The Black Onyx (1984)

Bullet-Proof Software

FM-7 · Family Computer · Game Boy Color · MSX · NEC PC-6000 Series · Nintendo Entertainment System · PC-8800 Series · PC-9800 Series · SG-1000 · Sharp X1

2.33 from 3 ratings

16 members have it in their collection · 8 backlogged · 11 wish listed

The Black Onyx is a role-playing game developed by Bullet Proof Software. It was released, among other consoles and computers, for the SG-1000 in 1987. It was the last SG-1000 game to be released in card form, and the last to be published by Sega, but it is currently unknown as to whether it was the last SG-1000 game. MSX … Read more
The Black Onyx is a role-playing game developed by Bullet Proof Software. It was released, among other consoles and computers, for the SG-1000 in 1987. It was the last SG-1000 game to be released in card form, and the last to be published by Sega, but it is currently unknown as to whether it was the last SG-1000 game. MSX and PC-8801 versions had been released in 1983 and 1984, respectively, meaning this version is unusually late. The game was followed by The Black Onyx II: Search For The Fire Crystal, which saw its original MSX release in 1984. Read less
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Release dates

  • Jan 01, 1984 (Full Release) (Japan) PC-8800 Series
  • 1984 (Full Release) (Japan) PC-9800 Series, Sharp X1
  • Mar 01, 1985 (Full Release) (Japan) FM-7
  • 1985 (Full Release) (Japan) MSX
  • 1986 (Full Release) (Japan) NEC PC-6000 Series
  • 1987 (Full Release) (Japan) SG-1000
  • Jul 14, 1988 (Full Release) (Japan) Family Computer
  • Mar 02, 2001 (Full Release) (Japan) Game Boy Color

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Rating distribution

5 stars
0
4 stars
0
3 stars
1
2 stars
2
1 star
0
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Community All Reviews Statuses

scoopings

Status scoopings Oct 17, 2022

Really impressive character sprite creation system, and a huge influence on later early JRPGs, butttttt. tedious like most early RPGs, the lowest form of the classic dungeon crawling concept, and my non-preferred first-person early dungeon crawling perspective. I have an RPG Replay list for when I get fully back into my most-preferred genre--RPGs--and have the time/patience to savor them properly. …

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Really impressive character sprite creation system, and a huge influence on later early JRPGs, butttttt. tedious like most early RPGs, the lowest form of the classic dungeon crawling concept, and my non-preferred first-person early dungeon crawling perspective. I have an RPG Replay list for when I get fully back into my most-preferred genre--RPGs--and have the time/patience to savor them properly. But for now, more influential than enjoyable.

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