Status Chovus Oct 16, 2018
Beat the game without much difficulty. The main guy (blue haired swordsman) carried the team because of this melee damage output, and I gave him almost all stat boost items. I rarely used traps and offensive magic. All characters but the main used ranged weapons, and by the end both warriors had several weapons to choose from: the main guy …
Beat the game without much difficulty. The main guy (blue haired swordsman) carried the team because of this melee damage output, and I gave him almost all stat boost items. I rarely used traps and offensive magic. All characters but the main used ranged weapons, and by the end both warriors had several weapons to choose from: the main guy had a lighting, fire, ice and non elemental sword, while the other guy had a spear, curved spear, lighting axe and non elemental axe. I would switch weapons between attacks for the greatest effect (for example using spear for all attacks except the last, and then switching to axe to knock the enemy away).
I very rarely put offensive names for characters, but I gave the monkey character a mildly offensive name. There was a scene early on where someone said "Well if it isn't little X", which expressed exactly what I was thinking when I named the monkey. That scene was hilarious, and many laughs were to be had throughout the entire game due to that name.