Review jademonkey 2/5 · Sep 26, 2023
I enjoyed Lone Fungus at first, but I've decided to call it quits.
Backtracking is always a tricky balance in a Metroidvania, but Lone Fungus just absolutely misses the mark for my money. Teleporters are few and far between, and many of the rooms are absolutely sprawling. Lone Fungus gives you a lot of movement options, so this could be …
I enjoyed Lone Fungus at first, but I've decided to call it quits.
Backtracking is always a tricky balance in a Metroidvania, but Lone Fungus just absolutely misses the mark for my money. Teleporters are few and far between, and many of the rooms are absolutely sprawling. Lone Fungus gives you a lot of movement options, so this could be ok. Unfortunately, there's not much space to use those movement options, since every room is full of enemies and traps, making the fastest movement abilities a bit too risky to use repeatedly. This could still work out, but, unlike the movement systems, combat is extremely basic and not particularly engaging. To add further insult to injury, killing enemies provides you with no progression, so avoiding enemies is generally the better option. As a final cherry on top, the secrets have subtle enough tells that almost any wall looks like it could be a secret. So now you're wandering giant corridors slashing at every wall so you don't miss a secret when you're not actively backtracking.
I honestly find the movement systems fun, if over-complicated. Unfortunately, I don't even fully enjoy this since the movement challenge rooms start to become quite long in addition to requiring very high precision with sometimes counterintuitive setups. I have the technical skill for these types of challenges. Unfortunately, I only have the patience to do them here and there, but they pop up everywhere. A small related complaint is that your hit box is oddly large for this style of game, so I found myself not really able to play as aggressively I liked. What would be close calls in other games are guaranteed hits with how chunky you are in Lone Fungus. I adjusted to it over time, but it certainly wasn't to my taste.
The coup de grâce for me is that the upgrades, outside of a few of the movement related ones, just aren't exciting. I was left feeling "I did all of this for what now?" regularly throughout my time with Lone Fungus. Offensive spells generally didn't feel particularly beneficial to use since they compete with healing and all had rather clumsy mechanics that would take more practice than they're worth to use effectively. I find the badge system a bit tired, especially since most of the benefits here are so incremental. In 10 hours, I found pieces to complete 1 health upgrade and found two base damage upgrades.
Of course, I wouldn't play the game for 10 hours if I outright disliked everything. As mentioned previously, I think the movement systems are legitimately fun, despite the frustrating challenge design. I enjoy the presentation and style. Until the backtracking really kicked in, I was actually leaning slightly positive despite the other misgivings.