Magic Pengel: The Quest for Color box art

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Magic Pengel: The Quest for Color

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Magic Pengel: The Quest for Color

Mar 20, 2002

Main game

3.42 average rating based on 24 ratings

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Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle". Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created. With the help of Zoe and Taro, the character trains and battles using custom-created designs, which can be traded to or battled with the creations of other … More
Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle". Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created. With the help of Zoe and Taro, the character trains and battles using custom-created designs, which can be traded to or battled with the creations of other players. As the Doodles battle, they become more powerful, and earn points towards the purchase of pre-created Doodles, and extra abilities towards customizable creation. Combat functions according to three selections: attack, magic, and block, as well as a charge command. The three basic maneuvers follow a standard rock-paper-scissors methodology, but repetitiveness is minimized due to the varied attributes of the Doodles, as well as the inability to successively repeat any selection. Less
Developers
Taito
Publishers
Agetec
Series
Magic Pengel
Platforms
PlayStation 2
Genres
Adventure, Role-playing (RPG)
Themes
Fantasy
Release Dates
Mar 20, 2002 Full Release (Japan)
PlayStation 2
Jun 24, 2003 Full Release (North_America)
PlayStation 2
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User Stats
68
In Collection
33
Wish Listed
0
Playing
25
Backlogged
How Long Is Magic Pengel: The Quest for Color?
Main story: 15.6 hours
Main + extras: 29.4 hours
Total completions: 2
paycheck_stevens
paycheck_stevens gave May 6, 2022
paycheck_stevens gave May 6, 2022
Come See My Beautiful Fish... Tasty! Yummy!
This review is for the PlayStation 2 version

What a wonderful game. I could refine my doodles for hours. But that's not at all what I did. I burned through the easy training battles of the story to unlock new parts for my doodles, tacking the latest and greatest parts haphazardly to boost the power of my doodles. There is a nice difficulty spike for the last section, which are basically the only non tutorial battles of the main story. It was just the right amount of tension to keep me coming back for more without taking too many retries. I'm glad I never got far as a kid, because I don't think I would have understood some of the thoughts presented as the final scenes unfolded, but the game was a great combination of whimsy and depth.

If you like games where you create part of the world without all of it falling on your shoulders, and can handle a rock, paper, scissors turn based combat system, then I highly recommend playing this game however you can get your hands on it. There is nothing else quite like it. I would offer to share, but I suspect I'll be back to make some wildly imaginative doodles soon. …

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What a wonderful game. I could refine my doodles for hours. But that's not at all what I did. I burned through the easy training battles of the story to unlock new parts for my doodles, tacking the latest and greatest parts haphazardly to boost the power of my doodles. There is a nice difficulty spike for the last section, which are basically the only non tutorial battles of the main story. It was just the right amount of tension to keep me coming back for more without taking too many retries. I'm glad I never got far as a kid, because I don't think I would have understood some of the thoughts presented as the final scenes unfolded, but the game was a great combination of whimsy and depth.

If you like games where you create part of the world without all of it falling on your shoulders, and can handle a rock, paper, scissors turn based combat system, then I highly recommend playing this game however you can get your hands on it. There is nothing else quite like it. I would offer to share, but I suspect I'll be back to make some wildly imaginative doodles soon. (My profile pic is a drawing of one of the first doodles I made in this game way back in childhood)

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buffaling
buffaling gave Jan 29, 2013 (edited)
buffaling gave Jan 29, 2013 (edited)
buffaling's review of Magic Pengel: The Quest for Color

Totally absurd and fun.

cwknight
cwknight updated their status Jan 4, 2023
cwknight updated their status Jan 4, 2023

The thing that gets me about this game is how barebones it feels, even for the time. Like, there really is nothing to do other than fight battles; there’s no items, other than new brushes; all you can buy except brushes are new Doodles.

God damn the soundtrack is excellent, though. They’ve got these acoustic classical guitar tracks that are just awesome.