Main game
4.03 average rating based on 152 ratings
A dining table set for one. An empty chicken coop. A staircase the heroine refuses to descend. Haunting Ground mangles and elevates the clichés of the gothic horror genre into an absurdist labyrinth of libraries, lagoons, and locked doors.
Let's not get ahead of ourselves. Haunting Ground is an imperfect product. The two protagonists ( a teenage girl and a german shepard) are unwieldy in the best of times, stumbling and yelping throughout the castle with the abandon of baby goats. The gameplay loop is quickly reduced to frustrating bouts of hide and seek and cryptic puzzles relying on easily missed items.
Haunting Ground may not be the most satisfying game, but it is art. A voyeuristic, offensive, and stylish allegory of whiteness sowing the seeds of its own destruction through violence and incest. It's a game that is a privilege to play and deserves to be played by all who can stomach it.
I love love love love the game, I love how they have stuff in it that does happen in real life and shows how scary it is in reality. I also love how Fiona SHOWED fear like she SHOWED she was TERRIFIED and had no idea what she was doing , most of the horror games I play show some fear but not in the way she does. I hated Riccardo so much though that I made my step mom play that bit for me ૮꒰っ˕‹̥̥̥ ꒱ა . And the dog is so adorable, annoying at times
I love love love love the game, I love how they have stuff in it that does happen in real life and shows how scary it is in reality. I also love how Fiona SHOWED fear like she SHOWED she was TERRIFIED and had no idea what she was doing , most of the horror games I play show some fear but not in the way she does. I hated Riccardo so much though that I made my step mom play that bit for me ૮꒰っ˕‹̥̥̥ ꒱ა . And the dog is so adorable, annoying at times
This is probably the most hardest horror game I've played. it's definitely scary and uncomfortable, maybe not everyone's cup of tea but I genuinely enjoyed playing this game despite the annoying parts, my step mom was definitely having fun hearing my reactions and me being scared shitless 😭
★★★★★﹒
⤷﹐I would recommend this game if you think you could handle the stuff in it (recommend research of what is in the game unless you think you can do it without knowing), and think you can do the annoying parts. As I said, it's not everyone's cup of tea and I fear if this game was popular now it would get lots of hate because it has pretty weird stuff.
I see why my step mom loved this game too though ! I remember seeing someone I watched back then streaming it but I had forgot the games name, but when I visited my dad my step mom showed me what game I should play and it was the game I watched someone stream awhile ago and I was SO shocked my step mom had it so I played it after I finished all of fatal frame ! So glad I gave this game a chance and played it, I'm also gonna take me finishing the game as a big achievement BECAUSE THAT LAST PART WAS ACTUALLY SO TERRIBLY ANNOYING.
This PS2-only survival-horror game (which is currently selling for a cool $450 on ebay holy SHIT) is a curious hidden gem in the Capcom canon as well as an interesting example of experimentation in the golden age of the genre that while didn’t quite hit the mark, is fascinating in it’s own right. As a spiritual successor to the Clock Tower series, Haunting Ground mostly centers around the player character Sofia running away from stalker-type enemies rather than fighting them. It's basically a 10-hour game of cat and mouse with relentless pursuers that can essentially kill you instantly, costing you exorbitant amounts of time and stress when you have to reload a save from 30 minutes ago. It also features all the awkwardly designed puzzles that you would expect from a games of this type with the added frustration of never being able to completely give yourself time and space to work it out due to the unkillable enemies. So there's that. Nothing that revolutionary per se, but where the game really gets interesting is that the player character also has an adorable canine companion named Hewie who is essential to solving puzzles, temporarily distracting enemies and providing a very …
Read MoreThis PS2-only survival-horror game (which is currently selling for a cool $450 on ebay holy SHIT) is a curious hidden gem in the Capcom canon as well as an interesting example of experimentation in the golden age of the genre that while didn’t quite hit the mark, is fascinating in it’s own right. As a spiritual successor to the Clock Tower series, Haunting Ground mostly centers around the player character Sofia running away from stalker-type enemies rather than fighting them. It's basically a 10-hour game of cat and mouse with relentless pursuers that can essentially kill you instantly, costing you exorbitant amounts of time and stress when you have to reload a save from 30 minutes ago. It also features all the awkwardly designed puzzles that you would expect from a games of this type with the added frustration of never being able to completely give yourself time and space to work it out due to the unkillable enemies. So there's that. Nothing that revolutionary per se, but where the game really gets interesting is that the player character also has an adorable canine companion named Hewie who is essential to solving puzzles, temporarily distracting enemies and providing a very much welcome reprieve from the never-ending nightmare of being chased through the game's massive, confusingly structured, gothic castle of a map. He doesn’t always obey your orders though, and it's even possible to outright lose Huey, which can lead to a time consuming and I'll say it again, stressful experience of having to retrace your steps and track down the boy! It's a lot. Don't get me wrong though, I do like this game! I think it's super unique and I applaud the team at Capcom for trying something different that's very un-Resident Evil. It’s got a certain vibe that’s purely it’s own and one of the primary villains, Daniella, is probably one of the creepiest survival-horror antagonists of all time. It would have been great to see this formula followed-up upon but, sadly this was getting into the late era of the genre's 2000's boom, where things started to slide into 3rd person action-horror territory with the release of Resident Evil 4. Since then we have yet to see a game from Capcom quite like this but I’ve learned time and time again to never give up on this company.
Read LessI got lost a lot while playing this game. I'll be honest: without the guide, I wouldn't have been able to finish it. It also really bothered me to die because of the dog’s disobedience. But this game is still pretty damn cool; and looks surprisingly good for its time.
This title is a psychological survival horror game that stands out for its haunting atmosphere and unique companion mechanics. The MC is called Fiona Belli, a young woman who wakes up trapped inside a gothic castle after a car accident. Isolated and defenseless, she must rely on her companion, a dog named Hewie, to explore the castle, solve puzzles, and evade relentless pursuers. The relationship between Fiona and Hewie is central to the experience, with trust and obedience shaping how effectively he can help you survive.
The game’s greatest strength lies in its tension and atmosphere. The eerie castle feels oppressive and alive, filled with unsettling details and threatening stalkers who pursue Fiona with disturbing persistence. The panic system, which distorts the screen and controls when Fiona is frightened, is an inspired touch that immerses the player in her vulnerability. Visually, it makes impressive use of the PS2’s hardware, delivering realistic environments and lighting that amplify the dread.
However, the game’s structure can become repetitive, cycling through a pattern of being hunted, hiding, and solving puzzles. The pacing is deliberate and slow, which enhances tension but may frustrate players expecting faster action. Though if you come to this game expecting …
This title is a psychological survival horror game that stands out for its haunting atmosphere and unique companion mechanics. The MC is called Fiona Belli, a young woman who wakes up trapped inside a gothic castle after a car accident. Isolated and defenseless, she must rely on her companion, a dog named Hewie, to explore the castle, solve puzzles, and evade relentless pursuers. The relationship between Fiona and Hewie is central to the experience, with trust and obedience shaping how effectively he can help you survive.
The game’s greatest strength lies in its tension and atmosphere. The eerie castle feels oppressive and alive, filled with unsettling details and threatening stalkers who pursue Fiona with disturbing persistence. The panic system, which distorts the screen and controls when Fiona is frightened, is an inspired touch that immerses the player in her vulnerability. Visually, it makes impressive use of the PS2’s hardware, delivering realistic environments and lighting that amplify the dread.
However, the game’s structure can become repetitive, cycling through a pattern of being hunted, hiding, and solving puzzles. The pacing is deliberate and slow, which enhances tension but may frustrate players expecting faster action. Though if you come to this game expecting something like modern Resident Evil, than this one is not for you, this title is even slower than the very first RE entry, which is great for fans of oldschool survival horror. The controls are somewhat stiff, and while the story’s premise is intriguing, it doesn’t always deliver deep character development or a strong narrative payoff.
Despite these flaws, this game remains a memorable and underrated entry in the survival horror genre. Its focus on fear, helplessness, and psychological unease, combined with the emotional bond between Fiona and Hewie, gives it a distinctive identity. Though some people gave it mixed reviews upon release, it has since gained a loyal cult following for its atmosphere, originality, and haunting tone. This is a must-play if you are a fan of survival horror, especially if you like the more slower versions of them like the first entries of RE an Silent Hill.
Being a huge fan of survival horror games, I found myself disappointed with this release.
Don't get me wrong, the layout and gothic style of the castle and its surroundings was a beautiful atmospherical wonder, but it's completely overshadowed by the main character's weak defenses and easily spooked personality.
I only wanted to play this because it was said to be a spiritual successor to Clock Tower 3 and it is in a way, but doesn't fully recreate the same experience. Clock Tower 3 had its fair share of bad mechanics but Haunting Ground is riddled with them, almost in a game breaking fashion.
This game must be played for its atmosphere, but everything else is just frustration... Sadly.
I've owned this game since release( A young lass I was.~) I still play it to this day. Now that I've found this site.. I can tell you all; It's been to the point, if this was on ps4? I'd have unlocked all acheivements 😂
All that aside, the game has just the right atmosphere to scare you, once the music stops you can't help but to run- out the door the stalker is behind by accident. Having a canine companion just makes the game even better. Each puzzle more deadly than the last.
Not listening to your dog, keeping quiet or even kicking the homunculi? You just might attract a nightmare.
Each stalker? Crazier than the last. From using just their hands, to shard of glass and fire poker even a gun. Let's not forget the ' Alchemical magic ' used by the final boss before he ' flames on '~