Rising Zan: The Samurai Gunman (1999)

UEP Systems

PlayStation · PlayStation 3 · PlayStation Portable

3.36 from 14 ratings

54 members have it in their collection · 1 playing now · 25 backlogged · 13 wish listed

How long? Main story 2h (from 1 logged playthrough)

Rising Zan is a 3rd person action game with plenty of oddball humor and interesting situations. Zan, the main character wields the weapons of both of his trades... the Sword of a Samurai master, and the six-shooter pistol of an American cowboy. He'll need a variety of techniques to defeat the Jackal Clan and avenge his own lost battle. Zan … Read more
Rising Zan is a 3rd person action game with plenty of oddball humor and interesting situations. Zan, the main character wields the weapons of both of his trades... the Sword of a Samurai master, and the six-shooter pistol of an American cowboy. He'll need a variety of techniques to defeat the Jackal Clan and avenge his own lost battle. Zan proceeds through enemies and challenges in each level to eventually reach the boss who he then battles in some form of specialized combat or pattern. Once the boss is defeated, Zan gets the chance to unleash as much punishment on his foe in 30 seconds as he can; higher damage values will change the finishing move he uses to slay his foe. Read less
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Details

Developers
UEP Systems
Publishers
Agetec, Studio Zan, UEP Systems
Genres
Hack and slash/Beat 'em up
Themes
Action, Historical

Release dates

  • Mar 25, 1999 (Full Release) (Japan) PlayStation
  • Sep 30, 1999 (Full Release) (North_America) PlayStation
  • Oct 1999 (Full Release) (Europe) PlayStation
  • Dec 21, 2011 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
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Rating distribution

5 stars
2
4 stars
5
3 stars
3
2 stars
4
1 star
0
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Community All Reviews Statuses

Chawls

Review Chawls 2/5 · May 12, 2024

Soul of an ambitious early 3D action adventure

As an early 3D action adventure Rising Zan suffers in all the ways you'd probably guess: difficult to frustrating camera issues and difficulties with getting stuck on 3D objects.

The core game formula definitely has all the staples of the later games to the point that I'd guess it was a likely inspiration for later 3D action games. It has …

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As an early 3D action adventure Rising Zan suffers in all the ways you'd probably guess: difficult to frustrating camera issues and difficulties with getting stuck on 3D objects.

The core game formula definitely has all the staples of the later games to the point that I'd guess it was a likely inspiration for later 3D action games. It has a spunky protagonist obsessed with looking cool or sexy, a very light and goofy plot, enemies that seem to exist mostly for the protagonist to fight, and a light and short level structure that uses unlockable game modes to add content for replays to the otherwise short run time. Oh and a ton of all button mashing quick time events that definitely got old fast.

I didn't have much issue with the moveset which felt simple enough to get a handle on, but the camera issues make it hard to engage with movement around boss attacks and I felt encouraged to find approaches that felt more like cheesing the encounter than mastering the mechanics. I think longer or less linear levels with checkpoints would have helped the overall experience feel more fun to experiment with and put less pressure on being efficient with each interaction to survive the end boss of the stage and avoiding starting all over again. There is some charm to how unserious the game takes itself with the humor and music that also helps carry the overall experience.

Johnny No More

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