Play: 9/10
(Mind you, I played the Artic, original, text-only version.) Never a huge fan of randomness in text adventures, but imo, this one does it right. Anyway, verrrrry bare-bone, raw, sci-fi text adventure. To-the-point, exciting, and somehow still classic. I mean, the alien (dwarf) concept is certainly classic. The race to the exit gave me ending-of-Abe's-Odyssey vibes. Intense stuff :-p especially with a turn limit. Dig it. I prefer that over petty rng tactics. I usually go for the graphic text adventures for '81 and on, but dang, when a text adventure is clever or fun/straightforward enough, it still manages to shine in '82!
Feel: 9/10
Despite its terse nature, it actually conveys more than the typical long-winded adventure I've been coming across in '81/'82. This game feels... truly... cold 
I feel like a heartless blade runner.. 
And.. uh.. I'm here for it :-X Unique, exciting, different. And the first Spectrum or C64 game I haven't gotten ticked at ha. Surely says something! I dunno why, but I've always loved concepts like the galactic bar, from Putt Putt Goes to the Moon's café to What the **** Do We Know, it always felt like a fun way to embody space culture heh. 
If only there were a treasure element for that 100/100 feel (ugh, that just gave me feels of GTA 3 hidden packages can't wait to get to that game and colelct them all! this project/backlog is gonna take me a lifetime...) , tho I still liked the ending
Attachment: 8/10
Gotta love a well-executed Help function like this. Imagine if the first 2 Zeldas had that, especially if only after exhaustively exploring a town or area, or otherwise earning it. My kind of length and solv-a-bility for an early text adventure, wow, I feel like I've been overrating a bunch of games since yesterday but I honestly could see this as a Favorite Favorite! N O W :-p 