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Air Cavalry

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Air Cavalry

Jul 20, 1995

Main game

3.20 average rating based on 5 ratings

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A standard helicopter war-game, featuring the Air Cavalry division. The game is played in a third person view using mode 7 graphics, with the cockpit displayed in splitscreen. There are three campaign areas to fly in: Middle East, Indonesia, and Central America. There are also 2 player versus and co-op split-screen modes.
Release Dates
Jul 20, 1995 (Worldwide)
Super Nintendo Entertainment System
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User Stats
19
In Collection
1
Wish Listed
0
Playing
9
Backlogged
How Long Is Air Cavalry?
No playthrough data yet
Chovus
Chovus updated their status Apr 15, 2019
Chovus updated their status Apr 15, 2019

Beat the game. The game was very difficult at first (mainly due to lack of proper navigational aids, getting shot by anti air and running out of fuel easily) though later on I broke the game by discovering that flying at minimum altitude prevents all AA units from attacking you.

I like the concept of this game, but is needs to be more like the "Strike" series to be a good game. The lack of an in game map is unforgivable . A map is available before each mission showing starting location and position of enemies and other things, so why can't it be accessed while flying? Better yet, why is there not a proper map showing the player's position? I found the mission structure and objectives to be uninspired and did not like how you must keep the target in sight to hit it with any weapons; there was very little actual cavalry action (like hit and run attacks, circle strafing, or flanking). Also, the blackhawk missions are terrible; it handles like a brick and it is too easy to crash instead of land. Also sitting there watching soldiers get into your chopper one at at time is super …

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Beat the game. The game was very difficult at first (mainly due to lack of proper navigational aids, getting shot by anti air and running out of fuel easily) though later on I broke the game by discovering that flying at minimum altitude prevents all AA units from attacking you.

I like the concept of this game, but is needs to be more like the "Strike" series to be a good game. The lack of an in game map is unforgivable . A map is available before each mission showing starting location and position of enemies and other things, so why can't it be accessed while flying? Better yet, why is there not a proper map showing the player's position? I found the mission structure and objectives to be uninspired and did not like how you must keep the target in sight to hit it with any weapons; there was very little actual cavalry action (like hit and run attacks, circle strafing, or flanking). Also, the blackhawk missions are terrible; it handles like a brick and it is too easy to crash instead of land. Also sitting there watching soldiers get into your chopper one at at time is super fun.

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