SWAT Kats: The Radical Squadron box art

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SWAT Kats: The Radical Squadron

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SWAT Kats: The Radical Squadron

Dec 31, 1995

Main game

3.11 average rating based on 9 ratings

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There's no time to waste! Only you can help the Swat Kats defeat the Mega-villains of MegaKat City to restore law and order. So what are you waiting for? Pick up that controller and LET'S KICK SOME TAIL!
Release Dates
1995 (North_America)
Super Nintendo Entertainment System
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User Stats
35
In Collection
3
Wish Listed
1
Playing
12
Backlogged
How Long Is SWAT Kats: The Radical Squadron?
No playthrough data yet
Chovus
Chovus updated their status Aug 22, 2021
Chovus updated their status Aug 22, 2021

Beat on Hard difficulty with Easy time limit. I really appreciated the separation of difficulty settings for a more customized experience; not something found in too many games. I have never seen this show so I have no idea how well that aspect of the game is presented. I played as T bone, but tried out Razor at the beginning and end. T does more damage per hit, can destroy certain walls with a grenade launcher to open short cuts and loot (but not damage enemies sadly), and can climb vertical surfaces. His somersault when going from vertical surfaces was a bit difficult to control; I needed to move slowly and tap the button to climb up on a platform without jumping clear over it. Razor moves and shoots faster (which can stun lock enemies that T was unable to kill without taking a hit), jumps better and has a jet pack. There was very good character ability design to make the gameplay as each different, and level design to help that. I did not like the combat as much because the range on your projectile was poor; not much better than using a melee weapon. There was also no …

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Beat on Hard difficulty with Easy time limit. I really appreciated the separation of difficulty settings for a more customized experience; not something found in too many games. I have never seen this show so I have no idea how well that aspect of the game is presented. I played as T bone, but tried out Razor at the beginning and end. T does more damage per hit, can destroy certain walls with a grenade launcher to open short cuts and loot (but not damage enemies sadly), and can climb vertical surfaces. His somersault when going from vertical surfaces was a bit difficult to control; I needed to move slowly and tap the button to climb up on a platform without jumping clear over it. Razor moves and shoots faster (which can stun lock enemies that T was unable to kill without taking a hit), jumps better and has a jet pack. There was very good character ability design to make the gameplay as each different, and level design to help that. I did not like the combat as much because the range on your projectile was poor; not much better than using a melee weapon. There was also no directional aiming. All you could do was shoot straight ahead while standing, ducking or jumping. There was nothing else to spice up the combat; no super, alternate weapons, power ups etc. At least that I noticed. The 4 worlds could be played in any order (and you can revisit them) but I went to world 4 after beating 1 and was only doing 1 damage to the enemies. The rpg mechanics pretty much ruin the illusion of choice, but does give incentive to kill enemies and find loot. I finished at level 35. The shoot em up levels were not typical, and I would say worse. Your ship could only move along the bottom of the screen, rather than everywhere, and your only weapon was homing missiles that required moving the cursor over the enemy to get a lock. I did not like the final shoot em up stage because there was nothing to shoot. The bosses were too tough with some annoying mechanics. I absolutely hated the trickster boss, because he would teleport away when I got close, could only be damaged while he was attacking, and released a nearly impossible to avoid counter attack whenever I actually managed to land a hit. It was tedious, frustrating and cheap; felt more chance than skill based. The mage boss on the giant needed the frames per second dropped to 30 because there was so much going on. And instant death lasers. The robot and spark bosses (and the 1st boss that I don't even remember) were not bad, with patterns to learn. Final boss was very annoying; though he had a fixed pattern it was very difficult to actually avoid damage. It was cool how you had control over which parts of the floor he destroyed, but it did not seem that did anything against him. Maybe it is possible to get him to dive into the lava?

Overall a pretty good game. Some of the more maze like levels were a bit tedious, and some other aspects could have been better.

7.0/10

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