404Sight box art

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404Sight

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404Sight

Apr 16, 2015

Main game

3.20 average rating based on 15 ratings

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404Sight is a free game made in support of net neutrality. It’s a 3D playground runner influenced by parkour running with the addition of a special ping ability that reveals areas that can speed the player up or slow them down.
Developers
Retro Yeti Games
Publishers
Retro Yeti Games
Platforms
PC (Microsoft Windows)
Genres
Indie, Platform
Themes
Action
Steam
View on Steam
Release Dates
Apr 16, 2015 (Worldwide)
PC (Microsoft Windows)
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User Stats
286
In Collection
1
Wish Listed
0
Playing
195
Backlogged
How Long Is 404Sight?
No playthrough data yet
notbryant
notbryant gave Jul 26, 2015
notbryant gave Jul 26, 2015
Something something net neutrality

404Sight is a great game if you like things like net neutrality or parkour. Or both.

The main crux of the game is "run from point A to point B as fast as possible" in a Tron-like world. To that extent, it's pretty fun. The levels are pretty creative and there is usually more than one route to get to the end. (Even more if you think outside the box.) I like the idea of having "bandwidth" that is both a life bar and how far your Ping zone goes. Ping is what allows you to see both the green speedup areas and red slowdown obstacles; you can toggle it on and off to avoid the slowdowns or you can also use your left-click "super runny fast mode" (my term) to boost past any problem areas. If you hit too many slowdown areas or fall off the edge, you "die" and respawn at the last checkpoint.

As a concept it's pretty simple but very well done. The running animation of the character is one such example as well as the lighted outfit that changes color based on your bandwidth. You also have the ability to switch instantaneously between 1st …

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404Sight is a great game if you like things like net neutrality or parkour. Or both.

The main crux of the game is "run from point A to point B as fast as possible" in a Tron-like world. To that extent, it's pretty fun. The levels are pretty creative and there is usually more than one route to get to the end. (Even more if you think outside the box.) I like the idea of having "bandwidth" that is both a life bar and how far your Ping zone goes. Ping is what allows you to see both the green speedup areas and red slowdown obstacles; you can toggle it on and off to avoid the slowdowns or you can also use your left-click "super runny fast mode" (my term) to boost past any problem areas. If you hit too many slowdown areas or fall off the edge, you "die" and respawn at the last checkpoint.

As a concept it's pretty simple but very well done. The running animation of the character is one such example as well as the lighted outfit that changes color based on your bandwidth. You also have the ability to switch instantaneously between 1st and 3rd person which is really cool. When you do certain jumps, your character will do a sick flip. Possibly the most worthy of noting is the awesome soundtrack which the devs even released on BandCamp for "name your price".

The most glaring problem I had was the aforementioned flips when in 1st person. It spins you every which direction with no warning, is extremely disorienting, and really might even cause motion sickness. It caused me to switch from playing in 1st to 3rd by the end of the game because the flips were making me nauseated. There were a few other minor gripes: the game didn't seem to perform well, stuttering sometimes when spawning slowdowns (on ultra with a GTX 750-ti) and playing in windowed mode is impossible as mouse capture was poor, resulting in clicks to toggle your ping resulting in clicking outside the game window.

But the worst offender which really almost ruined this game for me was that upon finishing one stage I fell through the level and was stuck there. It did this again and again every time I played it despite the numerous fixes I attempted. Eventually after looking to YouTube to see if I was doing something wrong somehow ,I learned that it was the last level of the game and a cutscene is supposed to play, only it didn't. This was really unfortunate as I came so close to beating the game but was ultimately frustrated instead of being satisfied.

Before coming to that glitch though, it was a completely enjoyable experience. It's a fun game, albeit short (easily doable in under 60 minutes) that I'd recommend to anyone -especially for the price tag of FREE- though I really wish they'd fix that really game-breaking glitch. The premise doesn't seem super relevant of net neutrality, to me, but it is just made "in support" of net neutrality, so don't think about it to hard. It's just a game and a fun one at that.

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