Ghost in the Shell (1997)

Exact

PlayStation

3.49 from 45 ratings

153 members have it in their collection · 5 playing now · 49 backlogged · 50 wish listed

This is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation. The game plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.
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Details

Developers
Exact
Publishers
Sony Computer Entertainment, THQ
Genres
Shooter
Themes
Action, Science fiction
Franchises
Ghost in the Shell
Series
Ghost in the Shell

Release dates

  • Jul 17, 1997 (Japan) PlayStation
  • Oct 31, 1997 (North_America) PlayStation
  • Jul 01, 1998 (Europe) PlayStation
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Featured in lists

Tiny Games by Roach · 186 games · 4

Rating distribution

5 stars
5
4 stars
17
3 stars
19
2 stars
3
1 star
1
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Community All Reviews Statuses

shinespark

Review shinespark 4/5 · Nov 10, 2022

A Charming Dead End

A very pretty PS1 shooter where you pilot a cute spider mech with slick omnidirectional slides and the ability to seamlessly skitter across walls and ceilings.

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Like a lot of PS1 games, the base controls are incredibly awkward since they map both directional and rotational inputs to the dpad, but offloading rotation to the right analog stick on a modern …

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A very pretty PS1 shooter where you pilot a cute spider mech with slick omnidirectional slides and the ability to seamlessly skitter across walls and ceilings.

enter image description here

Like a lot of PS1 games, the base controls are incredibly awkward since they map both directional and rotational inputs to the dpad, but offloading rotation to the right analog stick on a modern controller makes movement feel excellent. Zooming along the side of a skyscraper while launching volleys of autotargeted micromissiles immediately sells the super hi-tech mech fantasy in a way most games never manage, even today.

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Unfortunately the rest of the game is pretty lackluster, with weapons that are no fun to use, enemies that are no fun to fight, and levels that jam you into tiny corridors or otherwise disincentivize you from using your awesome wall slides. And the whole thing is over before it starts at barely 2 hours start to finish. But it's still a lovely example of the highly experimental spirit of the PS1, and a charming first draft of a mech action concept that never took off.

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