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Shadowrun

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Shadowrun

May 1, 1993

Main game

3.62 average rating based on 117 ratings

5
24
4
41
3
38
2
12
1
2
Shadowrun, based on the pen-and-paper RPG of the same name, is a futuristic sci-fi/fantasy game, taking inspiration from Neuromancer, Blade Runner, and other cyberpunk stories.
Release Dates
May 01, 1993 Full Release (North_America)
Super Nintendo Entertainment System
Mar 25, 1994 Full Release (Japan)
Super Famicom
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User Stats
341
In Collection
89
Wish Listed
5
Playing
121
Backlogged
How Long Is Shadowrun?
No playthrough data yet
GigaDeathNullGolem
GigaDeathNullGolem gave Jul 30, 2023
GigaDeathNullGolem gave Jul 30, 2023
Satsifying Action-shooting/RPG-light experience
This review is for the Super Nintendo Entertainment System version

DOWNLOAD OR DIE.

I always liked this game and thought that it wasn't an overly big game world to get lost in as you figure out where to go next. It's broken up in chapters. It feels very much inspired by action RPG's of the past but it's unique and I dont think i've seen another game like it. To me the game feels like an old school Action-RPG but with all the elements being fresh. And it gets bonus points for beingfroma completely western source material: that of the Pen and Paper classic Shadowrun

Shadowrun is a (light) text driven RPG with action and shooting elements played from a top down isometric perspective (if it wasn't for the isometric perspective they probably would have made it a top down shooter like on the Megadrive) You farm enemies for cash which you ultimately try to improve your weapons armor and equipment. You get stronger and tougher as you level up.

Game had a cyberpunk dystopian tone and has a soundtrack to relfect this that I thought was good.

Story was pretty good and the dialogue has some memorable bits. Particularly that opening line of "My brain Feels burnt"
enter image description here

It's …

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DOWNLOAD OR DIE.

I always liked this game and thought that it wasn't an overly big game world to get lost in as you figure out where to go next. It's broken up in chapters. It feels very much inspired by action RPG's of the past but it's unique and I dont think i've seen another game like it. To me the game feels like an old school Action-RPG but with all the elements being fresh. And it gets bonus points for beingfroma completely western source material: that of the Pen and Paper classic Shadowrun

Shadowrun is a (light) text driven RPG with action and shooting elements played from a top down isometric perspective (if it wasn't for the isometric perspective they probably would have made it a top down shooter like on the Megadrive) You farm enemies for cash which you ultimately try to improve your weapons armor and equipment. You get stronger and tougher as you level up.

Game had a cyberpunk dystopian tone and has a soundtrack to relfect this that I thought was good.

Story was pretty good and the dialogue has some memorable bits. Particularly that opening line of "My brain Feels burnt"
enter image description here

It's rather light on the RPG elements and focuses on action, it works really well for this game. its not that long. Did a decent job illustrating the world of Shadowrun as well.

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FredLobster
FredLobster gave Jan 29, 2013 (edited)
FredLobster gave Jan 29, 2013 (edited)
FredLobster's review of Shadowrun

Shadowrun has long been my favorite Pen & Paper RPG system. Not necessarily to play, mind you; the actual game mechanics in Shadowrun are hideously complicated, involving an absurd number of modifiers and requiring you to throw around dozens of dice per action once you get into the nitty gritty of it. But the rulebooks, and the side novels, and the sheer ugly wonderment of the world they've created... now THAT I can get behind. FASA's writing staff (and the fan base that added heaps of supplementary material to it) had a field day with the world-building here. If you enjoy the cyberpunk genre, but feel that it tends to wind up rehashing the same material again and again, Shadowrun is perfect for you. It's a brilliant mix of dark sci-fi tropes, low-fantasy elements, and disgust with the corporate materialistic world in which we live in. And you can buy a cybernetic eyeball that spits anthrax. What more could you want (apart from a reasonable ruleset)?

The Shadowrun game for the SNES follows in this vein. The combat is extremely awkward, the puzzles involve way too much pixel-hunting, and the GUI almost always detracts from the overall experience, but the …

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Shadowrun has long been my favorite Pen & Paper RPG system. Not necessarily to play, mind you; the actual game mechanics in Shadowrun are hideously complicated, involving an absurd number of modifiers and requiring you to throw around dozens of dice per action once you get into the nitty gritty of it. But the rulebooks, and the side novels, and the sheer ugly wonderment of the world they've created... now THAT I can get behind. FASA's writing staff (and the fan base that added heaps of supplementary material to it) had a field day with the world-building here. If you enjoy the cyberpunk genre, but feel that it tends to wind up rehashing the same material again and again, Shadowrun is perfect for you. It's a brilliant mix of dark sci-fi tropes, low-fantasy elements, and disgust with the corporate materialistic world in which we live in. And you can buy a cybernetic eyeball that spits anthrax. What more could you want (apart from a reasonable ruleset)?

The Shadowrun game for the SNES follows in this vein. The combat is extremely awkward, the puzzles involve way too much pixel-hunting, and the GUI almost always detracts from the overall experience, but the writing and environment in general are just so well crafted that you'll plow through the garbage to get to the good bits. If you can tolerate some seriously idiotic design choices, Shadowrun is an obscure little semi-precious stone that's worth more than just the hipster cred that knowing about it will bring.

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killerstar
killerstar updated their status Aug 27, 2020
killerstar updated their status Aug 27, 2020

The Shadowrun collection is free on the Epic Store. I've played a bit of Shadowrun Returns. The universe is really interesting, but the tunr-based combat was not for me.

https://www.epicgames.com/store/en-US/free-games

Chovus
Chovus updated their status May 11, 2020
Chovus updated their status May 11, 2020

Beat the game after getting wrecked on my first try. Since you don't start with a gun I thought the scalpel found at the beginning was the starting weapon, Planescape Torment style. Needless to say I got shot to death trying to melee enemies when melee combat is not even a thing in this game. I got quite annoyed and ended up checking a walkthrough. Oh, I went the wrong way. I regularly had to refer to the walkthrough to figure out what to do and where to go. Along the way I also read about the mechanics and optimal way to play.

I ended with the best gear, 14 body, 16 magic, 6 strength, 3 charisma, 8 firearms, 5 computer, 6 heal, 5 invisibility, 3 freeze and 2 armor. I was mostly combat oriented and mostly used invis for battle and heal for afterwards. I don't remember if I actually used the other spells while I do remember putting most of those points into computer late game and needing to use heal to offset the damage I was taking from hacking. Pretty sure I did not hire anyone.

I had already played through Shadowrun Returns before this game so …

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Beat the game after getting wrecked on my first try. Since you don't start with a gun I thought the scalpel found at the beginning was the starting weapon, Planescape Torment style. Needless to say I got shot to death trying to melee enemies when melee combat is not even a thing in this game. I got quite annoyed and ended up checking a walkthrough. Oh, I went the wrong way. I regularly had to refer to the walkthrough to figure out what to do and where to go. Along the way I also read about the mechanics and optimal way to play.

I ended with the best gear, 14 body, 16 magic, 6 strength, 3 charisma, 8 firearms, 5 computer, 6 heal, 5 invisibility, 3 freeze and 2 armor. I was mostly combat oriented and mostly used invis for battle and heal for afterwards. I don't remember if I actually used the other spells while I do remember putting most of those points into computer late game and needing to use heal to offset the damage I was taking from hacking. Pretty sure I did not hire anyone.

I had already played through Shadowrun Returns before this game so I was already familiar with the setting, which is fascinating. The art style, setting and story also remind me of awesome games like Torment and the early Fallouts. The entire concept of a shooter rpg is excellent but the implementation of this game is not. It is more tedious than not and just not that much fun. There is just too much of the player's time wasted trying to figure out what to do (especially with the option to ask any character about the huge list of keywords you get) and the combat leaves quite a bit to be desired. No melee, no reloading, no cover, no dodge, only a handful of things to do other than shoot (which have questionable balance). The game could have been a lot better but I overall liked it. 6.5/10.

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