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Klaus

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Klaus

Jun 18, 2010

Main game

3.80 average rating based on 10 ratings

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Klaus follows an office worker who wakes up in a basement with no idea of who or where he is. With his only clue being the word "Klaus" tattooed on his arm, he's forced to escape the mechanical and constructivist world in which he finds himself a prisoner.
Release Dates
Jun 18, 2010 (Worldwide)
Nintendo Switch
Jan 19, 2016 (North_America)
PlayStation 4
Jan 19, 2016 (Worldwide)
PlayStation Vita
Jan 26, 2016 (Europe)
PlayStation 4
Jan 23, 2019 (Worldwide)
PC (Microsoft Windows)
Jan 24, 2019 (Worldwide)
Mac
Jun 17, 2020 (Europe)
Nintendo Switch
Jun 18, 2020 (North_America)
Nintendo Switch
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User Stats
36
In Collection
19
Wish Listed
1
Playing
16
Backlogged
How Long Is Klaus?
No playthrough data yet
mutantemusica
mutantemusica gave Nov 10, 2019
mutantemusica gave Nov 10, 2019
Klaus review

Klaus is a 2D platformer with some fresh ideas. You have the ability to control two characters at once in the majority of the gameplay, Klaus and K1. Klaus is a salaryman, small and fast, and K1 is kind of a Hulk version of Klaus, very strong, kind and childish. Both have unique abilities and often go through different paths in the same level to be able to advance. The story is good, with a lot of dialogue popping in the screen. The aesthetics are the usual indie one, but you have some strange color choices and odd visual effects sometimes. The music is ok, remembers some of the Warp Records stuff. The "fresh ideas" comes in the way of some gameplay mechanics. You use the touch pad to interact with objects in the screen, being able to move platforms, stairs, in a fast interaction time, sometimes even in the same time as your characters. Another thing I found to be innovative, is the "Meta" aspects in the game, sometimes Klaus rebels at you and charge running through the levels, and you have to interact with the objects using the touch pad to protect him. Another time he rebels at …

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Klaus is a 2D platformer with some fresh ideas. You have the ability to control two characters at once in the majority of the gameplay, Klaus and K1. Klaus is a salaryman, small and fast, and K1 is kind of a Hulk version of Klaus, very strong, kind and childish. Both have unique abilities and often go through different paths in the same level to be able to advance. The story is good, with a lot of dialogue popping in the screen. The aesthetics are the usual indie one, but you have some strange color choices and odd visual effects sometimes. The music is ok, remembers some of the Warp Records stuff. The "fresh ideas" comes in the way of some gameplay mechanics. You use the touch pad to interact with objects in the screen, being able to move platforms, stairs, in a fast interaction time, sometimes even in the same time as your characters. Another thing I found to be innovative, is the "Meta" aspects in the game, sometimes Klaus rebels at you and charge running through the levels, and you have to interact with the objects using the touch pad to protect him. Another time he rebels at you again and the control scheme is inverted. I enjoyed quite a bit those sudden changes, for the challenge they present and because they are not seen in most games. I liked the game overall and recommend to those seeking a different experience than the average game.

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