Main game
3.50 average rating based on 8 ratings
This was a weird one. It's a game I definitely will not remember any of in a couple months time, and especially probably a year from now. The vibe from the overall structures and the hand drawn character portraits are quite cool. However, when digging further in, a lot feels very bland. Once you start actually looking at the surroundings, they do feel pretty grand, but also fall flat, and eventually you go through so many similar looking rooms and pipes, that the every now and then grand settings aren't able to really matter that much.
Combat is fine. I don't think it's bad, but only 4 weapons, and really only 3 since the 4th is introduced so late. The weapons themselves are very generic, but do feel decent to use. The "mechanic" of locking on was fine, but it feels like a really weird mechanic to base the game on. The enemy variety was also much too small to be that interesting.
There are some like platforming elements to this game with double jumps, dashes, and object parkour possession, but it feels really hamfisted in, and never really adds much. Some segments especially when the object parkour has to …
This was a weird one. It's a game I definitely will not remember any of in a couple months time, and especially probably a year from now. The vibe from the overall structures and the hand drawn character portraits are quite cool. However, when digging further in, a lot feels very bland. Once you start actually looking at the surroundings, they do feel pretty grand, but also fall flat, and eventually you go through so many similar looking rooms and pipes, that the every now and then grand settings aren't able to really matter that much.
Combat is fine. I don't think it's bad, but only 4 weapons, and really only 3 since the 4th is introduced so late. The weapons themselves are very generic, but do feel decent to use. The "mechanic" of locking on was fine, but it feels like a really weird mechanic to base the game on. The enemy variety was also much too small to be that interesting.
There are some like platforming elements to this game with double jumps, dashes, and object parkour possession, but it feels really hamfisted in, and never really adds much. Some segments especially when the object parkour has to do with really large objects that give the user a super on rails experience just aren't that interesting.
The story, from what I could follow, seemed pretty eh. Admittadly, I did tap out on understanding what was going on, so that is on me, but from what I could tell, the overall story was pretty eh. The main character is not at all interesting, but the big prison guard head AI was decently interesting. Dialogue was pretty YA and generic.
Overall, this is definitely not a bad game, and I think it is just about the right amount of length before feeling like it overstays its welcome. While I don't think anything is particularly bad, I don't think anything is particularly good to great either, there's a couple of loosely cool things here, but it comes together in a pretty forgettable package. If you have gamepass and have a few hours to kill, definitely isn't the worst thing out there, but for the price of $30, definitely not worth it. Solid 6/10.
Why is this on my Steam wishlist? I dunno, but there's a demo so we're gonna find out soon!