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StarCrossed

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StarCrossed

Feb 11, 2020

Main game

3.00 average rating based on 1 rating

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StarCrossed is an action arcade game with a magical girl aesthetic and a cooperative twist! Join our cast of 5 space-faring heroes as they travel across the stars, working together to strengthen their bond and defeat a looming evil that threatens the Nova galaxy! It’s time to team up, get sparkly, and take out the bad guys!
Release Dates
Feb 11, 2020 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Apr 29, 2020 (Europe)
Nintendo Switch
Apr 29, 2020 (North_America)
Nintendo Switch, Xbox One
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User Stats
26
In Collection
3
Wish Listed
1
Playing
15
Backlogged
How Long Is StarCrossed?
No playthrough data yet
killerstar
killerstar gave Feb 28, 2021
killerstar gave Feb 28, 2021
killerstar's review of StarCrossed

My girlfriend and I had some frustration at the difficult bosses, but it was fun for the most part. A lot of learning the ropes, memorising attack patterns, coming up with strategies. However, all that good will quickly evaporated at what feels like the final boss, which is incredibly cheap and unfair.

A big problem in this game is that enemies are randomly placed and due to how you attack, sometimes there can be some impossible situations. Essentially, enemies in places that are next to impossible to kill. The devs know this and baked in some tricks to ameliorate this issue. Enemy movements and attack cycles are cleverly designed to make these situations very unlikely. And if it happens, some enemies just go away after some time, so if you can survive the bullet hell, eventually you win.

But that all goes away in this boss, which has an ability that makes the stage smaller... much smaller. If there are more than a couple of enemies at the time, then they cannot move as much. That, combined with occasional glitches that can put still-shotting enemies outside the traversable screen and the teleport ability of the boss themselves, leads to too …

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My girlfriend and I had some frustration at the difficult bosses, but it was fun for the most part. A lot of learning the ropes, memorising attack patterns, coming up with strategies. However, all that good will quickly evaporated at what feels like the final boss, which is incredibly cheap and unfair.

A big problem in this game is that enemies are randomly placed and due to how you attack, sometimes there can be some impossible situations. Essentially, enemies in places that are next to impossible to kill. The devs know this and baked in some tricks to ameliorate this issue. Enemy movements and attack cycles are cleverly designed to make these situations very unlikely. And if it happens, some enemies just go away after some time, so if you can survive the bullet hell, eventually you win.

But that all goes away in this boss, which has an ability that makes the stage smaller... much smaller. If there are more than a couple of enemies at the time, then they cannot move as much. That, combined with occasional glitches that can put still-shotting enemies outside the traversable screen and the teleport ability of the boss themselves, leads to too many cases of unfair insta-kills.

And to make things worse, this particular boss has a lengthy unskippable dialogue scene between phases (how on earth a game in 2021 still has this is beyond me)

It's absolutely no fun being forced to endure the same dialogue over and over again just to be killed by some cheap trick.

After many frustrating tries, I'm not sure if we are going to pick this up further; especially after seeing the glow in my girlfriend's eyes after trying a couple of levels of Overcooked 2.

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killerstar
killerstar updated their status Feb 21, 2021
killerstar updated their status Feb 21, 2021

Played a bit with my girlfriend. Starts easy enough but the first boss was really hard. Especially for a couple that is not at all used to these kind of bullethells. But the joy at finally beating that boss was something else.