Shadowrun (1993)

Beam Software

Super Famicom · Super Nintendo Entertainment System

3.64 from 118 ratings

342 members have it in their collection · 6 playing now · 121 backlogged · 88 wish listed

Shadowrun, based on the pen-and-paper RPG of the same name, is a futuristic sci-fi/fantasy game, taking inspiration from Neuromancer, Blade Runner, and other cyberpunk stories.
Remove Ads with Grouvee Gold

Details

Developers
Beam Software
Publishers
Data East
Genres
Role-playing (RPG)
Themes
Fantasy, Science fiction
Franchises
Shadowrun
Series
Shadowrun

Release dates

  • May 01, 1993 (Full Release) (North_America) Super Nintendo Entertainment System
  • Mar 25, 1994 (Full Release) (Japan) Super Famicom
Remove Ads with Grouvee Gold

Rating distribution

5 stars
25
4 stars
41
3 stars
38
2 stars
12
1 star
2
Remove Ads with Grouvee Gold

Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Jul 30, 2023

Satsifying Action-shooting/RPG-light experience

DOWNLOAD OR DIE.

I always liked this game and thought that it wasn't an overly big game world to get lost in as you figure out where to go next. It's broken up in chapters. It feels very much inspired by action RPG's of the past but it's unique and I dont think i've seen another game like it. To …

Read more

DOWNLOAD OR DIE.

I always liked this game and thought that it wasn't an overly big game world to get lost in as you figure out where to go next. It's broken up in chapters. It feels very much inspired by action RPG's of the past but it's unique and I dont think i've seen another game like it. To me the game feels like an old school Action-RPG but with all the elements being fresh. And it gets bonus points for beingfroma completely western source material: that of the Pen and Paper classic Shadowrun

Shadowrun is a (light) text driven RPG with action and shooting elements played from a top down isometric perspective (if it wasn't for the isometric perspective they probably would have made it a top down shooter like on the Megadrive) You farm enemies for cash which you ultimately try to improve your weapons armor and equipment. You get stronger and tougher as you level up.

Game had a cyberpunk dystopian tone and has a soundtrack to relfect this that I thought was good.

Story was pretty good and the dialogue has some memorable bits. Particularly that opening line of "My brain Feels burnt"
enter image description here

It's rather light on the RPG elements and focuses on action, it works really well for this game. its not that long. Did a decent job illustrating the world of Shadowrun as well.

Read less
FredLobster

Review FredLobster 3/5 · Jan 29, 2013

Shadowrun has long been my favorite Pen & Paper RPG system. Not necessarily to play, mind you; the actual game mechanics in Shadowrun are hideously complicated, involving an absurd number of modifiers and requiring you to throw around dozens of dice per action once you get into the nitty gritty of it. But the rulebooks, and the side novels, and …

Read more

Shadowrun has long been my favorite Pen & Paper RPG system. Not necessarily to play, mind you; the actual game mechanics in Shadowrun are hideously complicated, involving an absurd number of modifiers and requiring you to throw around dozens of dice per action once you get into the nitty gritty of it. But the rulebooks, and the side novels, and the sheer ugly wonderment of the world they've created... now THAT I can get behind. FASA's writing staff (and the fan base that added heaps of supplementary material to it) had a field day with the world-building here. If you enjoy the cyberpunk genre, but feel that it tends to wind up rehashing the same material again and again, Shadowrun is perfect for you. It's a brilliant mix of dark sci-fi tropes, low-fantasy elements, and disgust with the corporate materialistic world in which we live in. And you can buy a cybernetic eyeball that spits anthrax. What more could you want (apart from a reasonable ruleset)?

The Shadowrun game for the SNES follows in this vein. The combat is extremely awkward, the puzzles involve way too much pixel-hunting, and the GUI almost always detracts from the overall experience, but the writing and environment in general are just so well crafted that you'll plow through the garbage to get to the good bits. If you can tolerate some seriously idiotic design choices, Shadowrun is an obscure little semi-precious stone that's worth more than just the hipster cred that knowing about it will bring.

Read less