Review scoopings 3/5 · May 25, 2026
Great For An SNES TRPG, But I'm Ready For The Next Gen Rn
Preliminary: I'm very skeptical of an SNES RPG, tactical no less which I usually burn out with, in mid 1996, but I will give this an earnest try because I watched a playthrough and it looks gorgeous and the music sounds great.
Yessss the comforting music to start it. Love wake up/bedroom music in RPGs. And this is especially pretty …
Preliminary: I'm very skeptical of an SNES RPG, tactical no less which I usually burn out with, in mid 1996, but I will give this an earnest try because I watched a playthrough and it looks gorgeous and the music sounds great.
Yessss the comforting music to start it. Love wake up/bedroom music in RPGs. And this is especially pretty for an SNES RPG. 
It's interesting. So far I've actually read every word and not felt like just rushing through the dialog. I'm sure that'll eventually change cuz even my most beloved RPGs that I grew up with, like FF9 and 10, I do that. But maybe hopefully things are changing? And I realize I have a lifetime to play these games as long as I'm enjoying the music, Look, and gameplay enough, just savor them. (the trick is actually enjoying those enough to warrant these 50+ hour games...)
Early Game
Yesss in a rare occasion, the musci for this first dungeon is banging. Instead of being dungeony and lame, it's epic, empowering, and groovy. Omg yessss and there's a dash button! This is coming together to be worth a full playthrough ah! Why are so many of my most beloved games seemingly so forgotten or underknown (and that's true even when compared to other Japan-only releases etc.). I'm not loving how they're having the femme character be constantly crying so far, but otherwise, I am enjoying everything about this!
Even tho I will never love tactical/more complex RPGs, since it slows the game down when it's alreayd intentionally slow and plot-focused, instead I'm spending all this time in menus and moving around a field etc., this one so far seems to be very fluid and better than even the Fire Emblem I just dabbled with. I like how you change direction of where you face so it's clear where you are hitting, etc. However, I bet I will still burn out with it because it seems battles wont be real quick like most turn based JRPGs.
I'm loving everything about this but ugh the items/menu situation is not it. You'd think they'd have the standard of stacking items and shared inventory by now. I'm also not exactly loving the reliance on smashing things/breaking bushes/searching around for so many items. I like that in Zelda but I guess I'm just not watning that in an RPG? I'd rather grind for my money. Which leads me to my other thing that's both a gripe and a positive: this doesn't seem to be a grinding game? You have your battles that are set and I couldn't return to the mountain to grind for money. Maybe that'll change later. Instead, after googling, I found out I should get money in early game by collecting Frogs from bushes lol. And other teidous tasks. not in love with that, but I also am glad for it since this tactical RPG type battle takes longer and isn't my preferred turn-based button mashing for grinding. Oh gosh and I don't like how buying equipment etc goes, just give me a quick easy menu!
But it sure is pretty and I still think Imma push through nonetheless. And I'm surprised I have not burned out of the combat yet maybe because it isn't relentless grinding/random battles (yet at least) and I can fast forward through enemy turns (which always feel so slow to me in TRPGs). Also, it's early game still, but I don't feel like the music has been repetitive yet and keeps feeling interesting even when it's the usual RPG medieval sound or other soudn I usually don't click with.
Yesss the music for the Mountain place is great and funky. Interesting, a very clear Lesbian character in a 96 Japan-only RPG. And she talks down to the naive boys of the group. Nice. (tho overall the humor and social implications of the game certainly aren't a highlight).
The game continues to be well-designed. For instance, the placement of Save/Heal spots are nice without being too easy. These bosses are no joke tho.
Yesss I love the Port Oceania music, giving Kingdom Hearts etc Feel. 
Omg geting this Whale-and-the-lady-whom-I-saved to say the right thing so I can move on has been quite the chore. Hopefully not too many of thsoe scenarios. Omg I thought I had solved it but still the lady wont tell me what to do in the forest. Smh. (Ah, I finally got it. Not a fan of having to re-talk to unremarkable people so many times/at precisely the right time before they become remarkable! Maybe for a sidequest/optional item, not main game!)
Yesss the cheesy music 
Mid Game
I guess I'm considering the second Island mid game? I still really like this but I could do without the usual SNES JRPG antics like the dancing fairies and "humor" and quirky diversions. But still likeing the Sound and Look, and the Play still has me surprisingly hooked despite the tactical aspect.
I love Rain, she's not really weak in any way and has so many spells/techniques.
This whole mad scientist subplot feels like an unnecessary subplot a la far too many JRPGs of this time. And the quirky/humorous type stuff is just not for me. I want serious and beautiful for my RPGs! It probly doesnt help this Dome place has the usual dungeon-y/combat-y RPG music, not a fan of that style, even if this tune is better than most of that nature.
Again, I am really enjoying thisg ame and hooked but the initial luster of the Look and Sound haven't held up as I near the last parts (at least, I assume the last parts, since I'm a good way into the third island and I read there are only 3 islands...). Medieval vibe music (blergh), not a fan of the mad scientist lab or the pyramid areas, and no excuse for the inventory style and most of all the equipment purchasing/equipping mechanics.
I know I'm repeating myself but the quirky/"humorous" antics that are so characteristic of SNES JRPGs and the tedious parts like climbing up to this pyramid entrance. And the usual SNES JRPG dungeon music has prevailed. I'm so ready for FF7, well, FF9 and 10, at this point. Advanced time! Imma try to push through but if I continue to burn out, I should remind myself I should be thrilled and excited each time to pick up the game. This obviously is a great SNES JRPG, but I can always return to it to finish it.
Yeaaaa I've officially burned out doing tihs run in circles flame puzzle. I dunno maybe I'm just tired today, but I think it's time to add this to RPG Replay list and move on.
Look: 8/10 Great for an SNES JRPG
Sound: 7.5/10 Was great at first but eventually felt dry
Play: 8/10 Slight boost, despite burning out with it, because it is the best of the TRPGs so far and the farthest by far I've gone in one.
Feel: 7.5/10 If this came out even a year earlier, this would've been such a highlight. At this point though it's time for PS1 RPGs!
Attachment: 8/10 I am confident I will return to this to finish this file.
Overall: 7.8/10
Completion: Doing the puzzle in the bigger Pyramid
Playtime: 6h 15m