walkthrough ended about half way through the game. 2nd and 3rd bosses were not too bad. The 4th I had to look up on YouTube because he can only be hurt by 1 specific ability. The final boss was the same but by that point I had guessed that only the ultimate attack could hurt him. I ran out of fatal signs during the 2nd phase, but before I loaded my backup save state I checked youtube to see how many that letsplayer used. Ok I just barely have enough so try again. I never had any healing burgers. Instead I used the healing spell to top up before the final boss and stay alive through it.

I used an online map for the final dungeon and drew a paper star chart, which was not really needed. I hated the way the planets and star chart loop around in all directions, which made it far more difficult than necessary to navigate. I also hated the mazes. I'm not sure why I stuck with it long enough to beat.

4.5/10

Read less