Enemy Zero box art

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Enemy Zero

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Enemy Zero

Dec 13, 1996

Main game

3.42 average rating based on 12 ratings

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Enemy Zero was the second game to star the digital character Laura Lewis—the first being D. In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D. The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a … More
Enemy Zero was the second game to star the digital character Laura Lewis—the first being D. In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D. The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over. In Enemy Zero, reloading the gun and moving the character around are mechanics that have been made intentionally slow,[4] which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend him or herself without a gun. Enemy Zero is an example of a game containing stealth elements[5] roughly two years before the release of Metal Gear Solid popularized the genre worldwide, though ten years after Metal Gear started the genre in 1987. Less
Developers
WARP
Publishers
Sega, WARP
Series
D series
Platforms
PC (Microsoft Windows), Sega Saturn
Genres
Adventure, Shooter
Themes
Action, Horror, Open world, Stealth, Survival
Release Dates
Dec 13, 1996 (Japan)
Sega Saturn
Dec 1997 (North_America)
Sega Saturn
1997 (Europe)
Sega Saturn
Nov 1998 (North_America)
PC (Microsoft Windows)
Nov 28, 1998 (Japan)
PC (Microsoft Windows)
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User Stats
61
In Collection
32
Wish Listed
2
Playing
28
Backlogged
How Long Is Enemy Zero?
No playthrough data yet
thegameistobesold
thegameistobesold gave Apr 23, 2022
thegameistobesold gave Apr 23, 2022
I wonder if Earth is Sunny today.....
This review is for the Sega Saturn version

-Annoyingly frustrating labyrinth corridors without any MAP or sense of direction tested my patience and I used 2 walkthroughs, 1 online map and a video walkthough

-Clunky and TORTOISE paced movement when in "adventure mode"

+Piano score by Michael Nyman is one of the best Piano SCORES ever in video game history

+Characters whether "human or not" evoked a sense of emotion

Even though the gameplay pissed me off sometimes...the beautiful cutscenes, ending and characters struck a chord with me. Truly an original work of art. RIP Kenji Eno you were one of a kind!

If the gaming industry has any sense of respect for the artform they will REMASTER/REMAKE his Trilogy (D/Enemy Zero/D2).