Main game
3.69 average rating based on 61 ratings
Game plays very similiar to Cybernator with a simliar Mecha Manga style cutscene 2d Horziontal Platform Multi-Directional Shooting game.
You can hop in and hop out of your suit Blaster Master style, which allows you to solve some switch based puzzle-gates, as well as swap out into various different vehicles with different strengths and weapons, mobility styles, as well as weapons. Backgrounds are bright and varied as well as many different kinds of enemies with various AI attack patterns.

All in all this is a nice shooting game that has a lot of perks, the additional vehilces offer a lot of variety and they are all pretty fun to try out once or twice.
The game is unfortunately, really quite difficult. After so many hits you eventually explode. The controls also arent the easiest or most intuitive. The story is complete Military Space Opera type fluff.

Story is arbitrary but the animated cutscenes are pretty cool.
All in all i liked this game with its strengths, didnt like it's difficulty or the way some parts of it played. The game also featured some really annoying puzzles or mission objectives that werent that clear.

The game does have it's notable moments …
Game plays very similiar to Cybernator with a simliar Mecha Manga style cutscene 2d Horziontal Platform Multi-Directional Shooting game.
You can hop in and hop out of your suit Blaster Master style, which allows you to solve some switch based puzzle-gates, as well as swap out into various different vehicles with different strengths and weapons, mobility styles, as well as weapons. Backgrounds are bright and varied as well as many different kinds of enemies with various AI attack patterns.

All in all this is a nice shooting game that has a lot of perks, the additional vehilces offer a lot of variety and they are all pretty fun to try out once or twice.
The game is unfortunately, really quite difficult. After so many hits you eventually explode. The controls also arent the easiest or most intuitive. The story is complete Military Space Opera type fluff.

Story is arbitrary but the animated cutscenes are pretty cool.
All in all i liked this game with its strengths, didnt like it's difficulty or the way some parts of it played. The game also featured some really annoying puzzles or mission objectives that werent that clear.

The game does have it's notable moments though, my favorite bit was the part where you fly a frigate of some sort back to port after boarding it and taking it out over after a star wars like corridor laser shoot out
This title is a standout example of how far developers could push the SNES near the end of its lifespan. The game delivers a thrilling mix of precision platforming, intense action, and clever mech-based gameplay. The MC is called Stone, a soldier fighting against the Dark Axis forces in a desperate war for Earth’s survival. While the plot is fairly simple, the atmosphere and presentation make the conflict feel epic, especially for a 16-bit title.
What truly sets the game apart is its unique gameplay loop. You pilot various mechs, each with distinct weapons, mobility, and combat styles, from the balanced Nitro unit to the heavy Prometheus or the flight-capable Havoc. Impressively, you can eject from your mech at any time to explore small passages or hijack enemy suits, adding a layer of strategy uncommon in action games of that era. This mechanic keeps gameplay fresh and dynamic, blending exploration and combat seamlessly.
The controls are crisp and responsive, with satisfying weapon feedback and fluid animations. The level design encourages experimentation, rewarding people who learn to use each mech’s strengths effectively. Graphically, the game is stunning, detailed environments, smooth animation, and explosive effects that rival even some early 32-bit titles. …
This title is a standout example of how far developers could push the SNES near the end of its lifespan. The game delivers a thrilling mix of precision platforming, intense action, and clever mech-based gameplay. The MC is called Stone, a soldier fighting against the Dark Axis forces in a desperate war for Earth’s survival. While the plot is fairly simple, the atmosphere and presentation make the conflict feel epic, especially for a 16-bit title.
What truly sets the game apart is its unique gameplay loop. You pilot various mechs, each with distinct weapons, mobility, and combat styles, from the balanced Nitro unit to the heavy Prometheus or the flight-capable Havoc. Impressively, you can eject from your mech at any time to explore small passages or hijack enemy suits, adding a layer of strategy uncommon in action games of that era. This mechanic keeps gameplay fresh and dynamic, blending exploration and combat seamlessly.
The controls are crisp and responsive, with satisfying weapon feedback and fluid animations. The level design encourages experimentation, rewarding people who learn to use each mech’s strengths effectively. Graphically, the game is stunning, detailed environments, smooth animation, and explosive effects that rival even some early 32-bit titles. The OST complements the action with a gritty, futuristic tone that enhances the immersion.
It is also notable for its two-player split-screen versus mode, a rare feature that adds considerable replayability, in which I poured a couple of hours into with some friends back in the day. However, the game is challenging, limited continues, tough enemies, and minimal guidance make it demanding even for experienced people. I admit that I could only manage to beat this title while using save-states via emulation, it is sometimes an unbalanced experience.
Despite its difficulty and limited availability at release, this game has since become a cult classic. It’s one of the most technically and creatively ambitious titles on the SNES, and to this day, it stands as a testament to LucasArts’ innovation and mastery of the 16-bit platform. It is a no-brainer since it is very short, there is little to no excuse not to play this if you enjoy other similar games of this era.
Beat the game. It is very similar to Cybernator and Gun Hazard. I found it more difficult than Cybernator and it is difficult to say which game is better. I liked how it has multiple mechs which are very different from each other; I particularly had fun using the spider mech with its awkward controls for walking on walls and ceiling. I liked how it has a decent emphasis on getting out and going around as an infantry and how the infantry is able to aim down while flying (which is better than Gun Hazard's infantry).
I disliked the lack of progression as the only thing that can change is sometimes you have a choice which type of mech to take past a point of no return. I had trouble with the missions which require you to defend something; required a lot of trial and error to figure out what the game wants you to do and how to win. Beat the final boss with the enemy humanoid mech because I had a weapon powerup. Still had to save state scum pretty hard to win. Makes me wonder if I was meant to use the other mech conveniently placed just …
Beat the game. It is very similar to Cybernator and Gun Hazard. I found it more difficult than Cybernator and it is difficult to say which game is better. I liked how it has multiple mechs which are very different from each other; I particularly had fun using the spider mech with its awkward controls for walking on walls and ceiling. I liked how it has a decent emphasis on getting out and going around as an infantry and how the infantry is able to aim down while flying (which is better than Gun Hazard's infantry).
I disliked the lack of progression as the only thing that can change is sometimes you have a choice which type of mech to take past a point of no return. I had trouble with the missions which require you to defend something; required a lot of trial and error to figure out what the game wants you to do and how to win. Beat the final boss with the enemy humanoid mech because I had a weapon powerup. Still had to save state scum pretty hard to win. Makes me wonder if I was meant to use the other mech conveniently placed just before the final battle.