Well now, we have a brand new Nintendo mobile game. All sunshine and roses, right?
Not quite.
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It's a gatcha game, with all characters locked behind a standard gatcha mechanic including single and ten-fold rolls. Characters are tiered, as with any gatcha games, which means you'll do better with higher tier characters. And the unfortunate reality is that you'll do …
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Well now, we have a brand new Nintendo mobile game. All sunshine and roses, right?
Not quite.
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It's a gatcha game, with all characters locked behind a standard gatcha mechanic including single and ten-fold rolls. Characters are tiered, as with any gatcha games, which means you'll do better with higher tier characters. And the unfortunate reality is that you'll do better if you spend real money. This is a bad look for a Mario Kart game, and sets a depressing precedent. Full disclosure, I play a gatcha mobile game, and they can still be worthwhile, but they come with the need to understand the potential cost involved if you want more than the freebies. For a game that will likely be very attractive to kids, a Mario Kart gatcha game is a poor choice on Nintendo's part.
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It's another always connected game, which really doesn't make a lot of sense because you're racing against ghosts. I suppose the game has to grab the ghost data from the server. Regardless, it means that it is yet another Nintendo game that I can't enjoy on my daily subway commute. I'm glad I have a Switch.
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It has no true multiplayer. I know I touch on that in the last point but this is a big one. What's the point of Mario Kart if you can't play with other people, especially not your friends?
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200cc is locked behind a subscription of $4.99 USD a month. Not only is this a gatcha game, it's a gatcha game that asks you to pay an ongoing subscription separate from any gatcha transactions. And $4.99 a month is a lot to ask for a simple kart class when the same amount nabs you either an Apple Arcade or Google Play Pass. It is poor timing on Nintendo's part, at the very least. ( I also need to point out that Apple Arcade is $5.99 in CAD while Mario Kart Tour Gold Pass is $6.49, despite the fact that both ate $4.99 USD. That's just adding salt to the wound at this point).
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Game play is, at best, fine. Nintendo made a reasonable stab at creating simplified touch controls for the game, and they work well enough. Despite working , the racing isn't really very much fun, least of all if compared to a console iteration of Mario Kart. That's to be expected, but it is the cherry on the sundae of disappointment that is Mario Kart Tour.
It's free to try out, so you'll lose nothing for simply playing the first few levels. Maybe you'll even enjoy it, but I suspect this will be disappointing for a lot of people who just wanted a simple but enjoyable Mario Kart on their phone.
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