PlayStation VR Worlds (2016)

SCE London Studio

PlayStation VR

3.27 from 89 ratings

228 members have it in their collection · 7 playing now · 49 backlogged · 13 wish listed

How long? Main story 3h · with extras 10h (from 2 logged playthroughs)

Step into PlayStation VR Worlds and journey through five unique and exclusive PlayStationVR experiences. Go nose to nose with a great white shark, crawl through decaying space hulks, weave between oncoming traffic, survive a futuristic sport or take part in a gritty London gangster thriller.
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Release dates

  • Oct 13, 2016 (Worldwide) PlayStation VR
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Rating distribution

5 stars
4
4 stars
26
3 stars
51
2 stars
6
1 star
2
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Community All Reviews Statuses

DirtyMidnighter

Review DirtyMidnighter 3/5 · Jan 30, 2021

Trick Your Stupid Animal Brain Into Thinking It's Actually Being Attacked by a Shark: Fun!

Another mini-game collection that served as a testing ground for larger VR concepts, the uncreatively named PlayStation VR Worlds features some hits and some misses. Similarly to The Playroom VR, there's a clear star of the show and that's the London Heist segment, which is essentially a short Guy Ritchie film from the first person perspective. It's fun, features …

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Another mini-game collection that served as a testing ground for larger VR concepts, the uncreatively named PlayStation VR Worlds features some hits and some misses. Similarly to The Playroom VR, there's a clear star of the show and that's the London Heist segment, which is essentially a short Guy Ritchie film from the first person perspective. It's fun, features great performances, and is easy to beat in one sitting. Out of all the things that I liked to show off with my shiny new PSVR, this was the standout. And the fact that these games were so short made it easier to share, which is nice in a group setting when everyone is waiting for their turn to try out this exciting new hardware. I miss the excitement over VR. In 2016 it really seemed like that's where gaming was going. But bringing that thing to parties definitely revealed a huge limitation of the platform: it made about 50% of the people who tried it on immediately ill. Like nauseous to the point that their night was ruined. It's a serious bummer.

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