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Urban Chaos: Riot Response

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Urban Chaos: Riot Response

May 19, 2006

Main game

3.68 average rating based on 47 ratings

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In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the … More
In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health. Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move. Less
Release Dates
May 19, 2006 (Europe)
PlayStation 2, Xbox
Jun 15, 2006 (North_America)
PlayStation 2, Xbox
Jun 28, 2007 (Japan)
PlayStation 2, Xbox
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User Stats
236
In Collection
29
Wish Listed
2
Playing
101
Backlogged
How Long Is Urban Chaos: Riot Response?
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Krauzer
Krauzer gave Jul 10, 2025
Krauzer gave Jul 10, 2025
Krauzer's review of Urban Chaos: Riot Response

This is a gritty, first-person tactical shooter developed by Rocksteady Studios, set in a crime-ridden city torn apart by riots, the MC is called Nick Mason, a member of an elite anti-riot police unit. The game emphasizes brutal, up-close action with a mix of lethal and non-lethal weapons, riot shields, and squad-based tactics, which back in the day was one of it's selling points because this level of violence was not very common at the time.

Its gameplay is intense and fast-paced, blending arcade-style shooting with tactical decision-making, such as rescuing hostages, securing areas, and working with AI-controlled allies like firefighters or paramedics. The use of riot shields and stun weapons adds a unique flair, encouraging you to disarm rather than always kill. I'm a fan of the bonus missions you had to perform in order to unlock new tools to help you progress the main mission, this gives you a little extra level of complexity and replayability, and they are definitely not a walk in the park.

While it delivers a satisfying and aggressive combat experience, it falls short in areas like enemy and ally AI, repetitive mission structure, and average visuals for its time. Still, it's responsive controls, …

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This is a gritty, first-person tactical shooter developed by Rocksteady Studios, set in a crime-ridden city torn apart by riots, the MC is called Nick Mason, a member of an elite anti-riot police unit. The game emphasizes brutal, up-close action with a mix of lethal and non-lethal weapons, riot shields, and squad-based tactics, which back in the day was one of it's selling points because this level of violence was not very common at the time.

Its gameplay is intense and fast-paced, blending arcade-style shooting with tactical decision-making, such as rescuing hostages, securing areas, and working with AI-controlled allies like firefighters or paramedics. The use of riot shields and stun weapons adds a unique flair, encouraging you to disarm rather than always kill. I'm a fan of the bonus missions you had to perform in order to unlock new tools to help you progress the main mission, this gives you a little extra level of complexity and replayability, and they are definitely not a walk in the park.

While it delivers a satisfying and aggressive combat experience, it falls short in areas like enemy and ally AI, repetitive mission structure, and average visuals for its time. Still, it's responsive controls, and adrenaline-pumping action make it a cult favorite among fans of tactical shooters. It’s not a masterpiece, but it has a distinct style that sets it apart from more conventional military games of the era, didn't set any standards but it is still one of the best titles of the PlayStation 2 platform.

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