Darkened Skye (2002)

Boston Animation

Nintendo GameCube · PC (Microsoft Windows)

2.94 from 17 ratings

58 members have it in their collection · 23 backlogged · 19 wish listed

How long? Main story 26h (from 1 logged playthrough)

In the action-oriented 3D role-playing game Darkened Skye, the player takes the role of the title character and embarks on a quest to collect four prisms that may help bring the light of goodness back to the world. Skye of Lynlora was just a restless shepherd when she first came across the strange item that would change her life forever. … Read more
In the action-oriented 3D role-playing game Darkened Skye, the player takes the role of the title character and embarks on a quest to collect four prisms that may help bring the light of goodness back to the world. Skye of Lynlora was just a restless shepherd when she first came across the strange item that would change her life forever. Now she has opened a portal to another place and chaos has come forth. Only Skye can set things right once again. She will face an assortment of fantasy characters and creatures in her journeys as she makes her way through 30 missions set across five different game worlds. It is notable that, like some other releases from publisher Simon and Schuster (including the Boston Animation-developed M&M's: The Lost Formulas), this game features prominent product placement in the form of Skittles brand fruit-flavored candies. Indeed, it is the mystic power of Skittles that moves Skye through more than one threatening game situation. In spite of any potential incongruities of featuring a familiar consumer item in a fantasy world, Darkened Skye strives to provide the graphical competence, engrossing story, and state-of-the-art play that gamers expect from a major 2002 release. ~ T.J. Deci, All Game Guide Read less
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Release dates

  • Jan 27, 2002 (Worldwide) PC (Microsoft Windows)
  • Nov 16, 2002 (Worldwide) Nintendo GameCube
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Rating distribution

5 stars
5
4 stars
1
3 stars
2
2 stars
6
1 star
3
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Community All Reviews Statuses

SpookySober

Status SpookySober Mar 29, 2023

The game about Skittles! A disc of this game came with our family PC back in the olden times along with Battle Engine Aquilla. Now I own it once more. It's preferably played on GameCube although the price is higher. I have no Wii but I have no disc capable PC either. Should I get a PC, a PS3(I own …

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The game about Skittles! A disc of this game came with our family PC back in the olden times along with Battle Engine Aquilla. Now I own it once more. It's preferably played on GameCube although the price is higher. I have no Wii but I have no disc capable PC either. Should I get a PC, a PS3(I own many ps3 games already), a ps2 emulator console (the Odin Pro), or a Wii(so I can play Code Lyoko)? Decisions.....

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Nachonskiplays

Status Nachonskiplays Dec 4, 2022

Este juego es como un meme, mundo fantastico con tematica de Skittles como eje central. A pesar de que su jugabilidad no es tan mala, es muuuy facil perderse ya que nada te guia a lo que tienes que hacer, la historia y los actores de voces fueron un chiste. No se lo recomiendo a nadie jajaja.

HolyField

Review HolyField 1/5 · Nov 1, 2021

A Waste of Time

This game is notorious, but is not engaging enough to be considered Kusoge or receive modern attention for its quirkiness. There are a few cute idea industrially mixed into 10 square meters of progression concrete.

The authors looked for opportunities to use humor and exaggeration to mock action adventure tropes of the era, but still fall back on deeply flawed …

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This game is notorious, but is not engaging enough to be considered Kusoge or receive modern attention for its quirkiness. There are a few cute idea industrially mixed into 10 square meters of progression concrete.

The authors looked for opportunities to use humor and exaggeration to mock action adventure tropes of the era, but still fall back on deeply flawed action and exploration systems. It is self aware at a surface level only. Instead of developing its own ideas further, the designer laden you down with new abilities, 6 large worlds (plus some), and more fights and platforms than you could ever ask for.

The issue with the swathes of content are how distastefully they are implemented. Each room brings its own new flavor of hell. The early game has the worst of the platforming, ushering you into the save scumming. Until late game, none of your new spells will be attacks, leaving you to corner poke your way through 100 room mansions and caves with weak projectiles. Late game faces you off against scores of identical ambush spawns.

The team simply lost control. The mana (Skittle) gimmick only unlocks the ability to hot bar spells, so the optimal route will be to menu through your buff spells every time you load your save. You'll trend away from variety because the menu time or preserving your health items demand it.

There are highlights, in particular the shorter Sky Pirate Camp and Twell Country areas. The infrequent puzzle elements are also above-average for gaming as a whole, though key items are typically hidden away. And by the end Skye, at least, has developed well as a character.

The game shorts its own legacy and that of Skye. There is no appeal to revisiting it, no positives ever qualify as redeeming and too much of the train wreck is front loaded. They wasted a well fleshed out world, good characters, a smirk-worthy marketing gimmick, and they want to take you down with them.

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