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Deep Fear

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Deep Fear

Jul 16, 1998

Main game

3.08 average rating based on 13 ratings

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All contact is lost with a submarine on a routine mission which then crashes into an underwater facility. The occupants of the underwater facility are ordered to board the submarine and find out what went wrong. On board the vessel, strange things are happening which are taking control of the crew. The crew are mutating due to an alien parasite and members of the search team have to figure out what is happening and how to stop it! The game is played via a third person view which is just behind the character and you look over his shoulder. The … More
All contact is lost with a submarine on a routine mission which then crashes into an underwater facility. The occupants of the underwater facility are ordered to board the submarine and find out what went wrong. On board the vessel, strange things are happening which are taking control of the crew. The crew are mutating due to an alien parasite and members of the search team have to figure out what is happening and how to stop it! The game is played via a third person view which is just behind the character and you look over his shoulder. The game is based underwater in a submarine so the developers have added a claustrophobic feeling by giving some areas a limited amount of air so you have to run through to activate the air circulation system. Controls are your typical Resident Evil style which is you pull the Right shoulder button to draw your gun, your d-pad to aim and then a button to shoot. Along your journey of the submarine, you will need to find objects such as keycards to unlock doors and better weapons. Less
Developers
Sega CS2 R&D, System Sacom
Publishers
Sega
Platforms
Sega Saturn
Genres
Adventure
Themes
Action, Horror
Steam
View on Steam
Release Dates
Jul 16, 1998 (Japan)
Sega Saturn
Sep 18, 1998 (Europe)
Sega Saturn
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User Stats
87
In Collection
19
Wish Listed
1
Playing
37
Backlogged
How Long Is Deep Fear?
No playthrough data yet
kurodutch
kurodutch gave Nov 1, 2021
kurodutch gave Nov 1, 2021
A nice RE inspired Game
This review is for the Sega Saturn version

Deep Fear is a RE inspired game released for the Saturn with the peculiarity that it's the last game ever released in Europe for the System.

You play as John Mayor inside this big underwater facility called "The Big Table", when suddenly some kind of virus attacks the crew and start to trasform them in dangerous creatures. Your mission is to know what is happening and find a way back to the surface.

Gameplaywise is a fixed camera (just like in RE), with tank controls (just like RE), although this time the background it's not prerendered so it's harder to see useful items unlike in RE when you can spot right away an item.

The big difference with RE is the Air system present in this game. Every room has an Air system level wich can go from 0 to 99. If it hits cero then your air meter starts to go down.In the other hand, if it's at 99 you, "supposedly" hit harder cause the creatures are not fond of the oxygen. In order to maintain the level high you can use air grenades or use some stations that you find in some rooms to rise the level (these …

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Deep Fear is a RE inspired game released for the Saturn with the peculiarity that it's the last game ever released in Europe for the System.

You play as John Mayor inside this big underwater facility called "The Big Table", when suddenly some kind of virus attacks the crew and start to trasform them in dangerous creatures. Your mission is to know what is happening and find a way back to the surface.

Gameplaywise is a fixed camera (just like in RE), with tank controls (just like RE), although this time the background it's not prerendered so it's harder to see useful items unlike in RE when you can spot right away an item.

The big difference with RE is the Air system present in this game. Every room has an Air system level wich can go from 0 to 99. If it hits cero then your air meter starts to go down.In the other hand, if it's at 99 you, "supposedly" hit harder cause the creatures are not fond of the oxygen. In order to maintain the level high you can use air grenades or use some stations that you find in some rooms to rise the level (these stations are also the only way to save the game).

The other difference is the way you manage your ammo. Here there are storages that you can acces into wich can replenish your ammo completely. You can do it everytime you want, so you can kill an enemy, replenish, wipe the whole floor and then go back to replenish your ammo.

Overall I would say that it has enough similitudes to RE yet at the same time it has some really unique differences that separate it from RE. If you are a fan of RE give it a try. It won't dissapoint you.

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