Review WerqKween 3/5 · Dec 7, 2021
What an interesting little game. It's pretty good but mostly unremarkable. Economy of means is the theme here. That and being kind of like Final Fantasy Tactics. Straightforward and minimal amounts of story, scenery, customization, progression, discovery, strategy, and fine but forgettable music, characters, villains, and plot. The artwork stands out as memorable. Lots of strong noses. One side quest. …
What an interesting little game. It's pretty good but mostly unremarkable. Economy of means is the theme here. That and being kind of like Final Fantasy Tactics. Straightforward and minimal amounts of story, scenery, customization, progression, discovery, strategy, and fine but forgettable music, characters, villains, and plot. The artwork stands out as memorable. Lots of strong noses. One side quest. It's all pretty bare bones and about 98% of the game is spent in battle. Which would be fine if there was any amount of thought and planning involved. I appreciate not having to slog through menus for hours, but there is almost zero planning. You spend a bit of the game feeling your way around, then try to level up adequately, and then at the midpoint, it all becomes the same - send your mages in guns blazing to do as much AOE DPS as possible, pluck off out of reach dangers with your archers, clean up with your melee dudes, then heal or throw out some additional damage with your healing capable folks. 10 hours later, it's over.
I'm debating whether I want to start another playthrough now to do the side quest and get the other ending. It would go fairly quick, but some of the more puzzly battles are a headache.