Fury of the Gods box art

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Fury of the Gods

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Fury of the Gods

Jun 4, 2015

Main game

1.00 average rating based on 1 rating

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Wield the power of a god in your fingertips.Your once faithful followers have revolted against you by renouncing their faith and tearing down your temples. Unleash your wrath with the Almighty Finger and smite those heathens down!
Developers
Publishers
Libredia
Platforms
PC (Microsoft Windows)
Genres
Strategy
Themes
Action
Steam
View on Steam
Release Dates
Jun 04, 2015 (Worldwide)
PC (Microsoft Windows)
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User Stats
52
In Collection
0
Wish Listed
0
Playing
46
Backlogged
How Long Is Fury of the Gods?
No playthrough data yet
anarchistica
anarchistica gave Mar 2, 2019
anarchistica gave Mar 2, 2019
A mobile game with tons of grinding and awful gameplay

This is a terrible terrible mobile game. You have to seriously grind to get upgrades and there are no hotkeys.

Gameplay consists of scrolling to find enemies, dragging abilities to enemies and holding the left mouse button to damage them.

There's only the slightest hint of a tower defense element in the form of the 2-3 mostly useless creatures you can place. There is no single enemy path, they come from half a dozen separate ones. There's no strategy involved. Even with three in place at best they slow the enemy, 95% of the damage still comes from the player.

The "three campaigns" are just three different gods that have their own basic ability, upgraded ability and ranged attacker. You constantly play on the same map for each god, with the same spawn points. The maps are virtually the same since there are proper paths, the higher ones just require more annoying scrolling to find the enemy on the other side of the hill.

Oh, and balance is awful. One map i nearly died, the next i survived with almost no damage, the one after that with half my temple intact. All with the same set of upgrades. It's just …

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This is a terrible terrible mobile game. You have to seriously grind to get upgrades and there are no hotkeys.

Gameplay consists of scrolling to find enemies, dragging abilities to enemies and holding the left mouse button to damage them.

There's only the slightest hint of a tower defense element in the form of the 2-3 mostly useless creatures you can place. There is no single enemy path, they come from half a dozen separate ones. There's no strategy involved. Even with three in place at best they slow the enemy, 95% of the damage still comes from the player.

The "three campaigns" are just three different gods that have their own basic ability, upgraded ability and ranged attacker. You constantly play on the same map for each god, with the same spawn points. The maps are virtually the same since there are proper paths, the higher ones just require more annoying scrolling to find the enemy on the other side of the hill.

Oh, and balance is awful. One map i nearly died, the next i survived with almost no damage, the one after that with half my temple intact. All with the same set of upgrades. It's just awful all around.

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